Melding Demon/Sage skills together (your main class)

Slivaf - Dreamweaver
Slivaf - Dreamweaver Posts: 2,106 Arc User
edited October 2013 in General Discussion
As the title suggests, take as many skills as you want from your class, (Feel free to do more than just your main, but do try to make it clear of the class) but before we get that started I have a few things for you all to keep in mind.

(I am hoping making these numbered will make it easier to read/follow.)

1: Keep it to one class only... in other words no swapping for other classes skills. just meld the demon, and sage effect of a specific skill/single class together to get a more favorable skill.

2: Do not add anything new to them, just do some swapping of the effects. (be as creative as you want, just keep it within the skill... I.E no taking the slow effect of fissure and adding it to spirit chaser;however, you can take the damage increase from 1 side, and the effects of them both or anything else you want.... as long as it is in the skills description somewhere. The same goes for adding a 1000% damage modification where there is none.)

3: Please keep your opinions to yourself... about whether or not this would be oped... it is just merely for fun/to see what others would do with the freedom to pick and choose what effects their lvl 11 skills got.

4. For your own sanity you do NOT have to say/name every skill that you want melded/fused together... you can do 1 or more... or all of them... entirely up to you.

5. Feel free to be lazy and not add in the full description of the skill, let alone add the channel/casting etc of the skill. (That's a a lot a work /o\... just make sure you name it so others can see how epic it will be!) ... In other words don't get mad if some of these skills sound oped, NONE! are full descriptions of the skills.

(edit, since there does seem to be some confusion)

6. This is meant more for adding the demon and sage skill together to make one arguably oped skill. HOWEVER, feel free to just take the sage effect of a skill over the demon side if you want to do that... but again I must stress it is just for fun. (This is NOT a suggestion.)

In case you forgot of what the demon or sage side of your skills do try this site for help remembering.

I guess you could call these Advanced Fusion Versions of LVL 11 skills. I am likely not going to 'meld' them all, but I figured that this might be a fun thing to do/imagine. (A twist on the 'if you could take a skill from one class and add it to your own' discussion)


Anyways without further ado... here's what I would meld!

Blademaster:

Skill: Altar Marrow Magical

*New Effect*

Magic Defense Increased to 180%.
Physical Defense reduced by 90%.

---Skill: Altar Marrow Physical

*New Effect*

Physical Defense Increased to 180%.
Magic Defense reduced by 90%.

---

Skill: Aura Of the Golden Bell

*New Effect*

Will grant 90% physical defense contribution from armor. With an additional 75% physical defense increase for 15 seconds.

---

Skill: Drakes Ray

*New effect*

Increased range, and decreased cooldown.

---

Skill: Fan of Flames

*New Effect*

Doubles range of the spray damage, Decreased cooldown.

---

Skill: Tiger Maw

*New effect*

Reduced channel and casting time by 0.1 seconds, also has a 25% chance of getting 20 chi.

---

Skill: Roar of The Pride

*New Effect*

Costs 15 chi, reduced cooldown by 1 second, and it always succeeds.

---

Skill: Mage Bane

*new effect*

Has a 25% chance of costing no sparks, becomes an area of effect, enemies channeling increased to 100%.

---

Skill: Spirit Chaser

*new effect*

Has a 25% chance to gain 20 chi, reduces channeling and casts times by 0.1 seconds.

---

Skill: Atmos Strike

*new effect*

Has a 25% chance to gain 25 chi.

---

Skill: Myraid Sword Stance

*new effect*

Gives a 50% chance to consume only 1 spark, will also stun your opponents for 3 seconds. (would have the same 50% chance as costing only 1 spark)
Physical attack reduction effect increased to 200%.
Magic attack reduction effect increased to 300%.

---

Skill: Piercing Winds

*new effect*

Has a 25% chance to cast without using a spark.

---

Skill: Farstrike

*new effect*

Increased range to 18 meters, also increases bonus damage by 50% and
base damage by 800.

---

Skill: Meteor Rush

*new effect*

Interrupts enemies channeling, also has a 33% chance to stun for 5 seconds.

---

Skill: Glacial Spike

*new Effect*

Has a a 50% chance to do both of the following effects:

Consume only 1 spark.
Makes all attacks critical for the next 5 seconds. (actually 95% crit rate)

Will do the following 100% of the time:

Physical Defense reduction effect to players increased to 90%.
Magic Defense reduction effect to players increased to 60%.

---

Skill: Drake's Bash

*new effect*

Gives a 35% chance to cast without using Spark. Increases stunned time by 1.5 seconds 100% of the time.

---

Skill: Highland Cleave

*new effect*

Gives a 25% chance to increase critical hit rate by 20% for 10 seconds. Also gives a 20% chance to increase attack rate by 25% for 10 seconds.

---

Skill: Fissure

*new effect*

Reduces enemies Fire resistance by 30%, also increase slow effect by 65%.

---

Skill: Heaven's Flame

*new effect*

Recovers 75 Chi after casting this skill for 1 second, also increases damage duration to 9 seconds.

---

Skill: Vacuous Palm

*new effect*

Gives a 25% chance to cast without consuming Spark. Increases slow time to 10 seconds.

---

Skill: Shadowless Kick

*new effect*

Reduces cooldown to 10 seconds. Grants an area of effect. (3 meters)

---

Skill: Cyclone Heel

*new effect*

Increases bonus attack speed duration by 5 seconds. Also increases attack rate to 20%.

---

Skill: Drake's Breath Bash

*new effect*

Adds 3000 Fire damage. Also increase fire damage (added to weapon) by 135%) They last 15 seconds.

---

Skill: Diamond Sutra

*new effect*

Has a 20% chance to recover an addtional 50% HP. Also gives a 10% increase to critical hit rate. (for 15 seconds)

----

Skill: Drake Sweep

*new effect*

Gives each successful hit a 20% chance to regain 30 Chi. Also adds an additional 500 damage.

---

Skill: Fist/Axe/Sword/Polearm Masteries

*new effects*

Weapon damage increased by 90%. Also adds a 1% increase to critical hit rate.

---

Skill: Aeolian Blade

*new effect*

Increases damage bonus to 180%. Also decreases cooldown time to 5 seconds.

---

Skill: Ocean's Edge

*new effect*

Gives a bonus 800 damage. Also has a 20% chance to freeze the enemy for 3 seconds.

---

Skill: Stream Strike

*new effect*

Reduced chi cost to 20 chi. Also gives a 25% chance to recover 800 HP.


As a few of you may notice I just added the two skills together for the most part, but it does seem more interesting than the skills as they are now. (Again not trying to say they need a change or anything... this was/is purely just for fun.)

*goes for a break*... that was quite intensive/tedious.... I so don't recommend going through them all. /o\

EDIT: hmm perhaps it would have been better to have just have 1 side of the effect(s) oh well this works too. :P
Ah, Mistakes are so easily made. ~ laura resnick

What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)
Post edited by Slivaf - Dreamweaver on

Comments

  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited October 2013
    I just want sage BP and Tidal on demon and I`m one happy fish.
    __Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
    HideYoHubby - Assassin - 105/101/101 - Inactive
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  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited October 2013
    I just want sage BP and Tidal on demon and I`m one happy fish.

    Why not permanent blood frenzy instead f:grin
    Soon™
    Well, maybe later, semi-retired.
  • SHIMBERLY - Heavens Tear
    SHIMBERLY - Heavens Tear Posts: 703 Arc User
    edited October 2013
    Good bye pw,after reading this I officially rage quit.
  • MyMate - Dreamweaver
    MyMate - Dreamweaver Posts: 558 Arc User
    edited October 2013
    Why not permanent blood frenzy instead f:grin

    http://www.youtube.com/watch?v=P3ALwKeSEYs
    "In the beginning, it was claimed that all in Perfect World were equal. But now it seems that some are more equal than others..." ~ Lost City Recluse
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited October 2013
    Why not permanent blood frenzy instead f:grin

    Meh, I was not allowed to create new effects I believe? Suppose fusing BF and normal BP for long term BF? Meh, there is no real need for even sage BP.
    __Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
    HideYoHubby - Assassin - 105/101/101 - Inactive
    WnbTank - Barbarian - 103/101/101 - Catshop
  • FistToDeath - Dreamweaver
    FistToDeath - Dreamweaver Posts: 482 Arc User
    edited October 2013
    Cleric

    ______________
    Blessing of the Purehearted

    LOL NOBODY WILL USE IT ANYWAY

    ______________
    Ironheart Blessing

    Restores an additional 10% HP and also restores 300MP
    ______________
    Wellspring Surge

    Reduces channeling to 1.2s, grants 20% extra chi
    ______________
    Revive

    Reduces channeling to 3s, increases range to 50m
    ______________
    Purify

    Does not cost chi. Casting reduced to 0.5s, cooldown reduced to 1s.
    ______________
    Chromatic Healing Beam

    Increases range by 5m, recoveres an extra 600 HP.
    ______________
    Stream of Rejuvenation

    Grants a temporary 100% extra p.def., gives 30% extra chi.
    ______________
    Vanguard Spirit

    Gives 100% extra p.def. for 10s, has 25% chance of granting 25 extra chi to the target.
    ______________
    Magic Shell

    Reduces channeling by 20% for 10s, has 25% chance of granting 25 extra chi to the target.
    ______________
    Celestial Guardian's Seal

    Recover's the target's HP by 1200 and MP by 900 over 15s
    ______________
    Spirit's Gift

    Recovers the caster's MP by 900 over 15s and grants 150% increase to the caster's m. att.
    ______________
    Plume Shot

    Reduces channeling to 1.2s, increases damage by 800
    ______________
    Plume Shell

    Abosorbs 85% of the incoming damage, costs only 15 chi
    ______________
    Razor Feathers

    Increases AoE by 2m and reduces cooldown by 2s
    ______________
    Elemental Seal

    Increases the duration to 25s, reduces self-debuff to 15s
    ______________
    Dimensional Seal

    Increases the duration to 25s, reduces self-debuff to 15s
    ______________
    Silent Seal

    Increases duration by 2s, doesn't reduce your own m. att.
    ______________
    Chromatic Seal

    Increases duration by 4s, doesn't reduce your own movement speed
    ______________
    Great Cyclone

    Reduces enemy speed by 45% for 9s, does an extra 600 damage
    ______________
    Thunderball

    Increases dot by 15%, reduces duration to 9s
    ______________
    Siren's Kiss

    Reduces coolcown to 10s, has 25% chance of costing no chi
    ______________
    Wield Thunder

    Has a 50% chance of giving an extra 30chi, reduces enemy's metal resistance by 30% for 10s
    ______________
    Tempest

    Has a 50% chance of costing only one spark and a 25% chance of freezing targets for 8s
    ______________
    Metal Mastery

    Increases metal damage by 25%, grants 2% extra crit rate
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited October 2013
    I'd take Sage Subsea Strike, Power Dash, Raving Slash, Inner Harmony, Earthen Rift and Bloodpaint for my demon sin.

    But wait, that would be ridiculously overpowered.

    Oh wait a second time, you mean sum sage and demon effects? You want sins to be gods?

    Unholy Subsea Strike (ridiculously OP):
    Instantly strikes all nearby targets.
    Deals base physical damage plus 6541.1
    to all targets within 8 meters.
    Increases all damage taken by the target by 50% for 15 seconds.
    This skill works with the Heaven's Flame skill.
    This skill will cancel the Extreme Poison skill. Costs two Sparks

    Unholy Head Hunt:
    Deals damage equal to your base attack plus
    100% weapon damage and another
    8018.1 physical attack.
    Stun enemy for 6 seconds.
    Costs two Sparks (50% chance to cost only 1 spark).

    Unholy Power Dash:
    Deals damage equal to your base physical attack plus
    3831.8 physical damage.
    Increases your Critical hit chance by 50%. Lasts for 8 seconds.
    Costs two Sparks
    Has a 30% chance to add a 3 second immobilize effect.

    Unholy Inner Harmony (ridiculously OP):
    Instantly gain 200 Chi.
    [COLOR="rgb(153, 50, 204)"]Recovers an additional 10% of Max Health.[/COLOR]
    Has a 30% chance to recover 100 more Chi.

    Unholy Wolf Emblem (Also, ridiculously OP):
    Increases your critical strike damage by 40% for 30s.
    Then the effect reduces to 20% for 30 minutes.
    60s Cooldown.

    Unholy Dagger Devotion (OMG no, hell no):
    All Dagger damage is increased by 90% of the weapon's attack.
    Chance for Critical hit with Daggers is increased by 2%.

    Defensive buffs I don't even need to state here, they'd be ridiculously overpowered too.
    [S.E.V.C.H.E.N.K.O]
    Synthetic Electronic Variant Calibrated for Hazardous Exploration, Nullification and Kamikaze Observation[SIGPIC][/SIGPIC]
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited October 2013
    I'd take Sage Subsea Strike, Power Dash, Raving Slash, Inner Harmony, Earthen Rift and Bloodpaint for my demon sin.

    But wait, that would be ridiculously overpowered.

    Oh wait a second time, you mean sum sage and demon effects? You want sins to be gods?

    You can do either or, I don't care, as I said it is just purely for fun.

    Defensive buffs I don't even need to state here, they'd be ridiculously overpowered too.

    I feel the need to redirect you to point number 3.

    3: Please keep your opinions to yourself... about whether or not this would be oped... it is just merely for fun/to see what others would do with the freedom to pick and choose what effects their lvl 11 skills got.

    In other words I am fully aware how oped some of these would be even for the bm class, still it was just purely for fun. <3
    Ah, Mistakes are so easily made. ~ laura resnick

    What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited October 2013
    I feel the need to redirect you to point number 3.



    In other words I am fully aware how oped some of these would be even for the bm class, still it was just purely for fun. <3

    I still think this 'skill merge' idea better than reincarnation.

    Or somehow a dynamic way to switch between sage and demon and end up having all sage and all demon skills in one character.

    That would be WAY, but WAY better than reincarnation... Op or not.
    [S.E.V.C.H.E.N.K.O]
    Synthetic Electronic Variant Calibrated for Hazardous Exploration, Nullification and Kamikaze Observation[SIGPIC][/SIGPIC]
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited October 2013
    I still think this 'skill merge' idea better than reincarnation.

    Or somehow a dynamic way to switch between sage and demon and end up having all sage and all demon skills in one character.

    That would be WAY, but WAY better than reincarnation... Op or not.

    Rofl agreed. :p

    It does indeed sound far more interesting than the reincarnation skills... but to be honest I am not sure if I am saying that statement out of bias-ism or not. /o\
    Ah, Mistakes are so easily made. ~ laura resnick

    What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)