SkyCover VS r9 Ring

evilsmakers
evilsmakers Posts: 182 Arc User
edited July 2013 in Assassin
i wantted to know at which refine of SkyCover it would make Up the 5 Def lvl in R9 Ring
(also would be cool if there is a site that calculate the damage /sirvival index )

And i would like to hear Opnion About Best 2 Rings that can be used (Not include the NW rings cuz of their high cost >.<).
Post edited by evilsmakers on
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Comments

  • DionDagger - Dreamweaver
    DionDagger - Dreamweaver Posts: 1,140 Arc User
    edited July 2013
    i wantted to know at which refine of SkyCover it would make Up the 5 Def lvl in R9 Ring
    (also would be cool if there is a site that calculate the damage /sirvival index )

    And i would like to hear Opnion About Best 2 Rings that can be used (Not include the NW rings cuz of their high cost >.<).

    It doesnt work like that mate. Refines on ornies reduce flat damage, def lvs reduce percent damage. The more damage you take the more they reduce. The Ideal farming combo is 2 highly refined skycover's unless you upgrade the r9 ring. For PvP its one of the 2 and a cloudstir unless, once again, you upgrade the r9 ring.
  • tweakz
    tweakz Posts: 0 Arc User
    edited July 2013
    imo: sky cover is only good for: http://www.pwdatabase.com/pwi/items/37008


    -Otherwise use the Lunar rings.
    Be kind: Help the GMs to depopulate the servers.
  • Zsw - Dreamweaver
    Zsw - Dreamweaver Posts: 1,087 Arc User
    edited July 2013
    Zsw -104 Sage Assassin
    TehZsw - 100 Demon Archer


    All Luck No Skillz PvPer: youtube.com/user/zsw007
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited July 2013
    Refines on ornies reduce flat damage, def lvs reduce percent damage.

    pretty sure you end up with x% reduced p/m dmg... not -x p/m dmg
    you only purge once #yopo
  • DionDagger - Dreamweaver
    DionDagger - Dreamweaver Posts: 1,140 Arc User
    edited July 2013
    pretty sure you end up with x% reduced p/m dmg... not -x p/m dmg

    b:surrender I've always seen the damage reduced by static amounts.