Commanding the Storm: Stormbringer Skill Descriptions
Ibunneh  Raging Tide
Posts: 225 Arc User
So the Duskblades are doing this, so I thought us Stormbringers should have skill descriptions too, for ease of access. I will also be giving personal annotations of each skill. Credits and a special thank you to Fail_BM for the original translations. ^^ Skill Descriptions are as they are at level 10*
Stormbringer
PASSIVES
 Metal Mastery
Increases metal damage by 20%.
Demon: Increases critical chance by 1%.
Sage: Increases metal damage by 25%.
 Water Mastery
Increases water damage by 20%.
Demon: Increases critical chance by 1%.
Sage: Increases water damage by 25%.
 Blood of the Nightshade
Reduce melee autoattack damage by 65%, melee skills damage by 25%.
Demon: Increases critical chance by 1%.
Sage: Reduces melee autoattack damage by 68%, melee skills damage by 26%.
SELFBUFFS AND BUFFS
Reaper Form
Type
Transformation
Chan
Instant
Cast
Instant
CD
90.0s
Chi cost
30
Move
[instant]
For 30 seconds, your movement speed is increased by 20% and your physical defense is increased by 300%. It increases the damage of most skills that can be cast while running.
Demon: Reduces the cooldown by 5 seconds.
Sage: Increases the duration by 2 seconds.
 Lunar Guidance
Type
Squad buff
Range
16m
Chan
1.5s
Cast
1.3s
CD
3s
Chi gain
20
Move
no
All squad members within 16 meters will receive a buff that reduces damage of melee attacks by 22%, lasting 30 minutes. [Generates 1 Ice Charge]
Demon: Increases your defense level by 15, for 15 seconds.
Sage: Has a 25% chance to gain 1 spark.
 Lunar Blessing
Type
Heal, buff
Chan
1.0s
Cast
6.0s
CD
180s
Chi gain
30
Move
no
While casting, you go into a bubble where damage is reduced by 75%, and you are immune to debuffs  however, you cannot take any actions. When the casting is over, you are healed to full HP and immune to all damage for 2 seconds.
Demon: Immunity duration is increased by 2 seconds.
Sage: Damage in the bubble is reduced by 80%.
 Climate Shift
Type
Special
Chan
Instant
Cast
Instant
CD
30s
Chi cost
30
Move
[instant]
Switches the element ball types you currently have stacked. (For example, 3 ice would turn into 3 metal, 2 ice 1 metal would become 2 metal 1 ice, and so on.)
Demon: After using chi for casting, has a 30% chance to gain 1 spark.
Sage: No chi cost.
 Lunar Swiftness
Type
Antistun, buff
Chan
0.2
Cast
0.3
CD
60.0s
Chi cost
30
Move
no
For 10 seconds, your movement speed is increased by 55% and you are immune to movement debuffs.
Demon: Increases movement speed to 65%.
Sage: Increases duration to 12 seconds.
WATER SKILLS
Downburst
Type
Single target damage
Range
27m
Chan
1.0s
Cast
1.0s
CD
1.0s
Chi gain
30
Move
yes
Deals 90% base magic damage, 120% weapon damage, and 3580 water damage. For 5 seconds, your channelling speed is increased by 20%.
[Generates 1 Ice Charge]
[Reaper Form: 33% higher damage]
Demon: Channelling speed increase lasts 1 more second.
Sage: Increases channelling speed by 25%.
Ice Bullet
Type
Single target damage, stun
Range
27m
Chan
1.5s
Cast
1.0s
CD
12.0s
Chi gain
30
Move
yes
Deals 90% base magic damage, 170% weapon damage, and 5555 water damage.
It will also stun the target, and depending on how many watertype stacks (ice charges) you have, the stun will be 35 seconds long.
[Generates 1 Ice Charge]
[Reaper Form: 33% higher damage]
Demon: The minimum stun duration is 4 seconds.
Sage: Channelling time is reduced to 1.3 seconds.
Lunar Surge
Type
AOE damage, knockback (from center)
Range
12m
Chan
1.5s
Cast
1.0s
CD
10.0s
Chi gain
10
Move
no
Deals base magic attack, 170% weapon damage and 4860 water damage to all enemies in 12 meters.
It will knock enemies (including players) away for 9 meters. If you have at least 2 ice charges, the knockback range is increased by 2 meters.
[Generates 1 Ice Charge]
Demon: The effect range is increased to 15 meters.
Sage: Channelling time is reduced to 1.2 seconds.
Tidal Force
Type
AOE damage, line from caster, sequential hits (3)
Range
18m
Chan
0.9s
Cast
1.6s
CD
10.0s
Chi gain
10
Move
no
Deals base magic damage, 180% weapon damage and 5442 water damage to all enemies in a line 20 meters long and 4 meters wide.
It has a 33% chance to freeze (occult ice) anyone hit for 2 seconds  if it doesn't freeze, it applies a 50% slow.
[Generates 1 Ice Charge]
Demon: The effect range is increased by 50%.
Sage: Cooldown is reduced by 1 second.
Cumulonimbus
Type
Single target damage
Range
27m
Chan
1.0s
Cast
1.5s
CD
18.0s
Move
no
Chi cost
30
Deals base magic attack, 170% weapon damage and 6910 water damage.
If you have 3 thunder charges, the total damage is increased by 20%.
[Generates 1 Ice Charge]
Demon: 30% chance to stun the target for 3 seconds.
Sage: If you have 3 lightning balls, the damage is increased by 35%.
METAL SKILLS
Sonic Boom
Type
Single target, damage
Range
27m
Chan
1.2s
Cast
0.8s
CD
1.0s
Chi gain
10
Move
yes
Deals 90% base magic damage, 120% weapon damage and 3254 metal damage.
[Generates 1 Thunder Chargel]
[Reaper Form= 33% higher damage]
Demon: Damage is increased by 1200.
Sage: Has a 20% chance to gain 30 chi.
Cloudburst
Type
Single target damage, debuff
Range
27m
Chan
1.5s
Cast
1.0s
CD
6.0s
Chi gain
10
Move
yes
Deals 90% base damage, 170% weapon damage and 5887 metal damage.
Reduces the magical defense of the target by 30%40%, depending on how many lightning balls you have, for 10 seconds.
[Generates 1 Thunder Charge]
[Reaper Form = 33% higher damage]
Demon: Reduces the magical defense of the target by a maximum of 45%.
Sage: Channelling time is reduced to 1.3 seconds.
Deafening Thunder
Type
AOE damage, debuff (from center)
Range
12m
Chan
1.5s
Cast
1.0s
CD
10.0s
Chi gain
10
Move
no
Deals 170% weapon damage and 5184 metal damage to all targets in a 12 meter radius.
It will also apply a 12% channelling speed and 20% attack speed reduction debuff on targets hit; if you have at least 2 lightning balls, these are increased to 18% channelling speed reduction and 30% attack speed.
[Generates 1 Thunder Charge]
Demon: The effect range is increased to 15 meters.
Sage: Deals an additional 15% magic damage, and 5184 metal damage over 9 seconds.
Monsoon
Type
AOE damage, line from caster
Range
18m
Chan
1.5s
Cast
1.0s
CD
10.0s
Chi gain
15
Move
no
Deals base magic attack, 170% weapon damage and 5400 metal damage to all targets in a 20 meter long, 4 meter wide line.
[Generates 1 Thunder Charge]
Demon: After casting, has a 30% chance to reduce damage taken by 30% for 5 seconds.
Sage: Deals an additional 10% weapon damage and 5400 metal damage.
Thunder Strike
Type
AOE damage, ranged, debuff
Range
27m
Chan
2.0s
Cast
0.8s
CD
10.0s
Chi gain
15
Move
no
Deals base magic attack, 220% weapon damage and 7190 metal damage to all enemies within 10 meters of the target.
For 15 seconds, it will apply a debuff that will trigger when the health of those affected drops below 25%, dealing an additional 25% magic damage and 7190 metal damage to them.
[Generates 1 Thunder Charge]
Demon: Debuff lasts 30 seconds.
Sage: Damage dealt when debuff is triggered is increased by an additional 3200 points.
Snowstorm
Type
Single target damage
Range
27m
Chan
1.0s
Cast
1.5s
CD
18.0s
Chi cost
30
Move
no
Deals base magic damage, 170% weapon damage and 6910 metal damage. If you have 3 ice balls, the damage is increased by 20%.
[Generates 1 Thunder Charge]
Demon: Deals an additional 6910 metal damage over 12 seconds.
Sage: If you have 3 ice balls, the damage is increased by 35%.
Frigid Thunder
Type
AOE damage, ranged, debuff
Range
27m
Chan
1.3s
Cast
1.1s
CD
10.0s
Chi gain
15
Move
no
Deals base magic damage, 170% weapon damage and 6820 metal damage to all enemies within a 10 meter radius of the target. It interrupts channelling, has a 33% chance to freeze enemies hit for 3 seconds or will reduce their movement speed by 30% for 4 seconds.
[Generates 1 Ice Charge]
Demon: Chance to freeze is increased to 70%.
Sage: Movement speed is reduced by 70%.
MIXED DAMAGE SKILLS/DEBUFFS/ETC.
Thundersnow
Type
Single target damage, debuff
Range
27m
Chan
1.0s
Cast
0.7s
CD
3.0s
Chi gain
10
Move
yes
Deals 80% base magic attack, 90% weapon damage and 3166 metal damage. Over the next 15 seconds, an additional 20% base magic attack + 1583 metal damage are dealt to the target.
The DoT debuff can be stacked up to 5 times, increasing the amount of damage per tick.
[Reaper Form: increases the metal damage by 33%, reduces cooldown to 1s]
Demon: Damage is increased by 25%.
Sage: The DoT will complete 3 seconds faster.
Call Lightining
Type
Single target damage, special
Range
27m
Chan
1.9s
Cast
1.6s
CD
30.0s
Move
no
Chi cost
75
Deals base magic attack, 290% weapon damage, 6591 metal damage and 'detonates' all of the stacked Thawing Frozen Thunder debuffs, dealing all damage remaining in them at once to the target.
Demon: Channelling time is reduced by 0.2s.
Sage: Increases damage by 4800.
Moonblade
Type
Single target damage, sequential attacks (4)
Range
27m
Chan
1.1s
Cast
2.1s
CD
15.0s
Move
yes
Chi cost
50
Deals base magic attack, 250% weapon damage and 7239 mixed water/metal damage.
[Reaper Form: reduces cd to 9s]
Demon: On the 4th hit, has a 25% chance to recover health based on 10% attack damage+724.
Sage: The 1st hit has a 25% chance to increase damage taken by the target by 25% for 5s.
Supercell
Type
AOE damage
Range
27m
Chan
3.5s
Cast
1.4s
CD
30.0s
Move
no
Chi cost
200
Deals 230% weapon damage and 5694 metal damage to enemies within 10m of the target.
Depending on your current stacks it has various effects:
3 lightning: Deals the same amount of weapon damage again, but adds 5964 physical damage instead of metal.
2 lightning 1 ice: Skill damage increases by 30% for 20 seconds
3 ice: Freezes targets for 4 seconds.
2 ice 1 lightning: Heals you by half of your total HP and reduces damage taken by 40% for 6 seconds.
25% chance to allow you to use the skill again within 30 seconds, dealing half damage but with the same effects.
Demon: The extra cast has reduced channeling to 2.5 seconds, and will only cost 1 spark.
Sage: The extra cast will not cost any chi.
Searing Moonlight
Type
Single target damage, debuff, continuous cast
Range
27 (at level 1: 17.4m)
Chan
1.0s
Cast
Manual Cancel
CD
5.0s
Move
no
Chi cost
150
Deals 44% base magic damage, 150% weapon damage and 8855 mixed metal/water damage every 1.3s. The damage will go 1% higher for every jump of the target. It reduces movement speed by 80% and flying speed by 20%.
Demon: Each time you damage the target, heal by 3% of your HP.
Sage: Each time you damage the target, gain 5 chi.
Electrostatic Discharge
Type
Single target debuff
Range
27
Chan
0.5s
Cast
0.9s
CD
60.0s
Move
no
Chi cost
30
Deals 20% base magic attack and 624 metal damage for each meter the debuffed target moves, lasting 12 seconds. Being further away from the caster increases the damage, but it will only affect someone who is moving.
Demon: Duration is increased by 1 second.
Sage: Cooldown is reduced by 3 seconds.
Devouring Darkness
Type
Single target debuff
Range
27m
Chan
1.5s
Cast
1.0s
CD
30s
Move
no
Chi cost
30
For 9 seconds, the debuffed target will be knocked down/paralyzed for 1 second every 3 seconds.
[Generates 1 Thunder Charge]
Demon: Cooldown is reduced by 3 seconds.
Sage: Channelling time is reduced to 1.3 seconds.
SUMMONS
Avatarof the Sorm
Type
AOE damage, summon
Range
27m
Chan
0.4s
Cast
1.0s
CD
30.0s
Chi cost
100
Move
no
Summons continual lightning at the target, dealing 150% weapon damage and 1752 metal damage every second to targets within a 12 meter radius. It will last for 12 seconds and shows an icon in the top left (where mystic plant timers go).
[Generates 1 Thunder Charge]
Demon: Damage is increased by 800.
Sage: The duration is increased by 3 seconds.
Churning Vortex
Type
Summon
Range
27m
Chan
0.4s
Cast
1.0s
CD
30s
Move
no
Chi cost
100
Summons a whirlpool by the target which reels in enemies 12 meters around it every 3 seconds for 12 seconds.
[Generates 1 Ice Charge]
Demon: Range is increased to 15m.
Sage: Reels in every 2.4s.
Lunar Shadow
Type
Summon
Chan
0.3
Cast
0.5
CD
120.0
Move
no
Summons an identical version of yourself as a pet for 20 seconds.
Stormbringer
PASSIVES
 Metal Mastery
Increases metal damage by 20%.
Demon: Increases critical chance by 1%.
Sage: Increases metal damage by 25%.
 Water Mastery
Increases water damage by 20%.
Demon: Increases critical chance by 1%.
Sage: Increases water damage by 25%.
 Blood of the Nightshade
Reduce melee autoattack damage by 65%, melee skills damage by 25%.
Demon: Increases critical chance by 1%.
Sage: Reduces melee autoattack damage by 68%, melee skills damage by 26%.
SELFBUFFS AND BUFFS
Reaper Form
Type
Transformation
Chan
Instant
Cast
Instant
CD
90.0s
Chi cost
30
Move
[instant]
For 30 seconds, your movement speed is increased by 20% and your physical defense is increased by 300%. It increases the damage of most skills that can be cast while running.
Demon: Reduces the cooldown by 5 seconds.
Sage: Increases the duration by 2 seconds.
 Lunar Guidance
Type
Squad buff
Range
16m
Chan
1.5s
Cast
1.3s
CD
3s
Chi gain
20
Move
no
All squad members within 16 meters will receive a buff that reduces damage of melee attacks by 22%, lasting 30 minutes. [Generates 1 Ice Charge]
Demon: Increases your defense level by 15, for 15 seconds.
Sage: Has a 25% chance to gain 1 spark.
 Lunar Blessing
Type
Heal, buff
Chan
1.0s
Cast
6.0s
CD
180s
Chi gain
30
Move
no
While casting, you go into a bubble where damage is reduced by 75%, and you are immune to debuffs  however, you cannot take any actions. When the casting is over, you are healed to full HP and immune to all damage for 2 seconds.
Demon: Immunity duration is increased by 2 seconds.
Sage: Damage in the bubble is reduced by 80%.
 Climate Shift
Type
Special
Chan
Instant
Cast
Instant
CD
30s
Chi cost
30
Move
[instant]
Switches the element ball types you currently have stacked. (For example, 3 ice would turn into 3 metal, 2 ice 1 metal would become 2 metal 1 ice, and so on.)
Demon: After using chi for casting, has a 30% chance to gain 1 spark.
Sage: No chi cost.
 Lunar Swiftness
Type
Antistun, buff
Chan
0.2
Cast
0.3
CD
60.0s
Chi cost
30
Move
no
For 10 seconds, your movement speed is increased by 55% and you are immune to movement debuffs.
Demon: Increases movement speed to 65%.
Sage: Increases duration to 12 seconds.
WATER SKILLS
Downburst
Type
Single target damage
Range
27m
Chan
1.0s
Cast
1.0s
CD
1.0s
Chi gain
30
Move
yes
Deals 90% base magic damage, 120% weapon damage, and 3580 water damage. For 5 seconds, your channelling speed is increased by 20%.
[Generates 1 Ice Charge]
[Reaper Form: 33% higher damage]
Demon: Channelling speed increase lasts 1 more second.
Sage: Increases channelling speed by 25%.
Ice Bullet
Type
Single target damage, stun
Range
27m
Chan
1.5s
Cast
1.0s
CD
12.0s
Chi gain
30
Move
yes
Deals 90% base magic damage, 170% weapon damage, and 5555 water damage.
It will also stun the target, and depending on how many watertype stacks (ice charges) you have, the stun will be 35 seconds long.
[Generates 1 Ice Charge]
[Reaper Form: 33% higher damage]
Demon: The minimum stun duration is 4 seconds.
Sage: Channelling time is reduced to 1.3 seconds.
Lunar Surge
Type
AOE damage, knockback (from center)
Range
12m
Chan
1.5s
Cast
1.0s
CD
10.0s
Chi gain
10
Move
no
Deals base magic attack, 170% weapon damage and 4860 water damage to all enemies in 12 meters.
It will knock enemies (including players) away for 9 meters. If you have at least 2 ice charges, the knockback range is increased by 2 meters.
[Generates 1 Ice Charge]
Demon: The effect range is increased to 15 meters.
Sage: Channelling time is reduced to 1.2 seconds.
Tidal Force
Type
AOE damage, line from caster, sequential hits (3)
Range
18m
Chan
0.9s
Cast
1.6s
CD
10.0s
Chi gain
10
Move
no
Deals base magic damage, 180% weapon damage and 5442 water damage to all enemies in a line 20 meters long and 4 meters wide.
It has a 33% chance to freeze (occult ice) anyone hit for 2 seconds  if it doesn't freeze, it applies a 50% slow.
[Generates 1 Ice Charge]
Demon: The effect range is increased by 50%.
Sage: Cooldown is reduced by 1 second.
Cumulonimbus
Type
Single target damage
Range
27m
Chan
1.0s
Cast
1.5s
CD
18.0s
Move
no
Chi cost
30
Deals base magic attack, 170% weapon damage and 6910 water damage.
If you have 3 thunder charges, the total damage is increased by 20%.
[Generates 1 Ice Charge]
Demon: 30% chance to stun the target for 3 seconds.
Sage: If you have 3 lightning balls, the damage is increased by 35%.
METAL SKILLS
Sonic Boom
Type
Single target, damage
Range
27m
Chan
1.2s
Cast
0.8s
CD
1.0s
Chi gain
10
Move
yes
Deals 90% base magic damage, 120% weapon damage and 3254 metal damage.
[Generates 1 Thunder Chargel]
[Reaper Form= 33% higher damage]
Demon: Damage is increased by 1200.
Sage: Has a 20% chance to gain 30 chi.
Cloudburst
Type
Single target damage, debuff
Range
27m
Chan
1.5s
Cast
1.0s
CD
6.0s
Chi gain
10
Move
yes
Deals 90% base damage, 170% weapon damage and 5887 metal damage.
Reduces the magical defense of the target by 30%40%, depending on how many lightning balls you have, for 10 seconds.
[Generates 1 Thunder Charge]
[Reaper Form = 33% higher damage]
Demon: Reduces the magical defense of the target by a maximum of 45%.
Sage: Channelling time is reduced to 1.3 seconds.
Deafening Thunder
Type
AOE damage, debuff (from center)
Range
12m
Chan
1.5s
Cast
1.0s
CD
10.0s
Chi gain
10
Move
no
Deals 170% weapon damage and 5184 metal damage to all targets in a 12 meter radius.
It will also apply a 12% channelling speed and 20% attack speed reduction debuff on targets hit; if you have at least 2 lightning balls, these are increased to 18% channelling speed reduction and 30% attack speed.
[Generates 1 Thunder Charge]
Demon: The effect range is increased to 15 meters.
Sage: Deals an additional 15% magic damage, and 5184 metal damage over 9 seconds.
Monsoon
Type
AOE damage, line from caster
Range
18m
Chan
1.5s
Cast
1.0s
CD
10.0s
Chi gain
15
Move
no
Deals base magic attack, 170% weapon damage and 5400 metal damage to all targets in a 20 meter long, 4 meter wide line.
[Generates 1 Thunder Charge]
Demon: After casting, has a 30% chance to reduce damage taken by 30% for 5 seconds.
Sage: Deals an additional 10% weapon damage and 5400 metal damage.
Thunder Strike
Type
AOE damage, ranged, debuff
Range
27m
Chan
2.0s
Cast
0.8s
CD
10.0s
Chi gain
15
Move
no
Deals base magic attack, 220% weapon damage and 7190 metal damage to all enemies within 10 meters of the target.
For 15 seconds, it will apply a debuff that will trigger when the health of those affected drops below 25%, dealing an additional 25% magic damage and 7190 metal damage to them.
[Generates 1 Thunder Charge]
Demon: Debuff lasts 30 seconds.
Sage: Damage dealt when debuff is triggered is increased by an additional 3200 points.
Snowstorm
Type
Single target damage
Range
27m
Chan
1.0s
Cast
1.5s
CD
18.0s
Chi cost
30
Move
no
Deals base magic damage, 170% weapon damage and 6910 metal damage. If you have 3 ice balls, the damage is increased by 20%.
[Generates 1 Thunder Charge]
Demon: Deals an additional 6910 metal damage over 12 seconds.
Sage: If you have 3 ice balls, the damage is increased by 35%.
Frigid Thunder
Type
AOE damage, ranged, debuff
Range
27m
Chan
1.3s
Cast
1.1s
CD
10.0s
Chi gain
15
Move
no
Deals base magic damage, 170% weapon damage and 6820 metal damage to all enemies within a 10 meter radius of the target. It interrupts channelling, has a 33% chance to freeze enemies hit for 3 seconds or will reduce their movement speed by 30% for 4 seconds.
[Generates 1 Ice Charge]
Demon: Chance to freeze is increased to 70%.
Sage: Movement speed is reduced by 70%.
MIXED DAMAGE SKILLS/DEBUFFS/ETC.
Thundersnow
Type
Single target damage, debuff
Range
27m
Chan
1.0s
Cast
0.7s
CD
3.0s
Chi gain
10
Move
yes
Deals 80% base magic attack, 90% weapon damage and 3166 metal damage. Over the next 15 seconds, an additional 20% base magic attack + 1583 metal damage are dealt to the target.
The DoT debuff can be stacked up to 5 times, increasing the amount of damage per tick.
[Reaper Form: increases the metal damage by 33%, reduces cooldown to 1s]
Demon: Damage is increased by 25%.
Sage: The DoT will complete 3 seconds faster.
Call Lightining
Type
Single target damage, special
Range
27m
Chan
1.9s
Cast
1.6s
CD
30.0s
Move
no
Chi cost
75
Deals base magic attack, 290% weapon damage, 6591 metal damage and 'detonates' all of the stacked Thawing Frozen Thunder debuffs, dealing all damage remaining in them at once to the target.
Demon: Channelling time is reduced by 0.2s.
Sage: Increases damage by 4800.
Moonblade
Type
Single target damage, sequential attacks (4)
Range
27m
Chan
1.1s
Cast
2.1s
CD
15.0s
Move
yes
Chi cost
50
Deals base magic attack, 250% weapon damage and 7239 mixed water/metal damage.
[Reaper Form: reduces cd to 9s]
Demon: On the 4th hit, has a 25% chance to recover health based on 10% attack damage+724.
Sage: The 1st hit has a 25% chance to increase damage taken by the target by 25% for 5s.
Supercell
Type
AOE damage
Range
27m
Chan
3.5s
Cast
1.4s
CD
30.0s
Move
no
Chi cost
200
Deals 230% weapon damage and 5694 metal damage to enemies within 10m of the target.
Depending on your current stacks it has various effects:
3 lightning: Deals the same amount of weapon damage again, but adds 5964 physical damage instead of metal.
2 lightning 1 ice: Skill damage increases by 30% for 20 seconds
3 ice: Freezes targets for 4 seconds.
2 ice 1 lightning: Heals you by half of your total HP and reduces damage taken by 40% for 6 seconds.
25% chance to allow you to use the skill again within 30 seconds, dealing half damage but with the same effects.
Demon: The extra cast has reduced channeling to 2.5 seconds, and will only cost 1 spark.
Sage: The extra cast will not cost any chi.
Searing Moonlight
Type
Single target damage, debuff, continuous cast
Range
27 (at level 1: 17.4m)
Chan
1.0s
Cast
Manual Cancel
CD
5.0s
Move
no
Chi cost
150
Deals 44% base magic damage, 150% weapon damage and 8855 mixed metal/water damage every 1.3s. The damage will go 1% higher for every jump of the target. It reduces movement speed by 80% and flying speed by 20%.
Demon: Each time you damage the target, heal by 3% of your HP.
Sage: Each time you damage the target, gain 5 chi.
Electrostatic Discharge
Type
Single target debuff
Range
27
Chan
0.5s
Cast
0.9s
CD
60.0s
Move
no
Chi cost
30
Deals 20% base magic attack and 624 metal damage for each meter the debuffed target moves, lasting 12 seconds. Being further away from the caster increases the damage, but it will only affect someone who is moving.
Demon: Duration is increased by 1 second.
Sage: Cooldown is reduced by 3 seconds.
Devouring Darkness
Type
Single target debuff
Range
27m
Chan
1.5s
Cast
1.0s
CD
30s
Move
no
Chi cost
30
For 9 seconds, the debuffed target will be knocked down/paralyzed for 1 second every 3 seconds.
[Generates 1 Thunder Charge]
Demon: Cooldown is reduced by 3 seconds.
Sage: Channelling time is reduced to 1.3 seconds.
SUMMONS
Avatarof the Sorm
Type
AOE damage, summon
Range
27m
Chan
0.4s
Cast
1.0s
CD
30.0s
Chi cost
100
Move
no
Summons continual lightning at the target, dealing 150% weapon damage and 1752 metal damage every second to targets within a 12 meter radius. It will last for 12 seconds and shows an icon in the top left (where mystic plant timers go).
[Generates 1 Thunder Charge]
Demon: Damage is increased by 800.
Sage: The duration is increased by 3 seconds.
Churning Vortex
Type
Summon
Range
27m
Chan
0.4s
Cast
1.0s
CD
30s
Move
no
Chi cost
100
Summons a whirlpool by the target which reels in enemies 12 meters around it every 3 seconds for 12 seconds.
[Generates 1 Ice Charge]
Demon: Range is increased to 15m.
Sage: Reels in every 2.4s.
Lunar Shadow
Type
Summon
Chan
0.3
Cast
0.5
CD
120.0
Move
no
Summons an identical version of yourself as a pet for 20 seconds.
Post edited by Ibunneh  Raging Tide on
I love chicken wings and french fries! Yasssb:chuckle
Comments

MORAI, 100, and AEU SKILLS
Lunar Sacrifice
Reduces your physical and magical defenses by 100% while raising the physical and magical defenses of all squad members within 15 meters by 500%
Cloud Cover
Conjure a thick and heavy cloud that clings to the target for 1 minute. Blocks the first attempt to remove target's positive buffs
Waxing Crescent
Bathe your scythe in pure moonlight, increasing the range and area of your skills by 15 meters. Lasts 8 seconds
Perigean Tide (100)
Deals base magic damage plus 240%of weapon damage plus 9455 physical and reducing the target's metal and water resistance by 100% for 6 seconds.
Perilunar Call (AEU)
Empowers you for 20 seconds, restoring 400 chiI love chicken wings and french fries! Yasssb:chuckle 
Thank You for the post, nice to see the sage/demon skills

I don't know if we can comment or not, but, thank you for putting this up
But by the looks of it, Sage is the way to go b:surrenderName: Tazzie
Class/ Server:
Main:
DW: Solo Seeker  lvl 50/ 97  Tazziex ?SB  Heita lvl 41(?)
Other:
Arch: Mage  lvl 95  LilavSB  lvl ?  Narvida RT: ? (forgot)
Guid(s): Heita: Oblivion ( might be kicked)
Servers  Main: DW  Other: Arch, RT
On my own, livin' in a world unknowen, but yet, its just my imagenation 
still curious about super cell. In game there is no mention of a 2nd chance to cast it, andI've never seen it proc yet but apparently it is a thing that can happen b:surrender[SIGPIC][/SIGPIC]
f:sneakyf:sneakyf:sneaky 
Well after long long contemplation and debating. I for one am going Demon. I feel the DPH is much better, and the fact that 99% of the rest of us will be SageI love chicken wings and french fries! Yasssb:chuckle

Ibunneh  Raging Tide wrote: »Well after long long contemplation and debating. I for one am going Demon. I feel the DPH is much better, and the fact that 99% of the rest of us will be Sage
DPH? ( Im not use to the... abbreviations.)
I'll probably make two Stormbrings, one in Arch and one in DreamWeaver, so one can be Sage and the other, DemonName: Tazzie
Class/ Server:
Main:
DW: Solo Seeker  lvl 50/ 97  Tazziex ?SB  Heita lvl 41(?)
Other:
Arch: Mage  lvl 95  LilavSB  lvl ?  Narvida RT: ? (forgot)
Guid(s): Heita: Oblivion ( might be kicked)
Servers  Main: DW  Other: Arch, RT
On my own, livin' in a world unknowen, but yet, its just my imagenation 
Ibunneh  Raging Tide wrote: »Well after long long contemplation and debating. I for one am going Demon. I feel the DPH is much better, and the fact that 99% of the rest of us will be Sage
We must be looking at two different printups, because most of the damage increases are on the sage side. They have the damage added on, or the boosted damage from orb coloration boosted from 20% to 35%. So sage should have the higher overall DPH, and primal crit boost neutralizes the crit bonus from passive masteries.
Also, is the 1% crit for the passive masteries on demon side accurate? Thought it was 2% for clerics and such. 

Sylvae  Sanctuary wrote: »We must be looking at two different printups, because most of the damage increases are on the sage side. They have the damage added on, or the boosted damage from orb coloration boosted from 20% to 35%. So sage should have the higher overall DPH, and primal crit boost neutralizes the crit bonus from passive masteries.
Also, is the 1% crit for the passive masteries on demon side accurate? Thought it was 2% for clerics and such.
sSorry I was tired, I meant defensive, lol. I like how a demon cultivation is actually defensive this time around, and it's very appealing to my kind of playstyleI love chicken wings and french fries! Yasssb:chuckle 
Bump for sticky

Ibunneh  Raging Tide wrote: »Reserved for Morai and Primal skills.
Can't wait for these classes AEU, Morai, Chrono, Primal Books!!b:victory
Bump for sticky.
PWI YouTube Channel: > youtube.com/channel/UCTBXOoQ0a4Y2tXg8XnzvVBg
SweetHara lvl 105105103 SB > mypers.pw/1.8/#141749
God__himself lvl 105105102 Cleric 
God__himself  Archosaur wrote: »Can't wait for these classes AEU, Morai, Chrono, Primal Books!!b:victory
Bump for sticky
AEU one gives 3 spark over 20 secs.
Morai ones; 15+ range buff (Shroud), decrase your element. and phy. defense by %100 increase your party members' phy and elem. by %500 for 15 secs (Corona), immunity to 1 purge for 1 min (Lumi)
Chrono one is a damage skill that reduces your target's water and metal res., the each charge you have increases the duration of it's respective element.
BUT...
If you already knew these and just wanted to tell you want to get them soon, yeah I agree!
b:kiss 
Are the books farmed in the new Quicksand instance? I don't see 79 and Sage/Demon skills yet in the 1kstream book forges?

revkhawlah wrote: »Are the books farmed in the new Quicksand instance? I don't see 79 and Sage/Demon skills yet in the 1kstream book forges?
The 79 skills are in the OHT fire forge. I think you still buy the inks at the 1k forge.
We do not have Sage/Demon or 100 skills yet. 
Bump for sticky please ^^I love chicken wings and french fries! Yasssb:chuckle

Already made my stormie full celestial sage, cant wait for the chrono skill b:pleased.Heaven Tear
Liveena 102/102/102 Demon Cleric
Milfeena 103/102 Demon BM
Silpheena 104/103/102 Sage R9S3 Seeker
Cieleena 101/101/101 Sage Stormbringer 
Searing Moonlight also increseas skills dmg. They forgot to put that in skill description.

bloodedone87 wrote: »Searing Moonlight also increseas skills dmg. They forgot to put that in skill description.
Nah I think it's the: "Damage increases by 1% with every strike, up to a maximum orf 15% more damage."
BTW: I tested out supercell in EU where we have equal phys and element immune mobs. If you have 3 thunder charges then the skill will indeed deal double dmg. 1 part elemental/1 part physical. The dmg of both portions is equal == an even better blade tempest because it really doubles the dmg.My Barb:
mypers.pw/1.8/#146464
My SB:
mypers.pw/1.8/#141476 
Joe  Morai wrote: »Nah I think it's the: "Damage increases by 1% with every strike, up to a maximum orf 15% more damage."
I think the guy you quoted meant that Searing causes the damage of skills to be amped by 1% per, not just searing's damage increasing 1% per. I know it amps our other skills, but since it acts as a debuff on boss might amp everyone else's skills against the target as well; or maybe just other stormbringers. 
Sylvae  Sanctuary wrote: »I think the guy you quoted meant that Searing causes the damage of skills to be amped by 1% per, not just searing's damage increasing 1% per. I know it amps our other skills, but since it acts as a debuff on boss might amp everyone else's skills against the target as well; or maybe just other stormbringers.
I just tried it out.
It increases skill dmg for everyone. Not just for yourself. Pretty neat tbh.My Barb:
mypers.pw/1.8/#146464
My SB:
mypers.pw/1.8/#141476 
Joe  Morai wrote: »I just tried it out.
It increases skill dmg for everyone. Not just for yourself. Pretty neat tbh.
It's why I liked it sage over demon; can go high chi cost skill chains for maximum damage, then jump into Searing to amp and regain chi passively while boosting other people's damage. Time it with other's debuffs (HF, sage Moonblade, etc) for maximum output.
EDIT: One other thing to watch out for, I used it in the first CoA after they came out, and Searing on the horse was triggering the healing from APS damage on it. Had to swap to skill spam to kill the dang thing. Not sure if CoA is an aberration, but be aware it might trigger antiAPS protections. 
Does anyone know what the lvl 100 skills are for SB's? The ones you learn with Chrono Pages. Also any idea when we'll get sage/demon skills? it's been forever.

Ostara  Lost City wrote: »Does anyone know what the lvl 100 skills are for SB's? The ones you learn with Chrono Pages. Also any idea when we'll get sage/demon skills? it's been forever.
Only one we know of is in the thread bringing the storm or something like that; it's an attack that debuffs the targets metal and water resist by 100%. No time frame on the sage/demon skills, best to just save up your FSP tokens for that to either sell pages or craft them and make the skills for use/sale. 
I have a couple questions... where did this info come from? How reliable is it? and when are the skills actually going to drop? I want them! lol

Can we get this stickied please? So people don't make another thread asking about skills and whatnot!I love chicken wings and french fries! Yasssb:chuckle

I have almost all my skills at lvl10. Except 3 of them.
One is reaper form. The others are climate shift and that Chuning Vortex.
My SB is at lvl90 with enough money( well I had enough money when I tried to learn it) and enough spirit and Reaper Form at lvl5. And it says that lvl5 is max lvl.
Is it true or its a glitch, bug or something else?
And it costed me over 950k to learn lvl5 reaper form. 
bloodedone87 wrote: »I have almost all my skills at lvl10. Except 3 of them.
One is reaper form. The others are climate shift and that Chuning Vortex.
My SB is at lvl90 with enough money( well I had enough money when I tried to learn it) and enough spirit and Reaper Form at lvl5. And it says that lvl5 is max lvl.
Is it true or its a glitch, bug or something else?
And it costed me over 950k to learn lvl5 reaper form.
It's similar to the barb form that has less levels than 10, it's normal. We also have the demon/sage upgrade, which is its lvl 6/11; depends how you look at it. 
Ibunneh  Raging Tide wrote: »Can we get this stickied please? So people don't make another thread asking about skills and whatnot!
it comes from unpacked files of game clientSorry for my english, I'm from Russia b:surrender 
Ok. here is the story.
My lvl 91 SB with lvl 90 TT armor and lvl90 TT weapon was questing today.
I had to kill 30 decaying cleavaland( thats their name more or less)
So I was killing them in the SB style: cast while move when I notice something.
I used ED on some mobs.
Normal mobs with ED on took like 4k dmg for each meter they moved.
But mobs with increase movement speed took 6k dmg for each meter they moved.
And I notice that on 2 mobs with increase movement speed.
So I am guessing in pvp a player with ED on that use a speed boost will die faster than the one that doesnt use a speed boostb:chuckle. 
bloodedone87 wrote: »Ok. here is the story.
My lvl 91 SB with lvl 90 TT armor and lvl90 TT weapon was questing today.
I had to kill 30 decaying cleavaland( thats their name more or less)
So I was killing them in the SB style: cast while move when I notice something.
I used ED on some mobs.
Normal mobs with ED on took like 4k dmg for each meter they moved.
But mobs with increase movement speed took 6k dmg for each meter they moved.
And I notice that on 2 mobs with increase movement speed.
So I am guessing in pvp a player with ED on that use a speed boost will die faster than the one that doesnt use a speed boostb:chuckle.
Well, yeah. It deals damage based on meters moved. It's why even back in December, it was being talked about to use Avatar to force people t run out by speed boosting, with ESD on them. That way you punish them if they stay or leave. And you can add Searing to the mix if they try to leave without boosting, leaving them little choice but to HP or take continuous damage from Avatar.
It was an idea of stacking it so no matter what someone chooses to do, they are screwed. And was one of the few ways I could see making the purple tornado useful. Punishes them if they don't move fast enough, triggers ESD when it pulls them back in, to the waiting damage of avatar that is amped by Searing. I was also wondering if searing would amp ESD, or if its damage is predetermined and not applicable to Searing's boost.
Also, I think the reason Searing has a longer range for break might be because our morai skills are coded in already. So while our casting range to start is normal, it won't break even if the target leaves the range of casting. It looked like 40+ when I tested in December, and with the morai skill information makes me think it won't break until it passes the max possible, including morai range calculated in.
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