Improving Gameplay and Instance

spensen
spensen Posts: 0 Arc User
edited April 2013 in Suggestion Box
Delta : Why not take a separated code from the PWC about the coins being removed from delta? Before the coins were taken out, many people are doing delta for the farrming to make tomes. But since coins are now taken out of the system, it is barely used besides for those doing their OHT/Culti Quest. This brought a downfall to the PWI gameplay and resulted into losing players and gameplay ratings to the community and for new/old players.

Nirvana and Caster Nirvana : Since the Nirvana Materials are now implanted into the Nation War Forge, the Instance has been completely abandon and useless. Why not give something new and rewarding to the instance than leaving it as it is? This will improve some gameplay ratings rather to leave it for nothing to be done at all.

Nation War Flag Bearer : Many players are in quite constantly mad about Flag bearers that are too well geared than normal players cant get for slow farming or any other matters, thus resulting many abuse in the Nation Wars land of Order. This created many lands to be capture fast to base lock which reduced the gameplay of players being stuck in base with nothing to do while waiting for a land to move out from base locking. So why not add a Reduced Defense or Unpuifyable Curse Debuff to weaken flag bearers? Thus creating better PvP action and gameplay to the Nation War.

Frostcover : Since the incident of Hypers disable, a GM decided to make a Poll Vote Thread to the PWI Community to see what players think should happen? The majority and vote of putting Level Restriction was highly recommended. Sadly, its unwise to see Developers and GMs to ignore it and reopen the Instance with no changes. Thus showing that the community is ignored and useless if it were to be ignore resulting into losing more players to trust the company.

Rank 8 3rd forge : With the possibility of the 3rd forge for the Nirvana and Rank 9 gears, it would be nice to see one for the Rank 8 to have its own 3rd Forge also. Many players could not afford or farm the gears of a Rank 9 or Nirvana so decided the Rank 8 to its 2nd forge. So why not give the Rank 8 to equal the balance as many wore 2nd forge Rank 8 than a Nirvana gear.

Territory Wars PVE unowned Lands/Resets : Why not increase the mob count or introduced new mobs to make lands harder to capture. Also since many factions would own so many lands which would be major strong factions. Why not implant the use of those Wraith Attack to attack Factions Land during TW times thus seeing if they can defend it or lose it for other factions to claim, thus increasing PvP and gameplay strategies with the opportunity of having active players.

This is by far I can think of, seen in the PWI Threads and Server, Forum Community and respective players who wish to come back to PWI to see any improvement if this game is worth playing to come back, or be forever lost so be uninterested for any future new players. Thank you for your time and have a nice PWE Meeting.
Post edited by spensen on

Comments

  • Sizzer - Raging Tide
    Sizzer - Raging Tide Posts: 2,387 Arc User
    edited April 2013
    This section is completely meant for in existing bugs & glitches only. For any type suggestion use the Suggestion Box. stay safe, good luck !
    [SIGPIC][/SIGPIC]
    Dream a dream of a life so new, One brimming with potential,
    Of starting again, leaving all behind, Only happiness is essential. b:victory
    Thanks Silvy for the siggy, You are the best ! b:kiss
  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited April 2013
    This section is completely meant for in existing bugs & glitches only. For any type suggestion use the Suggestion Box. stay safe, good luck !

    This. moving this to the suggestion box.

    kritty%20sig_zpsp0y7ttsb.png
    Thanks to MikoTenshi for the Avi and Kritty for the Signature.
    Get the Forums Enhancement Extension!
  • XSonOfCircex - Sanctuary
    XSonOfCircex - Sanctuary Posts: 1,173 Arc User
    edited April 2013
    Delta : Why not take a separated code from the PWC about the coins being removed from delta? Before the coins were taken out, many people are doing delta for the farrming to make tomes. But since coins are now taken out of the system, it is barely used besides for those doing their OHT/Culti Quest. This brought a downfall to the PWI gameplay and resulted into losing players and gameplay ratings to the community and for new/old players.
    Saying delta is responsible for the downfall of pwi is at best excessive. Yes it's inconvenient, but the end of Delta is as much from better places to farm or get exp. Would it be nice to see some life brought back to delta, yes, but I think this would be more likely to just cause people to drop squad and kill the little mushroom people after bhs again rather than breathe any sort of long lasting life into the instance.
    Nirvana and Caster Nirvana : Since the Nirvana Materials are now implanted into the Nation War Forge, the Instance has been completely abandon and useless. Why not give something new and rewarding to the instance than leaving it as it is? This will improve some gameplay ratings rather to leave it for nothing to be done at all.
    This is not a new idea, rather than complaining about it, come up with a substantive idea rather than just "something new"
    Nation War Flag Bearer : Many players are in quite constantly mad about Flag bearers that are too well geared than normal players cant get for slow farming or any other matters, thus resulting many abuse in the Nation Wars land of Order. This created many lands to be capture fast to base lock which reduced the gameplay of players being stuck in base with nothing to do while waiting for a land to move out from base locking. So why not add a Reduced Defense or Unpuifyable Curse Debuff to weaken flag bearers? Thus creating better PvP action and gameplay to the Nation War.
    While this is the case in some instances, there are many situations where the carrier gets ganked to hell before they can move. And the carrier is cursed, they get slowed significantly which has to be compensated for by apoth and skills. On top of that, baselocking and the difficulty of killing a flag carrier are not necessarily related. Easier flag carrier killing works both ways, but generally baselocking squads are going to be more OP and better able to keep people away from their flag carrier, making a curse less effective, while they're simultaneously more likely to be better coordinated and strong enough to bring down the enemy flag carrier faster.
    Rank 8 3rd forge : With the possibility of the 3rd forge for the Nirvana and Rank 9 gears, it would be nice to see one for the Rank 8 to have its own 3rd Forge also. Many players could not afford or farm the gears of a Rank 9 or Nirvana so decided the Rank 8 to its 2nd forge. So why not give the Rank 8 to equal the balance as many wore 2nd forge Rank 8 than a Nirvana gear.
    At this point, r8r isn't much cheeper than g15 vana. R8 is also no longer considered end game gear. Why would they add an advanced version of r8r when there already is a f2p directly farmable end game appropriate set out?
    Territory Wars PVE unowned Lands/Resets : Why not increase the mob count or introduced new mobs to make lands harder to capture. Also since many factions would own so many lands which would be major strong factions. Why not implant the use of those Wraith Attack to attack Factions Land during TW times thus seeing if they can defend it or lose it for other factions to claim, thus increasing PvP and gameplay strategies with the opportunity of having active players.
    Strong factions will not have an issue taking lands, increasing the amount/difficulty of mobs would just make it harder for lower level factions to take land, let the newbs have their fun. What goes on in the world map with wraith attacks has absolutely nothing to do with the attack or defense of a land in TW.
    xSonOfCircex-105/103/102 Sage Wiz
    DrakeEmpress-101/102/103 Sage Cleric
    Gaygasm-101/101/101 Sage Stormbringer

    Because I can't stand playing melee classes
  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited April 2013
    Actually, I wouldn't mind seeing PVE defense TW's. The only problem is how do they decide who's getting attack, and when? Not sure if they can randomize something like that. b:surrender
    [SIGPIC][/SIGPIC]
  • spensen
    spensen Posts: 0 Arc User
    edited April 2013
    New Info

    Delta Problems about Coin thief : Maybe adding a pack at the end of a full Delta, given by your quest, that can give some sort of mat required for gear, Ecstasy cards, etc.. This way the coin gains wouldn't be needed AND it'd avoid theft at the same time (Think AEU Style).

    Even if the quest was along the lines of the 'Happy Valley Ticket' quest thing where you just talk to an npc that spawns by harpy.. and disappears after a wave.. that might work too. This way, NORMAL Deltas would be done and it can't easily be botted like PW China claims that Delta is done there.
  • Algiz - Dreamweaver
    Algiz - Dreamweaver Posts: 81 Arc User
    edited April 2013
    spensen wrote: »
    New Info

    Delta Problems about Coin thief : Maybe adding a pack at the end of a full Delta, given by your quest, that can give some sort of mat required for gear, Ecstasy cards, etc.. This way the coin gains wouldn't be needed AND it'd avoid theft at the same time (Think AEU Style).

    Even if the quest was along the lines of the 'Happy Valley Ticket' quest thing where you just talk to an npc that spawns by harpy.. and disappears after a wave.. that might work too. This way, NORMAL Deltas would be done and it can't easily be botted like PW China claims that Delta is done there.

    you just copy pasted that off our faction website and didn't even credit the source. Kinda dickish <.<
  • dynged
    dynged Posts: 0 Arc User
    edited April 2013
    as for the content of the post, see everything SonOfCirce just said. I couldn't agree more
  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited April 2013
    I actually find it hard to believe that is really the reason for China removing coin drops from Delta. I've personally tested a bot on a private server to see how they work. I did this so I could more easily identify true botters. To write a script that would work to bot Delta would take vast amounts of time, knowledge, and effort. Most botters are lazy, so why would they take the time to bot this, when they could write a MUCH simpler script to farm herbs for days on end, or to farm high level mobs?

    I think PWCN is handing us a line of ****. I think they are trying to slowly move more and more towards Pay to Play, but are too scared to do it right off the bat. They know they need fresh material for expansions, and apparently are suffering from a major case of writer's and artist's block. b:laugh
    [SIGPIC][/SIGPIC]
  • spensen
    spensen Posts: 0 Arc User
    edited April 2013
    you just copy pasted that off our faction website and didn't even credit the source. Kinda dickish <.<


    I got permission from the 'Gly' and he dont mind. Jezz.
  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited April 2013
    spensen wrote: »
    New Info

    Delta Problems about Coin thief : Maybe adding a pack at the end of a full Delta, given by your quest, that can give some sort of mat required for gear, Ecstasy cards, etc.. This way the coin gains wouldn't be needed AND it'd avoid theft at the same time (Think AEU Style).

    Even if the quest was along the lines of the 'Happy Valley Ticket' quest thing where you just talk to an npc that spawns by harpy.. and disappears after a wave.. that might work too. This way, NORMAL Deltas would be done and it can't easily be botted like PW China claims that Delta is done there.

    I gotta say, this is a good idea, and I have already suggested something along these lines myself. Great minds think alike. b:laugh
    [SIGPIC][/SIGPIC]
  • Wriiist - Dreamweaver
    Wriiist - Dreamweaver Posts: 2 Arc User
    edited April 2013
    I think adding more curses to the flag carrier in NW would just cause more imbalance, its hard enough for us sucky geared ppl to stay alive when you cant use your genie/run as fast and being ganked by r9rrrrrrr and g16.

    Your land being baselocked isnt caused by the flag carrier being too powerful, its bad communication with the ppl in your battle and the fact that so many ppl dont give a sht about neither killing the flag carrier or keeping the person with the flag in your own team alive. They're too busy trying to kill as many ppl as possible.



    About the Nirvana instance never being used, thats not really true since there's still tons of ppl who gather keys and then do 99 key quests during x2. And im guessing the only thing PWi would change to make Nirvana come back would be to remove the Raps/Canny rewards from NW, and i'd much rather do NW then endless farming in Nirvana over and over again (Even if NW is at 2-4am for me), its a much more fun instance and it feels more worth it cus of the great rewards.



    I really hate the fact that they removed coin rewards from RB. Everyone keeps talking about Delta, and im not surprised, but they removed it from all Rebith instances. It was difficult trying to get ppl for Alpha/Beta/Gamma before, now its impossible. Even if you do find a squad its not worth it anymore with the repair and pots bills.

    They keep adding new stuff for low lvls to make them lvl faster, but they have completley forgot about the great, fun instances where you can actually play your character with a group of ppl, and before they removed the coin rewards it was the best place to get money to lvl your skills at those low lvls.

    Try to WC for a Alpha/Beta/Gamma squad these days and all you'll get is a bunch of "Whats that?" PM's.



    Since im on a rant anyway maybe someone can tell me why they removed the price on lower lvl DQ items when you NPC them?

    I was lvling a new BM and thought that once i got him to 65 i could start farming DQ with him, like i did with my first BM, to get money to lvl his skills. But when i got to my old spot and started killing the DQ's were 16 coins each.... Do PWi really want their players to suck?
  • Algiz - Dreamweaver
    Algiz - Dreamweaver Posts: 81 Arc User
    edited April 2013

    Since im on a rant anyway maybe someone can tell me why they removed the price on lower lvl DQ items when you NPC them?

    I was lvling a new BM and thought that once i got him to 65 i could start farming DQ with him, like i did with my first BM, to get money to lvl his skills. But when i got to my old spot and started killing the DQ's were 16 coins each.... Do PWi really want their players to suck?

    that my dear Oddikins you can can lay at the feet of botters.
  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited April 2013
    Because apparently PWI doesn't ever update their anti-cheating software and put "in-game police" to look out for botters. They took the simplest and easiest way out, and honestly I think I'd rather see people botting for the DQ drops than what they did. Even if, say, 5% of the RT population botted, that leaves 95% of the population with a kick to the teeth, even though they did nothing wrong.
    [SIGPIC][/SIGPIC]
  • Wriiist - Dreamweaver
    Wriiist - Dreamweaver Posts: 2 Arc User
    edited April 2013
    Well that blows -.-