FSP oneshots
razzzza
Posts: 456 Arc User
Good evening everyone,
i want to discuss something that is bothering me since the release of the judgement mode in FSP.
Oneshotting certain bosses in FSP.
As a sin im able to oneshot the first and the last boss in the instance. The first boss is really nothing big and when a sin messes up its okay because the boss is quick to kill and does not give the player any rewards whatsoever.
But the last boss is where its at. usually the sin is the one who has the "honor" to shine in the squad and oneshot the boss via the Pilar at the top of the room and throw death chain at the mad princess.
But when the sin doesnt have enough soulforce he is screwed. there are three possible outcomes for this method:
The Sin stays alive and the boss dies instantly. This is the best outcome you can have. You get the reward, everything is fine.
The Sin dies but the boss is still alive and you just hit a chunck of her hp bar off usually unter the 10mil mark. the sin can come back and continue the fight and get rewards, no problem.
The Sin dies WITH the boss and does NOT get the reward. This outcome is the most common if the sin does not has enough soulforce or is getting lucky with the reflected hits he send back.
So this becomes a problem because i see WC calls everywhere where people looking for sins just to do it (and usually only accept one sin in the squad because reasons) or expect the sin in the squad to do it.
I often refuse to do it because i like the reward just like the rest of the squad but i had serval people who got angry at me because i didnt do it and reactions differ from person to person but in general this is a problem nonetheless.
Is there any information that this gets fixed like they did in TT? (reminder: you could do the same with every TT boss which happens to have the exploding hands nearby)
I would do this too but i lost the rewards so many times by now trying to do it its just not fun anymore to join jfsp squads because when mushi is dead the squad goes "sin os??".
What do you guys think about this or do you think its not a problem at all.
i want to discuss something that is bothering me since the release of the judgement mode in FSP.
Oneshotting certain bosses in FSP.
As a sin im able to oneshot the first and the last boss in the instance. The first boss is really nothing big and when a sin messes up its okay because the boss is quick to kill and does not give the player any rewards whatsoever.
But the last boss is where its at. usually the sin is the one who has the "honor" to shine in the squad and oneshot the boss via the Pilar at the top of the room and throw death chain at the mad princess.
But when the sin doesnt have enough soulforce he is screwed. there are three possible outcomes for this method:
The Sin stays alive and the boss dies instantly. This is the best outcome you can have. You get the reward, everything is fine.
The Sin dies but the boss is still alive and you just hit a chunck of her hp bar off usually unter the 10mil mark. the sin can come back and continue the fight and get rewards, no problem.
The Sin dies WITH the boss and does NOT get the reward. This outcome is the most common if the sin does not has enough soulforce or is getting lucky with the reflected hits he send back.
So this becomes a problem because i see WC calls everywhere where people looking for sins just to do it (and usually only accept one sin in the squad because reasons) or expect the sin in the squad to do it.
I often refuse to do it because i like the reward just like the rest of the squad but i had serval people who got angry at me because i didnt do it and reactions differ from person to person but in general this is a problem nonetheless.
Is there any information that this gets fixed like they did in TT? (reminder: you could do the same with every TT boss which happens to have the exploding hands nearby)
I would do this too but i lost the rewards so many times by now trying to do it its just not fun anymore to join jfsp squads because when mushi is dead the squad goes "sin os??".
What do you guys think about this or do you think its not a problem at all.
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I think it shouldnt be alowed by anyone to 1 shot any boss in high lvl instances. To me this look like some kind of a glitch. But its not my problem. Its PW problem if they let this happening.
To answer the OP. Depends on each sin if they want to do it. But If they want they know very well they risk to get nothing so they shouldnt complain at all. Nobody forced them.0 -
bloodedone87 wrote: »I think it shouldnt be alowed by anyone to 1 shot any boss in high lvl instances. To me this look like some kind of a glitch. But its not my problem. Its PW problem if they let this happening.
To answer the OP. Depends on each sin if they want to do it. But If they want they know very well they risk to get nothing so they shouldnt complain at all. Nobody forced them.
My sentiments exactly. Technically it's abusing a glitch. I really doubt that Wanmei will do anything much about it anyway, so it doesn't matter.0 -
pretty sure this is bannable if a GM does actually catch you, i know in PK red players used to use it to one shot targets out west, or in lost city. several people got banned for it till they eventually fixed it. however that would requiere a GM doing their job >.> and actually investigating reports.
oh and fun fact, GMs get the 60 second timer in an instance too, adding more to it to make it harder to pinpoint. i would assume they can't enter if the instance is full as well just like any other player. (try entering warsong with more then 6 players, kicks everyone out)0 -
I've seen a couple of sins try it, ones with good soulforce as well, and they both failed. Seems like it doesn't work often enough to be relied upon. On Twilight Temple squads don't ask for this from their sins.0
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Im not asking to get people banned by doing it but i would apprechiate it if they could fix it like they did with other stuff like TT hands and the guards.
Its nonsense like @bloodedone87 mentioned that a high level boss in a high lv instance can be oneshot by simply using a glitch or whatever.
Give the skill a cap or lower the dmg the pillar/guards are dealing. there is no need or them to deal 100mil damage honestly.
On dawnglory i see not too many squads but i see them here and there that they only invite sins who oneshot it. when it catches on alot more squads will do it.
I for myself have 37k soulforce and i cant oneshot it every time. i saw sins fail it with way more too (+12 weap rest a mix of +12 and +11) and i would just not do it at all.0 -
If you time it right, you can do it with 2 sins. It took us several tries in testing though.
Also, regarding the TT hands, still broken. There's a couple of cleric and seeker buffs you can cast while in the circle and the damage won't hit you. (Might be some with other classes but I haven't tested.)0 -
sylenthunder wrote: »Also, regarding the TT hands, still broken. There's a couple of cleric and seeker buffs you can cast while in the circle and the damage won't hit you. (Might be some with other classes but I haven't tested.)
Im talking about oneshotting bosses near those hands like in TT 3-3 you could oneshot the Minister boss, the cullbeast one (Giant beast footprint drop boss i forget his name i only call him GBA boss mostly haha) and you can lure other boses like the APS one to hands and oneshot that too or atleast deal a huge amount of damage to bosses with alot of HP.
Its not possible anymore but it was so it got fixed.0 -
Yer been in 2 squads one managed it the other did not. H hate how lazy people are glitch this glitch that. No wonder no one knows how to do things correctly. AEU is another one but the psy won't normally die.0
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Can you not Deaden Nerves the hit like basically every 1shot you can receive? Never been bothered to learn Death Link/Chain to test myself.0
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You can. You can also focused mind by my understanding.frostdiener said:Can you not Deaden Nerves the hit like basically every 1shot you can receive? Never been bothered to learn Death Link/Chain to test myself.
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So, then you simply Deaden Nerves and 1shot the boss. You can't die. Ezpz.saxroll said:
You can. You can also focused mind by my understanding.
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frostdiener wrote: »You can. You can also focused mind by my understanding.
So, then you simply Deaden Nerves and 1shot the boss. You can't die. Ezpz.
Yea.. no. Thats not how it works.
Focused mind does indeed work and you recive 1 damage and you reflect the full damage to the boss but its a 1/4 chance to do so.
Then you Take the hits very fast so that you barely see your deaden go off and bum you are at the beginning of the instance. when the boss dies at the SECOND hit, you wont get the boss. the first clean hit (without focused luck) has to kill the boss. you sometimes have a timeframe where you reflect 3x damage but it depends on how well you are connected to the server and how fast the server sends you back to the instance so lets just say two hits and you wont get it.
Also you dont reflect 100% of the damage you recive, you reflect 20-60% of it depending on your soulforce + luck. so most of the time your reflected damage is not enough to kill it and you just reflect 7mil damage and the second hit (what send you back to the beginning of the instance) suddenly hits for 24mil damage and the boss is dead.
So its not "Ezpz" and alot of randomness and luck goes into this.0 -
Yes, you can die. We are talking about a 26m hp boss and you don't just receive one hit...
@razzzza you can actually use focused mind, you take a hit for 1 while transfering full dmg to boss (ofc its luck based but....) and I often have someone close to port to them as soon as you see boss taking dmg0 -
I've said it before and i'll say it again, things are working as intended, the problem is that PWCN overlooked how the damage should've been dealt by the NPC or whatever it is that is used to oneshot belle (and batlord).
I'll just quote my post I made a little while ago in a different thread:The skill does what it's supposed to do, the things that kill players instantly do it by dealing an insane amount of damage directly, which gets amplified by whatever buffs the sin has on him and then pushed to whatever it's linked to (if it's not immune to damage).
The problem is that what kills the players does such a high amount of direct damage. The resolve would be more towards making the things that kill the player be a very fast DoT (think toad's chop, that is a very fast DoT, not an actual physical attack on it's own).
DoT damage doesn't transfer from chain/linkThe only fitting image for this forum.0 -
I often refuse to do it because i like the reward just like the rest of the squad but i had serval people who got angry at me because i didnt do it and reactions differ from person to person but in general this is a problem nonetheless.
I got angry too reading your post. No one can demand to sacrifice his reward for ppl nonsensical lazyness even if it's just a sin.
I never encountered such requirement. If they are angry, suggest them to lvl a sin and 1shot everything they want. I'd never ask this knowing a sin may miss reward, and pretty sure my squad would refuse to demand this from anyone. If squad can't do it normal way, it should go deicide mode. Besides it's not the hardest boss in the instance. Even though you can die easily there, you can return instantly.
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Funny bug exploit. Tbh never saw it before. But with a good squad we kill most bosses within a spark anyway (toad and mad princess within a minute).
Funny side note: "Deicide Mode" takes normally way longer than "Judgement Mode" because "Deicide" is for alts and our mains are so much better lol.0 -
That's totaly unfair, unless sin doesn't need fsj. I have a friend that can do it at Mushi, but he only does when he did his own fsp before, which is pretty nice for alts run. And, tbh, if a squad can't kill this boss normal way, shouldn't even do this mode. Sins should start charge to do it! That would be fun to see lol0
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BearClaw logged into one FSJ run I was in to refund someone (must I say: bad timing as we were fighting Toad). He stayed there for a long time past the 60 seconds (out of squad). And there were 10 people inside already (though one DCed after a few minutes, but I think it's unrelated). Was fun watching Toad and coins hit him.zigheart92 said:fun fact, GMs get the 60 second timer in an instance too, adding more to it to make it harder to pinpoint. i would assume they can't enter if the instance is full as well just like any other player. (try entering warsong with more then 6 players, kicks everyone out)
Warsong only kicks everyone out if you invite to squad the seventh member who is already inside. Seen that several times for buffs. There can be more then the max number of people inside, but not the max in same squad.
Back on topic.
/Sarcasm/ Thank you for letting more people know about this.ZentVedr - Retired at last. Or am I?0 -
Next time call Jesus, heard he's used to die for our sins.shade13 said:
I got angry too reading your post. No one can demand to sacrifice his reward for ppl nonsensical lazyness even if it's just a sin.
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Wow squads expect sins to join them for less credit :x i wouldnt join
I saw this done the other day and was impressed but no way would i expect it or even ask now that i know what it does.
eirghan sage seeker ♥ current gear ♥ youtube ♥ title quest guide
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I don't have any more problem with this than I have with squads spamming world chat for a half hour asking for rrr9 only while they pick on g16 players.102/101/102 cleric0
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Thats why squads asking for favourite toast topping are best squads.
eirghan sage seeker ♥ current gear ♥ youtube ♥ title quest guide
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As this is basically how every squad kills Belle on Etherblade, I might as well explain bit further how we make sure sin doesnt die. Generally squads have BM and/or veno. You death link or whatever its called, BM HFs, veno amps, extra sin subseas/somebody EPs, somebody mires. As a result I know ppl have hit her for 200m+. Timing isnt too bad and the more debuffs/amps you can stack, the less soulforce you need to 1shot it. Also, relog if you are buffed as buffs reduce the damage you take and thus the damage you transfer.
Ps. I am not a fan of this but as long as this option exists might as well help others regarding it.0 -
Does decreasing the resistances and amplifying damage to the boss save the sin though? Id assume once the sin jumps in the flame thing hes gonna die unless extremely lucky and or fast no matter how much damage the boss takes unless im missing something.
eirghan sage seeker ♥ current gear ♥ youtube ♥ title quest guide
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Does decreasing the resistances and amplifying damage to the boss save the sin though? Id assume once the sin jumps in the flame thing hes gonna die unless extremely lucky and or fast no matter how much damage the boss takes unless im missing something.
Sometimes it does, sometimes it doesnt.
Amp has to come fairly timed because you have maybe half a second to a second bfore sin gets the first hit. As we all know the people in the squad who want to get the boss oneshot you maybe can imagine that some people sleep well over the time you have to throw your little debuff.
I cant count on my fingers how often the BM did not throw DG first and the squad just randomly adds extreme poison and nothing comes after.
Its horrible 0 -
I guess what im asking is, does killing the boss delete those little firey mobs?
That would make sense why a faster more efficient kill would save the sin.
eirghan sage seeker ♥ current gear ♥ youtube ♥ title quest guide
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I guess what im asking is, does killing the boss delete those little firey mobs?
That would make sense why a faster more efficient kill would save the sin.
yes the flames or the pillar dissapears when the boss is down. they spawn as soon as the boss is hit thats why all amps should be follow when the BM did dg. DG is the most important amp for that.0 -
can i just have the topping without the toast? loleirghan said:Thats why squads asking for favourite toast topping are best squads.
But as far as everything that's been said. No squad has the right to tell a player they have to sacrifice their reward just to do a boss in one shot. Any that do can 1. get on a bus. 2. drive bus off cliff into ocean. 3. stay missing forever.Etherblade Server
due to mishaps in my past few years in game, I do NOT accept random invites (faction/squad/friend no randoms period) NOR will I give buffs (cleric/barb/sin/exp if i have it) to random people because they ask. If I DO give buffs to a random person, it's because of a random whim (much like the red detonator button sitting at my desk that i will one day push at a random whim)
Also do NOT look at my gear and then proceed to pm me asking to buy my gear or for a loan of coin. It's just plain rude.
I have too many toons to name, but if you play on Etherblade server and you come across a toon that acts this way, or if the world is suddenly destroyed, it was probably me.0 -
This is just a typical WC i see here and there on Dawnglory:
Its like you rather WC and wait for a sin to come, enter the instance and oneshot it than just fight her. Like wtf are you doing with your equipment. i know that guy and he is well geared and is looking for a sin just to oneshot.
No words0
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