fix this lag

Pwnographic - Harshlands
Pwnographic - Harshlands Posts: 14 Arc User
edited March 2013 in General Discussion
wonder whats there going mess up next maintenance or give up more lag? 1 more day fiind out. didnt last year around same time we had lag issues like this an we got like 2 weeks of 2xb b:shutup this driving me nuts
Post edited by Pwnographic - Harshlands on
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Comments

  • OIdpop - Heavens Tear
    OIdpop - Heavens Tear Posts: 1,052 Arc User
    edited March 2013
    The problem is on your end dude with you ip provider or your computer,modem,or how you have things connected,hell it can even be noise in the line in your home that can be addressed by your service provider,so instead of blaming a game get your **** straight.
    This game is like washing hair with shampoo... Rinse and repeat if desired.
    Proud owner of many mains.101 bm,101 seeker,101 demon sin,100 sage sin,101 archer,101 barb,100 cleric,100 wiz( first toon since sept 08 finally made it in 2013)newly added mystic 100 HA,72 psy.
  • condo2009
    condo2009 Posts: 406 Arc User
    edited March 2013
    The problem is on your end dude with you ip provider or your computer,modem,or how you have things connected,hell it can even be noise in the line in your home that can be addressed by your service provider,so instead of blaming a game get your **** straight.

    sorry, but lag has increased dramatically since the update and numerous people are dc'ing, so it's the game this time bozo
  • OIdpop - Heavens Tear
    OIdpop - Heavens Tear Posts: 1,052 Arc User
    edited March 2013
    Nah it's you just like the othe 10% having issues with connections ,dork boy
    This game is like washing hair with shampoo... Rinse and repeat if desired.
    Proud owner of many mains.101 bm,101 seeker,101 demon sin,100 sage sin,101 archer,101 barb,100 cleric,100 wiz( first toon since sept 08 finally made it in 2013)newly added mystic 100 HA,72 psy.
  • SylenThunder - Twilight Temple
    edited March 2013
    condo2009 wrote: »
    sorry, but lag has increased dramatically since the update and numerous people are dc'ing, so it's the game this time bozo
    Try this...
    People are starting to hate me for posting this over and over, but damnit, there's just nothing better to say until I have more information and it's partially educational as well.....

    Common reasons that you can't connect to the servers, experience disconnects, or just have lag in general...

    1. You don't have the three .exe files for the client set to run as administrator.
    2. You don't have the game directory set as an exception in your security softwares.
    3. Your network adapter driver is out of date and needs to be refreshed.
    4. Your local area network settings are improperly configured.
    5. You have more than one firewall and don't realize it.
    6. Your firewall settings are too strict. (Very common with ZoneAlarm and Commodo firewall.)
    7. Your router is configured improperly.
    8. you have a bad network cable.
    9. You're using a wireless network connection. (Which leads to another huge list.)
    10. You have a lot of traffic on your local network that is bogging your router/modem down.
    11. There's a fault in your router.
    12. There's a fault in your modem.
    13, You have a bad phone cord plugged into your modem.
    14. There's an issue with your house wiring.
    15. There's an issue with your outside wiring.
    16. A squirrel chewed on your phone line at the pole and it's raining. (I've had this happen personally.)
    17. A switch/router at the CO for your ISP is having an issue.
    18. One of the many hubs between you and PWI is having an issue. (most common)
    19. There is heavy sunspot activity. (has happened within the past two years)
    20. There's a regional router outage. (Has happened several times, most recently just a couple of months ago.)

    That's just a few. The more details you give, the better I can narrow it down and tell you what the issue is.

    Also, post a copy of a traceroute to the server.
    I live in Michigan, and play a West coast server. With the exception on the sites and servers being down early this morning, I experience a relatively lag-free connection with an average server ping under 75ms. It's been like this for me for over 4 years now.

    Whenever I do suddenly experience lag, I run a traceroute. 99% of the time I discover the fault is either in my local network, at my CO, or a series of routers that lie between myself an the server.

    I would be willing to bet, that if you put half the energy into troubleshooting that you put into complaining, you would discover something very similar.

    In any case, if you feel like posting helpful information, I'm glad to take a stab at helping you out. If you just want to QQ, shut it and go reboot your modem.
    [SIGPIC][/SIGPIC]
  • _Thia_ - Dreamweaver
    _Thia_ - Dreamweaver Posts: 187 Arc User
    edited March 2013
    The problem is on your end dude with you ip provider or your computer,modem,or how you have things connected,hell it can even be noise in the line in your home that can be addressed by your service provider,so instead of blaming a game get your **** straight.


    I am sorry but NO the problem is NOTon my end. Other games I play work smooth and fine. The problem is in this game's lack of safety against DOS attacks, tecnhical issues they had since forever and never fixed right and the bunch of stupid players that insist in defending what is wrong thinking they are sooo clever, and others are soooo dumb. Liking a game is not that, its pointing out what is wrong so it can be improved, not telling other players its their fault.
    [SIGPIC][/SIGPIC]
  • _Thia_ - Dreamweaver
    _Thia_ - Dreamweaver Posts: 187 Arc User
    edited March 2013
    Nah it's you just like the othe 10% having issues with connections ,dork boy

    Your language explains a lot to start with. And to prove you its not our fault but the a failure in the east servers I tell you I am running Lothranis fine and also Lost City but Dreamweaver is lagging and crashing. So how is this a problem on my end?
    [SIGPIC][/SIGPIC]
  • SylenThunder - Twilight Temple
    edited March 2013
    Your language explains a lot to start with. And to prove you its not our fault but the a failure in the east servers I tell you I am running Lothranis fine and also Lost City but Dreamweaver is lagging and crashing. So how is this a problem on my end?

    Well in order to answer that, you would have to show your traceroute to each server. What path does your internet connection take to each one?

    It's not like the connection goes magically direct from your PC to the Lothranis server in Europe, to the Lost City Server in Foster City, CA, and the Dreamweaver server in New York.

    I mean really, think about it. Where are you in relation to the locations of the servers, and what path does your data have to take to each server. I can assure you it's not the same.

    Just for example....
    Lost City
    D:\PWI\PWI~Files>tracert -h 16 pwigc3.perfectworld.com
    
    Tracing route to pwigc3.perfectworld.com [64.74.134.57]
    over a maximum of 16 hops:
    
      1    <1 ms    <1 ms    <1 ms  192.168.15.1
      2     1 ms    <1 ms    <1 ms  192.168.1.254
      3    30 ms    10 ms     8 ms  76-250-208-2.lightspeed.livnmi.sbcglobal.net [76.250.208.2]
      4    13 ms    10 ms    10 ms  75.26.64.114
      5     *       32 ms    13 ms  75.26.64.78
      6     *        *        *     Request timed out.
      7    12 ms    11 ms    11 ms  12.83.32.129
      8    70 ms    70 ms    69 ms  gar8.sn1ca.ip.att.net [12.122.85.85]
      9     *        *        *     Request timed out.
     10    72 ms    71 ms    72 ms  border2.t7-1-bbnet1.sje004.pnap.net [66.151.144.20]
    
    San Jose is the last hop before I hit PWE's ISP which will not return pings because of DDoS prevention tactics. Hops 6 and 9 are either problem routers, or routers that will not return the ping signal. Given the overall quality of my route, I'm betting on the latter. My in-game ping varies from 78-125 with spikes into the 350-500 range. I happen to know that the spikes are primarily on my local network because of server backups and/or streaming data from my NAS devices.

    Dreamweaver
    D:\PWI\PWI~Files>tracert -h 16 pwieast2.perfectworld.com
    
    Tracing route to pwieast2.perfectworld.com [74.201.183.24]
    over a maximum of 16 hops:
    
      1    <1 ms    <1 ms    <1 ms  192.168.15.1
      2     1 ms    <1 ms    <1 ms  192.168.1.254
      3     9 ms     9 ms     8 ms  76-250-208-2.lightspeed.livnmi.sbcglobal.net [76.250.208.2]
      4    13 ms    10 ms    13 ms  75.26.64.114
      5     *        *        *     Request timed out.
      6     *        *        *     Request timed out.
      7    11 ms    12 ms    11 ms  12.83.32.169
      8   143 ms   153 ms    27 ms  gar14.n54ny.ip.att.net [12.122.105.25]
      9     *        *        *     Request timed out.
     10    33 ms    34 ms    34 ms  border1.pc1-bbnet1.nyj001.pnap.net [216.52.95.9]
    
    Looks like hop 8 in New York is spiking a bit, but I know that is a major interchange of several routers and I tend to expect it. Overall the route is good, and my in-game ping is usually around 38-50

    Lothranis
    D:\PWI\PWI~Files>tracert -h 20 pwieu1.fr.perfectworld.eu
    
    Tracing route to pwieu1.fr.perfectworld.eu [69.174.40.85]
    over a maximum of 20 hops:
    
      1    <1 ms    <1 ms    <1 ms  192.168.15.1
      2     1 ms    <1 ms    <1 ms  192.168.1.254
      3    10 ms     9 ms     9 ms  76-250-208-2.lightspeed.livnmi.sbcglobal.net [76.250.208.2]
      4    10 ms    11 ms    10 ms  75.26.64.114
      5    16 ms    11 ms    18 ms  75.26.64.78
      6     *        *        *     Request timed out.
      7    13 ms    11 ms    11 ms  12.83.32.169
      8    24 ms    19 ms    19 ms  gar8.cgcil.ip.att.net [12.122.133.161]
      9    60 ms    60 ms    61 ms  192.205.32.194
     10    67 ms    67 ms    71 ms  ae-6.r20.chcgil09.us.bb.gin.ntt.net [129.250.2.24]
     11    34 ms    52 ms    49 ms  ae-4.r23.nycmny01.us.bb.gin.ntt.net [129.250.2.41]
     12    35 ms    35 ms    35 ms  ae-0.r22.nycmny01.us.bb.gin.ntt.net [129.250.3.72]
     13   113 ms   123 ms   114 ms  as-1.r22.londen03.uk.bb.gin.ntt.net [129.250.3.255]
     14   124 ms   113 ms   117 ms  ae-0.r23.londen03.uk.bb.gin.ntt.net [129.250.4.86]
     15   116 ms   114 ms   124 ms  ae-3.r22.amstnl02.nl.bb.gin.ntt.net [129.250.5.198]
     16   119 ms   111 ms   119 ms  ae-2.r03.amstnl02.nl.bb.gin.ntt.net [129.250.2.211]
     17   112 ms   118 ms   115 ms  xe-3-0-3.ar1.ams3.nl.nlayer.net [69.22.139.202]
    
    Notice the spike from 12 to 13, that's a trunk line going across "the pond". Also notice, how each trace takes the same first 4 hops, and then radically changes. Any one of those hops is a point where heavy traffic or a downed line could cause you sever lag or interruption of signal. Can't tell you what my usual in-game number is because I don't play on the European Servers.

    Next time you jump to blame the servers, think about each one of those possible stops your data has to make to get from your PC to the server. Each time it's stored in a memory buffer on the device, and then forwarded on to the next stop.

    Not sure where Sweetiebot is located, but my guess is somewhere near the East Coast servers. Notice the difference in numbers.....

    SweetieBot please report server status.
    [SIGPIC][/SIGPIC]
  • SweetieBot - Lothranis
    SweetieBot - Lothranis Posts: 18,978 Arc User
    edited March 2013
    SweetieBot please report server status.
    Here's the server status:

    West Coast Servers:
    Sanctuary (PVE) (pwigc2.perfectworld.com): ONLINE (Ping: 114ms)
    Lost City (PvP) (pwigc3.perfectworld.com): ONLINE (Ping: 143ms)
    Heaven's Tear (PvE) (pwigc4.perfectworld.com): ONLINE (Ping: 136ms)
    Archosaur (PvE) (pwiwest4.perfectworld.com): ONLINE (Ping: 124ms)

    East Coast Servers:
    Harshlands (PvP) (pwieast1.perfectworld.com): ONLINE (Ping: 52ms)
    Dreamweaver (PvE) (pwieast2.perfectworld.com): ONLINE (Ping: 57ms)
    Raging Tide (PvE) (pwieast3.perfectworld.com): ONLINE (Ping: 47ms)

    European Servers:
    Lothranis (PvE) (pwieu1.fr.perfectworld.eu): ONLINE (Ping: 147ms)
    Momaganon (PvE) (pwieu2.de.perfectworld.eu): ONLINE (Ping: 205ms)
    [SIGPIC][/SIGPIC]
    I only respond if you begin a line with "SweetieBot", read the link below for commands
    SweetieBot FAQ / Usage: pwi-forum.perfectworld.com/showthread.php?t=1566451

    Status: ONLINE
  • _Thia_ - Dreamweaver
    _Thia_ - Dreamweaver Posts: 187 Arc User
    edited March 2013
    Well in order to answer that, you would have to show your traceroute to each server. What path does your internet connection take to each one?

    It's not like the connection goes magically direct from your PC to the Lothranis server in Europe, to the Lost City Server in Foster City, CA, and the Dreamweaver server in New York.

    I mean really, think about it. Where are you in relation to the locations of the servers, and what path does your data have to take to each server. I can assure you it's not the same.

    Just for example....
    Lost City
    D:\PWI\PWI~Files>tracert -h 16 pwigc3.perfectworld.com
    
    Tracing route to pwigc3.perfectworld.com [64.74.134.57]
    over a maximum of 16 hops:
    
      1    <1 ms    <1 ms    <1 ms  192.168.15.1
      2     1 ms    <1 ms    <1 ms  192.168.1.254
      3    30 ms    10 ms     8 ms  76-250-208-2.lightspeed.livnmi.sbcglobal.net [76.250.208.2]
      4    13 ms    10 ms    10 ms  75.26.64.114
      5     *       32 ms    13 ms  75.26.64.78
      6     *        *        *     Request timed out.
      7    12 ms    11 ms    11 ms  12.83.32.129
      8    70 ms    70 ms    69 ms  gar8.sn1ca.ip.att.net [12.122.85.85]
      9     *        *        *     Request timed out.
     10    72 ms    71 ms    72 ms  border2.t7-1-bbnet1.sje004.pnap.net [66.151.144.20]
    
    San Jose is the last hop before I hit PWE's ISP which will not return pings because of DDoS prevention tactics. Hops 6 and 9 are either problem routers, or routers that will not return the ping signal. Given the overall quality of my route, I'm betting on the latter. My in-game ping varies from 78-125 with spikes into the 350-500 range. I happen to know that the spikes are primarily on my local network because of server backups and/or streaming data from my NAS devices.

    Dreamweaver
    D:\PWI\PWI~Files>tracert -h 16 pwieast2.perfectworld.com
    
    Tracing route to pwieast2.perfectworld.com [74.201.183.24]
    over a maximum of 16 hops:
    
      1    <1 ms    <1 ms    <1 ms  192.168.15.1
      2     1 ms    <1 ms    <1 ms  192.168.1.254
      3     9 ms     9 ms     8 ms  76-250-208-2.lightspeed.livnmi.sbcglobal.net [76.250.208.2]
      4    13 ms    10 ms    13 ms  75.26.64.114
      5     *        *        *     Request timed out.
      6     *        *        *     Request timed out.
      7    11 ms    12 ms    11 ms  12.83.32.169
      8   143 ms   153 ms    27 ms  gar14.n54ny.ip.att.net [12.122.105.25]
      9     *        *        *     Request timed out.
     10    33 ms    34 ms    34 ms  border1.pc1-bbnet1.nyj001.pnap.net [216.52.95.9]
    
    Looks like hop 8 in New York is spiking a bit, but I know that is a major interchange of several routers and I tend to expect it. Overall the route is good, and my in-game ping is usually around 38-50

    Lothranis
    D:\PWI\PWI~Files>tracert -h 20 pwieu1.fr.perfectworld.eu
    
    Tracing route to pwieu1.fr.perfectworld.eu [69.174.40.85]
    over a maximum of 20 hops:
    
      1    <1 ms    <1 ms    <1 ms  192.168.15.1
      2     1 ms    <1 ms    <1 ms  192.168.1.254
      3    10 ms     9 ms     9 ms  76-250-208-2.lightspeed.livnmi.sbcglobal.net [76.250.208.2]
      4    10 ms    11 ms    10 ms  75.26.64.114
      5    16 ms    11 ms    18 ms  75.26.64.78
      6     *        *        *     Request timed out.
      7    13 ms    11 ms    11 ms  12.83.32.169
      8    24 ms    19 ms    19 ms  gar8.cgcil.ip.att.net [12.122.133.161]
      9    60 ms    60 ms    61 ms  192.205.32.194
     10    67 ms    67 ms    71 ms  ae-6.r20.chcgil09.us.bb.gin.ntt.net [129.250.2.24]
     11    34 ms    52 ms    49 ms  ae-4.r23.nycmny01.us.bb.gin.ntt.net [129.250.2.41]
     12    35 ms    35 ms    35 ms  ae-0.r22.nycmny01.us.bb.gin.ntt.net [129.250.3.72]
     13   113 ms   123 ms   114 ms  as-1.r22.londen03.uk.bb.gin.ntt.net [129.250.3.255]
     14   124 ms   113 ms   117 ms  ae-0.r23.londen03.uk.bb.gin.ntt.net [129.250.4.86]
     15   116 ms   114 ms   124 ms  ae-3.r22.amstnl02.nl.bb.gin.ntt.net [129.250.5.198]
     16   119 ms   111 ms   119 ms  ae-2.r03.amstnl02.nl.bb.gin.ntt.net [129.250.2.211]
     17   112 ms   118 ms   115 ms  xe-3-0-3.ar1.ams3.nl.nlayer.net [69.22.139.202]
    
    Notice the spike from 12 to 13, that's a trunk line going across "the pond". Also notice, how each trace takes the same first 4 hops, and then radically changes. Any one of those hops is a point where heavy traffic or a downed line could cause you sever lag or interruption of signal. Can't tell you what my usual in-game number is because I don't play on the European Servers.

    Next time you jump to blame the servers, think about each one of those possible stops your data has to make to get from your PC to the server. Each time it's stored in a memory buffer on the device, and then forwarded on to the next stop.

    Not sure where Sweetiebot is located, but my guess is somewhere near the East Coast servers. Notice the difference in numbers.....

    SweetieBot please report server status.

    And, because of this, my lag problems and Dcs only happen once a year, right? u see I have seasonal data problems, that must be it, right?
    [SIGPIC][/SIGPIC]
  • CheetahWoods - Raging Tide
    CheetahWoods - Raging Tide Posts: 257 Arc User
    edited March 2013
    ^ you have problems. I don't know the details, but I would be scared if I was singled out like you were. who did u PO anyway?

    I have no problems with raging tide unless my overloaded local ip setup bogs from everyone streaming movies at 11pm sat nite

    that is my problem. there's the details.

    you should maybe just quit. the gods are aganst you. and you cant fight city hall
  • SylenThunder - Twilight Temple
    edited March 2013
    And, because of this, my lag problems and Dcs only happen once a year, right? u see I have seasonal data problems, that must be it, right?

    I know I have seasonal data problems. Snow and Ice on lines, and shortly, it will be Squirrels and Raccons. b:chuckle

    Seriously though, before you bother to whine again, take some time to do some investigating on your own. It's not like I haven't given you the tools you need. Hell, I even showed you how to use them.

    Until then, you're just another fail QQ'er that will remain ignorant of reality primarily because you choose to ignore it.
    [SIGPIC][/SIGPIC]
  • _Thia_ - Dreamweaver
    _Thia_ - Dreamweaver Posts: 187 Arc User
    edited March 2013
    I know I have seasonal data problems. Snow and Ice on lines, and shortly, it will be Squirrels and Raccons. b:chuckle

    Seriously though, before you bother to whine again, take some time to do some investigating on your own. It's not like I haven't given you the tools you need. Hell, I even showed you how to use them.

    Until then, you're just another fail QQ'er that will remain ignorant of reality primarily because you choose to ignore it.

    I am sorry but a year ago this kind of problems accured and PWI admited their servers were under DOS attacks. So no it was not my problem. As about quiting, I am sorry it will be my decision if i quit or not, not a decision of little bullys that act here like they act in their schools with their friends. I play for 5 years almost i wil decide when and why to quit.
    [SIGPIC][/SIGPIC]
  • SylenThunder - Twilight Temple
    edited March 2013
    I am sorry but a year ago this kind of problems accured and PWI admited their servers were under DOS attacks. So no it was not my problem. As about quiting, I am sorry it will be my decision if i quit or not, not a decision of little bullys that act here like they act in their schools with their friends. I play for 5 years almost i wil decide when and why to quit.
    1. You're referencing something rare, that was quickly resolved. Also, great measures were taken to prevent it from happening again. There was also much widespread discussion about it. Not the usual thread here or there.

    2. It's not affecting everyone, or even any kind of majority. This is a damn good indication that it's not on the side of the servers, or PWI's ISP. Guess what that leaves? You got it, your local connection/network, or something between you and PWE's ISP.

    3. No one told you to quit, or at least, I never did. I just said to stop QQing and start using your brain to figure out why you are having lag. In most cases, it is something that can be easily resolved on your network, or by your connection to your ISP. (With the obvious exception of things like trunk lines or large area network hubs.)
    [SIGPIC][/SIGPIC]
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited March 2013
    1. You're referencing something rare, that was quickly resolved. Also, great measures were taken to prevent it from happening again.
    I'm just replying to this because I'm curious... what was done to prevent future DOS/DDOS attacks when this happened last year? Aside from blocking pings, I mean (if that wasn't done even before that).

    I've noticed a lot of lag during NW in particular these days, sometimes resulting in 2-3 second network latency when trying to use skills. I reset my router a week or so ago which has resulted in some improvement... wondering if it'll come back, now. o.O I've had routers before that just will not hold a steady connection for more than ten minutes.

    I'm on the east coast connecting to HT on the west coast, but I've never noticed any significant lag before. :P Never done a full traceroute, though... that might be interesting.
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • SylenThunder - Twilight Temple
    edited March 2013
    I'm just replying to this because I'm curious... what was done to prevent future DOS/DDOS attacks when this happened last year? Aside from blocking pings, I mean (if that wasn't done even before that).

    I've noticed a lot of lag during NW in particular these days, sometimes resulting in 2-3 second network latency when trying to use skills. I reset my router a week or so ago which has resulted in some improvement... wondering if it'll come back, now. o.O I've had routers before that just will not hold a steady connection for more than ten minutes.

    I'm on the east coast connecting to HT on the west coast, but I've never noticed any significant lag before. :P Never done a full traceroute, though... that might be interesting.
    Extra measures were taken to filter traffic on the ISP's side and additional firewall rules were set up on PWE's side. Beyond that, I don't know because I don't work there. Needless to say, since then there hasn't been a successful DDoS attack, and the only other attack that I am aware of being successful was on the login servers that took advantage of a loophole in the process, but that was very quickly closed.

    Yeah, there's a lot of D-Link, 2-Wire, and low-end Linksys routers that are really bad. I remember an old WRT300 I had that would fall over if you did any kind of media streaming over wireless. Typically if it's a problem in the route along the path to the server, turning your modem and PC off for a few minutes will reset the connection and find a better path once they come back up. It's hit or miss though. I know when I have a problem with Denver being overloaded, I'll reset my route, but then it goes through a nasty 4-router hub in Texas that isn't much better.

    Whatever the case is though, with enough information I can typically narrow it down a bit, and usually we discover the issue to be either with the ISP, the college network, or something on the PC or local area network.
    [SIGPIC][/SIGPIC]
  • _Thia_ - Dreamweaver
    _Thia_ - Dreamweaver Posts: 187 Arc User
    edited March 2013
    1. You're referencing something rare, that was quickly resolved. Also, great measures were taken to prevent it from happening again. There was also much widespread discussion about it. Not the usual thread here or there.

    2. It's not affecting everyone, or even any kind of majority. This is a damn good indication that it's not on the side of the servers, or PWI's ISP. Guess what that leaves? You got it, your local connection/network, or something between you and PWE's ISP.

    3. No one told you to quit, or at least, I never did. I just said to stop QQing and start using your brain to figure out why you are having lag. In most cases, it is something that can be easily resolved on your network, or by your connection to your ISP. (With the obvious exception of things like trunk lines or large area network hubs.)

    1. I never said it was not rare
    2. Dreamweaver server crashed last Saturday
    3.Scroll up.
    [SIGPIC][/SIGPIC]
  • SylenThunder - Twilight Temple
    edited March 2013
    1. I never said it was not rare
    And, because of this, my lag problems and Dcs only happen once a year, right? u see I have seasonal data problems, that must be it, right?
    Once a year is rare in my book.
    2. Dreamweaver server crashed last Saturday
    And when it happened there were close to 10 threads about it within the span of about 5 minutes. Same thing happened to the west coast early this morning. Which leads to a general rule of thumb, if the forums are being completely spammed about a server issue, it's likely a server issue. If one or two people post a day asking about it, it's more than likely not the servers.
    3.Scroll up.
    I tend to ignore posts like that.


    Again I'll say, If you are having an issue, gather the data I ask for at the time of the issue and post it. I'll be happy to look into where the problem is and see if there's a way for you to work around it.
    [SIGPIC][/SIGPIC]
  • condo2009
    condo2009 Posts: 406 Arc User
    edited March 2013
    Once a year is rare in my book.


    And when it happened there were close to 10 threads about it within the span of about 5 minutes. Same thing happened to the west coast early this morning. Which leads to a general rule of thumb, if the forums are being completely spammed about a server issue, it's likely a server issue. If one or two people post a day asking about it, it's more than likely not the servers.


    I tend to ignore posts like that.


    Again I'll say, If you are having an issue, gather the data I ask for at the time of the issue and post it. I'll be happy to look into where the problem is and see if there's a way for you to work around it.

    how about not the same old same old out of your mouth.... been your stock answer for years and sometimes right and sometimes wrong...i'd like to see a tracerout from pwi to me once and see what THAT looks like. bet is identical.
  • SylenThunder - Twilight Temple
    edited March 2013
    condo2009 wrote: »
    how about not the same old same old out of your mouth.... been your stock answer for years and sometimes right and sometimes wrong...i'd like to see a tracerout from pwi to me once and see what THAT looks like. bet is identical.
    1. It's been my stock answer for years because it's right.

    2. You can do a reverse trace. It's easy. And you can do it right from your PC. It will not always be identical to your route to the server. I have seen reverse routes take completely different paths on the way back. The in-game ping is a round-trip ping. It measures from you, to the server, and back to you.

    3. Your IP address is not private data. You would have better luck locating where I live based on my username than you would from my IP address. (Unless you contact my ISP with a search warrant.) Every time your PC or modem makes a request to the outside world, your IP address is given. Every forum admin, web designer, database manager, and network technician can see what your IP address is if they want to.

    Here's something else I've said before, and will say again. I have been building, designing, and troubleshooting PC's, networks, and software for over 25 years. I've been a game developer, GM, and even currently manage my own servers. (Been working deeply with MMO's since the Alpha test of Meridian59 where I was a GM. Look that one up.) I currently work in the IT field for a very large company, and if you've got a problem, there's a damn good chance I know how to fix it. Unfortunately, I need some basic information. Provide the information, and I will do my best to provide the answer. I love doing it. What I hate, is snotty little know-it-all's who don't have a clue but keep boasting that they know for damn sure they are right. Even though they don't have a stitch of fact to back it up. I also hate it when people ask for help, and then complain about not getting help, but never bother to even try to provide the basic information that is asked of them.
    [SIGPIC][/SIGPIC]
  • _Thia_ - Dreamweaver
    _Thia_ - Dreamweaver Posts: 187 Arc User
    edited March 2013
    1. It's been my stock answer for years because it's right.

    No you are not right. East Coast servers crashed again, so don't come tell me its the users fault. I suggest less greed and more tech security.
    [SIGPIC][/SIGPIC]
  • Mizuryu - Harshlands
    Mizuryu - Harshlands Posts: 154 Arc User
    edited March 2013
    1. It's been my stock answer for years because it's right.

    2. You can do a reverse trace. It's easy. And you can do it right from your PC. It will not always be identical to your route to the server. I have seen reverse routes take completely different paths on the way back. The in-game ping is a round-trip ping. It measures from you, to the server, and back to you.

    3. Your IP address is not private data. You would have better luck locating where I live based on my username than you would from my IP address. (Unless you contact my ISP with a search warrant.) Every time your PC or modem makes a request to the outside world, your IP address is given. Every forum admin, web designer, database manager, and network technician can see what your IP address is if they want to.

    Here's something else I've said before, and will say again. I have been building, designing, and troubleshooting PC's, networks, and software for over 25 years. I've been a game developer, GM, and even currently manage my own servers. (Been working deeply with MMO's since the Alpha test of Meridian59 where I was a GM. Look that one up.) I currently work in the IT field for a very large company, and if you've got a problem, there's a damn good chance I know how to fix it. Unfortunately, I need some basic information. Provide the information, and I will do my best to provide the answer. I love doing it. What I hate, is snotty little know-it-all's who don't have a clue but keep boasting that they know for damn sure they are right. Even though they don't have a stitch of fact to back it up. I also hate it when people ask for help, and then complain about not getting help, but never bother to even try to provide the basic information that is asked of them.

    You have to remember that they don't study computers like this, so this looks like unnecessary rocket science to them.
    I remember before I became well educated in computer programming, port forwarding, for example, sounded like heart surgery.
    [SIGPIC][/SIGPIC]
  • lordhanzo
    lordhanzo Posts: 0 Arc User
    edited March 2013
    No you are not right. East Coast servers crashed again, so don't come tell me its the users fault. I suggest less greed and more tech security.

    Gawd, he's trying to help you, if you don't know how to show your traceroute to each server, just say so and ask for a dumb-guide so you can do it.
    [SIGPIC][/SIGPIC]
    I'm on Heavens Tear!
  • Hitufast - Archosaur
    Hitufast - Archosaur Posts: 12 Arc User
    edited March 2013
    I also have been experiencing terrible lag ever since the last update and it's not isolated to just a few people. Conversely I've heard some people who used to experience frequent game crashes run smoothly since the update so obviously something has indeed changed. I went from low ping and decent fsp to ping in the high hundreds and thousands and very low fps and even when the rates are decent the game response is still terrible. This is the first time it's ever been a problem and it started immediately after the last update. Nothing else has changed. All my equipment and other programs that access even furthur locations are working properly without any problems. The only variable factor was the kast update.
  • SylenThunder - Twilight Temple
    edited March 2013
    1. It's been my stock answer for years because it's right.
    No you are not right. East Coast servers crashed again, so don't come tell me its the users fault. I suggest less greed and more tech security.
    99% of the time, I am. Last night when the servers crashed was that small percentage where it was something with the server. I even stated that.

    However, the beginning of this thread, and the continued discussion up until the servers crashed last night, had to do with lag, not the servers being down. So you'll take that 1% and carry it like your little torch and shout "I was right!". If that makes you feel better, go right ahead. It doesn't make me any less right. It does make you look pretty silly though.
    [SIGPIC][/SIGPIC]
  • _Thia_ - Dreamweaver
    _Thia_ - Dreamweaver Posts: 187 Arc User
    edited March 2013
    lordhanzo wrote: »
    Gawd, he's trying to help you, if you don't know how to show your traceroute to each server, just say so and ask for a dumb-guide so you can do it.[/QUOTE

    Please understand i dont have a problem, the servers do, ok?
    [SIGPIC][/SIGPIC]
  • _Thia_ - Dreamweaver
    _Thia_ - Dreamweaver Posts: 187 Arc User
    edited March 2013
    99% of the time, I am. Last night when the servers crashed was that small percentage where it was something with the server. I even stated that.

    However, the beginning of this thread, and the continued discussion up until the servers crashed last night, had to do with lag, not the servers being down. So you'll take that 1% and carry it like your little torch and shout "I was right!". If that makes you feel better, go right ahead. It doesn't make me any less right. It does make you look pretty silly though.

    the servers went down before this thread was started.
    [SIGPIC][/SIGPIC]
  • SylenThunder - Twilight Temple
    edited March 2013
    the servers went down before this thread was started.
    The servers went down before 95% of the threads on this forum were started. You're just trying to support your opinion by stating a vague fact.

    At the time this thread was started, there were no issues with the servers. The OP's discussion is entirely about lag, and blaming it on maintenance. It's more likely that the OP is experiencing an increase in latency after maintenance because of the memory leak in the patcher, and very likely, one of the many other issues with the user's local network or internet that can cause latency.

    It is unfortunate that you are so closed-minded, because if you actually put effort into opening up your mind and taking the time to learn a little bit more about reality, you could become a very intelligent person.
    [SIGPIC][/SIGPIC]
  • NigeIus - Dreamweaver
    NigeIus - Dreamweaver Posts: 399 Arc User
    edited March 2013
    yesterday we had a mass dcd/lag spikes (20k+ ping) in dw server.

    my 2 cents.
  • MissingNo - Lost City
    MissingNo - Lost City Posts: 91 Arc User
    edited March 2013
    Extra measures were taken to filter traffic on the ISP's side and additional firewall rules were set up on PWE's side. Beyond that, I don't know because I don't work there. Needless to say, since then there hasn't been a successful DDoS attack, and the only other attack that I am aware of being successful was on the login servers that took advantage of a loophole in the process, but that was very quickly closed.

    Yeah, there's a lot of D-Link, 2-Wire, and low-end Linksys routers that are really bad. I remember an old WRT300 I had that would fall over if you did any kind of media streaming over wireless. Typically if it's a problem in the route along the path to the server, turning your modem and PC off for a few minutes will reset the connection and find a better path once they come back up. It's hit or miss though. I know when I have a problem with Denver being overloaded, I'll reset my route, but then it goes through a nasty 4-router hub in Texas that isn't much better.

    Whatever the case is though, with enough information I can typically narrow it down a bit, and usually we discover the issue to be either with the ISP, the college network, or something on the PC or local area network.

    i can personally confirm that 2wire is a piece of **** router
  • CroPsy - Heavens Tear
    CroPsy - Heavens Tear Posts: 476 Arc User
    edited March 2013
    Most people go like this: If you don't know what's wrong, just blame the other side.

    Most of the time there is nothing wrong with the servers. Problems are either on user-side or their ISP have problems.
    And almost everyone who have problems with PWI, never says what ISP they are using. And usually 99% of people who complain about connection problem use same ISP.

    Stop accusing game for everything. If you're using WiFi - that could make problems. Specially if some neighbor is using WiFi at the same Channel as yours or specially if that person is using "n" standard. Check your end, check it again, if everything is ok, then you need to check with your ISP, if everything is ok there too, then you can start thinking that it might be problem with game itself.