bows and fists for seeker

Kargoror - Lost City
Posts: 297 Arc User
so i think seekers should be allowed to use fists and bows cause every other race can but not earthguard, and the excuse that they would become op is bs because there debuffs only work on mobs and with skills, also they can't buff the fists anyway so in actuality barbs get the biggest advantage out of all of them besides bm who have the mastery.
It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.
Post edited by Kargoror - Lost City on
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Oh **** off. We don't need yet another aps class.[SIGPIC][/SIGPIC]
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Xainou - Sanctuary wrote: »Oh **** off. We don't need yet another aps class.
i agree 120%, besides barbs werent made to be an aps class. they were made to be a tanking class.The Sure Shot that Flies Straight
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If anything fists should be limited to BM only, way to many classes use them already.9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0
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then whats the excuse for seekers not allowed to use bows?It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.0
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Kargoror - Lost City wrote: »then whats the excuse for seekers not allowed to use bows?
They got ranged skills with a far greater range and even aoes, than a bow could give them?[SIGPIC][/SIGPIC]0 -
Safeng - Sanctuary wrote: »They got ranged skills with a far greater range and even aoes, than a bow could give them?
What the girl said.
You already have ranged attacks. I can't imagine any reason to use a bow.
PS: it's time to adjust your sig. .INI edits are allowed already b:chuckle9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
well the main reason cause only 3 of those skills are in range of most ranged mobs/running mobs, in frost on harpys i spend more time waiting for skill cd then i do hitting the damn thing. and also if a mag class can use a bow then why not seeker, i see plenty of la venos running around with a bow.It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.0
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Kargoror - Lost City wrote: »so i think seekers should be allowed to use fists and bows cause every other race can but not earthguard, and the excuse that they would become op is bs because there debuffs only work on mobs and with skills, also they can't buff the fists anyway so in actuality barbs get the biggest advantage out of all of them besides bm who have the mastery.
you need to be kicked in the nuts if anything fists and claws should be limited to bms only and a new class if they make a fist only class, bow should be limited to archers and sins only. Too many lazy people who make 1 toon for everything example claw barbs, archer,veno(yes i have seen this), and worst of all fist sins.0 -
SinForMe - Heavens Tear wrote: »bow should be limited to archers and sins only.
Why should sins be allowed to use bows, if you can kindly explain me? If you limit fists to BM only, and claws are already sin only, might as well have bows be archer only.0 -
i don't see what's so wrong about being multi-faceted when it comes to combat. Archers have have 50% damage reduction at close range, so why not use fists? If doing so enables us to kill some mobs much faster than we could with a bow, then I don't see the problem. As long as archers remember how to use bows effectively, then added flexibility with fists/claws should be welcome. Same goes for any other aps-capable class.
As for seekers, I still think they should stick with their swords, but since every non-eg class can use fists and bows, seekers and mystics should be allowed to for the sake of being consistent. Not saying seekers should go aps or anything, just saying it would be fair0 -
Yeah. Give seekers claws and fist. Give clerics, mystic, psy (all other casters) daggers and blades. Give Barbs, bms, archers (all other melees) wands and glaives.
Sounds like a plan. /way to ruin the game even more.[SIGPIC][/SIGPIC]
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Yea, let's just give everyone fists. Sounds like a damn fun game.[SIGPIC][/SIGPIC]
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What is wrong with flexibilty? Why on earth would I use bow for melee?0
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MikoTenshi - Sanctuary wrote: »Yeah. Give seekers claws and fist. Give clerics, mystic, psy (all other casters) daggers and blades. Give Barbs, bms, archers (all other melees) wands and glaives.
Clerics, psys and all other classes can use blades (not daggers, though). Barbs, bms, archers and every other class can use glaives and wands (except for earthguard). They don't cause it sucks.
Seekers wouldn't stop using swords, they'd just swap to a faster killing weapon when they have a single target.
The only reason they didn't give seekers the hability to wield claws/fists was to refrain the aps craze. And the only reason they didn't let them use the other weapons was to make it less obvious.0 -
augustfinknottle wrote: »Clerics, psys and all other classes can use blades (not daggers, though). Barbs, bms, archers and every other class can use glaives and wands (except for earthguard). They don't cause it sucks.
Seekers wouldn't stop using swords, they'd just swap to a faster killing weapon when they have a single target.
The only reason they didn't give seekers the hability to wield claws/fists was to refrain the aps craze. And the only reason they didn't let them use the other weapons was to make it less obvious.
Wasn't expecting an answer since what I wrote was sarcasm actually.
But I think they shouldn't let new classes use anything besides what they came with. Like sin and dags (no god damn fist and claws), psys and spheres, seekers and blades, and mystic with wand only (not trying to be mean, just trying to be fair). As for the old class, it should be limited as well. Barbs with only their axes and poles, archers bows, casters with magic weaps only, and bm, well bm was made to be able to use all kinds of melee weap so there isn't much to limit.
And there is nothing wrong with flexibility, but is flexibility really necessary when you have a game with 10 different class to play? With all the flexibilities, the original meaning of each class is totally defeated. Like casters going HA just to tank, tanks going fist/claws and let other classes tank. If you really want to be a certain class, then go make the certain class. Why change everything around so the game become so... messed up. Yes I said messed up, seeing how the whole game literally circles around aps only pretty much.
Also, when you say flexibility, are you REALLY going to use your original weap again once you have your claws? I seen venos and archers with fist stays fist, never did a single weapon switch. And if they did, it would be a noobie as hell weap just to debuff only.
ps seeing you never got a reply to why sins should be allowed bows, I assume it is because they only have one "range" attack and that is knife throw. However, as a matter of fact, sins doesn't need bows as well.[SIGPIC][/SIGPIC]
Siggy made by Silvychar0 -
Okay...next time a mob gets into melee range with my Archer Ill reroll a BM to kill it.
It sounds like you never played something beside a caster class...0 -
_Shui - Harshlands wrote: »Okay...next time a mob gets into melee range with my Archer Ill reroll a BM to kill it.
It sounds like you never played something beside a caster class...
Lol. You whip out fists instead of using wingspan/pledge? b:laugh[SIGPIC][/SIGPIC]
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MikoTenshi - Sanctuary wrote: »tanks going fist/claws and let other classes tank. If you really want to be a certain class, then go make the certain class. Why change everything around so the game become so... messed up. Yes I said messed up, seeing how the whole game literally circles around aps only pretty much.
To be honest, the day of the barb tank in the game as it is has long passed. There is no real benefit to having a barb when you can have a BM sharded with nearly the same health hitting for 4+ APS with Bloodpaint.
A barb would only slow the run down, and all that people in the game currently care about is finishing as soon as possible. The journey is no longer the best part, rushing to the end is.
The same thing goes for leveling. Instead of doing the quests to do the quests, people rush to end-game with FC, and then complain about not having anything to do. I know the end-game is lacking... but if you know this, why rush to get to it?
It comes to a simple solution: Learn to enjoy the path more than the destination, and then the destination will seem much more grand when you finally arrive.[SIGPIC][/SIGPIC]
(Signature credit to NowItsAwn)
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Xainou - Sanctuary wrote: »Lol. You whip out fists instead of using wingspan/pledge? b:laugh
Depending on situation but if you got the interval gears to back it up its faster with Fist/Claw.0 -
_Shui - Harshlands wrote: »Depending on situation but if you got the interval gears to back it up its faster with Fist/Claw.
If a mob lives long enough to get to you and your aps to be more effective, then I dunno what you're doing...[SIGPIC][/SIGPIC]
Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
Outrunning centaurs since 2012~0 -
KrittyCat - Dreamweaver wrote: »To be honest, the day of the barb tank in the game as it is has long passed. There is no real benefit to having a barb when you can have a BM sharded with nearly the same health hitting for 4+ APS with Bloodpaint.
A barb would only slow the run down, and all that people in the game currently care about is finishing as soon as possible. The journey is no longer the best part, rushing to the end is.
The same thing goes for leveling. Instead of doing the quests to do the quests, people rush to end-game with FC, and then complain about not having anything to do. I know the end-game is lacking... but if you know this, why rush to get to it?
It comes to a simple solution: Learn to enjoy the path more than the destination, and then the destination will seem much more grand when you finally arrive.
+1
I havent got to 100 on any of my classes yet, and ive been here for 4 years. I enjoy the early quests and messing around in fbs too much to hit 100. X3
I was pretty upset when they cut the beginner quests so much, but they are catering to the fast levelers....not that the fast levelers are questing anyway though.0 -
_Shui - Harshlands wrote: »Okay...next time a mob gets into melee range with my Archer Ill reroll a BM to kill it.
It sounds like you never played something beside a caster class...
Eehm wingspan, pledge, knockback arrow, your metal skills not having melee range reduction....
What do you need fists for again?9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
KrittyCat - Dreamweaver wrote: »I know the end-game is lacking... but if you know this, why rush to get to it?
Because the journey isn't really all rainbows and sunshine either.
If anything, there is more to do at endgame than at the low-mid levels. BH other than 100 is rarely done, FF is only done for the sake of leveling, lower levels are pretty much considered dead weight in TT, Morai dailies only start at 95+, Nirvana is 100+ and they're at a huge disadvantage in PVP. What is there to do other than leveling, really?[SIGPIC][/SIGPIC]0 -
MikoTenshi - Sanctuary wrote: »Wasn't expecting an answer since what I wrote was sarcasm actually.
Because it was sarcastic doesn't mean it wasn't wrong. My answer was in the sense that all those comparisons you made are not valid because they are already possible, unlike the use of claws/fists by seekers.MikoTenshi - Sanctuary wrote: »But I think they shouldn't let new classes use anything besides what they came with. Like sin and dags (no god damn fist and claws), psys and spheres, seekers and blades, and mystic with wand only (not trying to be mean, just trying to be fair). As for the old class, it should be limited as well. Barbs with only their axes and poles, archers bows, casters with magic weaps only, and bm, well bm was made to be able to use all kinds of melee weap so there isn't much to limit.
Why other casters should be able to use all magic weapons and that would be fair to mystics? Why not restrict everything even more and haver clerics with glaive only, venos with patakas only and wizards restricted to magic swords? After all, those are their "natural" weapons, according to the rank weapons.MikoTenshi - Sanctuary wrote: »And there is nothing wrong with flexibility, but is flexibility really necessary when you have a game with 10 different class to play? With all the flexibilities, the original meaning of each class is totally defeated. Like casters going HA just to tank, tanks going fist/claws and let other classes tank. If you really want to be a certain class, then go make the certain class. Why change everything around so the game become so... messed up. Yes I said messed up, seeing how the whole game literally circles around aps only pretty much.
So try and be a tank barb at endgame and keep aggro from 5aps +10 people, then. So the purpose of the game was to refine to +5 most so the barb can keep aggro and bosses take 10 minutes each to die? Why let people refine past +5, then? The purpose of this game was never 100% skill spam, or we wouldn't even have auto-attack.MikoTenshi - Sanctuary wrote: »Also, when you say flexibility, are you REALLY going to use your original weap again once you have your claws? I seen venos and archers with fist stays fist, never did a single weapon switch. And if they did, it would be a noobie as hell weap just to debuff only.
Yes, most people switch weapons when needed. Even BMs, who are actually meant for fists, switch to axes when they need aoes, or eventually to pole when they need to kill harpies/purge. Of course if they're running nirvana they won't take their fists off, because it's more efficient. But in warsong or delta or even some parts of TT they'll be using the weapon "they were meant for".MikoTenshi - Sanctuary wrote: »ps seeing you never got a reply to why sins should be allowed bows, I assume it is because they only have one "range" attack and that is knife throw. However, as a matter of fact, sins doesn't need bows as well.
They do have 2 teleport skills too (one of them with a relatively short cooldown), though, and two sprint skills as well, so range is not a big deal. The one thing that justifies the use of bows by sins is killing heads in FC. Yeah, that's not a good excuse.
My point here is not that everyone should be using fists/claws, only that they should be allowed to. On my barb, I've tried claws once only, for one day. Hayed it. Went back to pure axe build and made a bm. But if someone enjoys using a weapon that won't allow for the use of their skills, it's not your problem if they do or not. Don't like fist venos? Don't squad with them. I'm sure there are plenty of venos using magic weapons around to fill your needs. Don't like claw barbs? Go squad with axe barbs. They're still around, and more common than fist ones (at least on my server).
If claws were allowed to seekers, there would still be plenty of seekers running around with swords, cause some people enjoy using their skills.
Most people of any class are indeed using the weapon/s they're intended to. Except for archers, who sacrifice very low dex to be able to aps bosses, so they can help to kill them quicker. What I don't get is this need people have for **** with other people's gameplay because they don't play the game as it's intended to.0 -
KrittyCat - Dreamweaver wrote: »To be honest, the day of the barb tank in the game as it is has long passed. There is no real benefit to having a barb when you can have a BM sharded with nearly the same health hitting for 4+ APS with Bloodpaint.
A barb would only slow the run down, and all that people in the game currently care about is finishing as soon as possible. The journey is no longer the best part, rushing to the end is.
The same thing goes for leveling. Instead of doing the quests to do the quests, people rush to end-game with FC, and then complain about not having anything to do. I know the end-game is lacking... but if you know this, why rush to get to it?
It comes to a simple solution: Learn to enjoy the path more than the destination, and then the destination will seem much more grand when you finally arrive.
The first part somewhat make sense, and then somehow it got leveling involved? What does leveling have to do with aps and int?
I don't know about you, but the only time I think barbs slow people down is when people don't play barb enough to want to be tanks anymore and people have to waste time looking for a tank for delta/fc/seat etc.
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_Shui - I think Xai said enough, it's basically an excuse. And actually I do have quite a few melees, not as much a of fan in them as much as caster but I do have and play melee, thank you.
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augustfinknottle - Man, you replied to everything making me want to laugh cause this is quite entertaining. Anyway skipping the first quote and go to 2nd, the only reason I said it is fair for mystic is because IF all the new classes were restricted to a certain weap, why is it okay for only mystic to be able to pick? Not saying it is actually fair because the original classes can pick.
Seeing how people +10 their things, can't barbs do that as well? But as you can see thanks to all the aps toons, barbs get push out of the circle. Aps or gtfo, and then when they finally need a tank such as seat/delta, everyone cries for them. And due to the "aps or gtfo", a great portion of barbs became aps, which result in more people crying for tank barbs. However to you 10min to die thing, uhm, actually, a great barb and great teammates can control themselves and bosses still die in less than minutes. 9/10 times it take so long to kill a boss is because, aps class not knowing what the hell they are doing, and thinking they are the **** and goes up and start spamming their sparks and die. Then the clerics have try to save them and along with everybody else.
BM are not meant for fist, they were meant for axes and poles. They, however, were the ones fist was originally for. As you can see, once you use fist/claws, a great portion of your skills become gray. I wonder why. But what I was saying doesn't really apply to bms, since they were made to be flexible. Archers are still okay, venos? barbs? what good is their aoe after all the dex put into the fist?
The last quote isn't needed seeing we are pretty much in the same level. But to me, once it is given to seekers also, I would pretty see the extinction of tanks.
But whatever the result is and whatever you guys still have to say, I'm done here. Ciaoo b:bye[SIGPIC][/SIGPIC]
Siggy made by Silvychar0 -
MikoTenshi - Sanctuary wrote: »
Seeing how people +10 their things, can't barbs do that as well?
Well, my barb is full +10/+11/+12, full vit gear. Still can't hold aggro against a +10 G16 5aps sin for more than 1 hit every now and then. When you +10 fists you multiply your damage way more than when you +10 axes, because you hit faster, that's the point of my post. Guess you missed it, though.
BMs were meant for axes, poles, swords AND fists. They have a whole path of skills that are fist/unarmed-only (vacuous palm, cyclone heel, shadowless kick, drake's breath bash. And bolt of tyreseus, which requires a fist, being uncastable unarmed). Also, fist mastery. They can also choose fists as R8 weapon.
P.s.: I also had a good laugh at your posts, that's why I bothered replying. Ciao. b:bye0 -
augustfinknottle wrote: »BMs were meant for axes, poles, swords AND fists. They have a whole path of skills that are fist/unarmed-only (vacuous palm, cyclone heel, shadowless kick, drake's breath bash. And bolt of tyreseus, which requires a fist, being uncastable unarmed). Also, fist mastery. They can also choose fists as R8 weapon.
P.s.: I also had a good laugh at your posts, that's why I bothered replying. Ciao. b:bye
Just like the bm thing, you miss my point also since my original comment wasn't meant to target bm to begin with and yet you keep going back to the bms. You miss my point, I miss your point, same thing. However I had my share of the fun in this post over all, props to you. Now b:bye[SIGPIC][/SIGPIC]
Siggy made by Silvychar0 -
KrittyCat - Dreamweaver wrote: »To be honest, the day of the barb tank in the game as it is has long passed. There is no real benefit to having a barb when you can have a BM sharded with nearly the same health hitting for 4+ APS with Bloodpaint.
A barb would only slow the run down, and all that people in the game currently care about is finishing as soon as possible. The journey is no longer the best part, rushing to the end is.
The same thing goes for leveling. Instead of doing the quests to do the quests, people rush to end-game with FC, and then complain about not having anything to do. I know the end-game is lacking... but if you know this, why rush to get to it?
It comes to a simple solution: Learn to enjoy the path more than the destination, and then the destination will seem much more grand when you finally arrive.
jus gotta say i totally agree with enjoying the journey deal! i jus turned 100 not too long ago and the lack of quests and end game content sucks! now it's all about bh100 n hoping u might get an excitement card to get rank8 and for what purpose is that, so i can farm another instance to get better gear? and for what purpose is that, so i can be Joe PK'er hanging out in West arch? and maybe someday, if i did this someone will eventually go oooh, ahhh, congratz on ur r9, la di effin da! jus gotta say, i have 10 other toons, mostly shops n storage, but a few are mid to higher lvl and i'm in no hurry to level them up, why would i, so they can farm in hell as well. i'm(my main) is a seeker and it does suck in fc not bein able to use a bow, especially doin heads, but i know also that there's stuff i can do that sins, for instance, can't, like farmin mobs. not that they can't but they don't have vortex n edged blur either. it would be more fair to let seekers use bows, every other class does, but we do have lots of range n debuff skills. too much cooldown time on em tho. we should be able to solo fc jus as effectively as a sin. i know cause sum1 gave me last room and it took to long to cast to kill enuff heads to make it worth it! looks like this debate could go on and on, lol. btw not crazy bout yet anther pvp update, blah! really need to expand the normal questline from 80 and up so we don't have to squad for every little thing! i'm not sayin make it easier. when u get higher, yes it takes longer to level, ofc,uh duh! but gives us the option to do "normal" quests instead of forcing 100+ to do bh's, which don't always pay!joshuason/Seeker(leader of VaGaBoNdZ, Sage): 101/102/102(or is it 102/102/101? b:chuckle ). Anyways, pres. lvl 101
tjoshua/Seeker(2nd in command, Demon): lvl 87, RB1
Wolf_Vaughn/Barb(Vit build): lvl 80, done w/Jolly, Woof b:pleased
\\Joshiki// /Assasin: lvl 80, soon to be relieved of Jolly as well xD
Jeshu/Mystic: lvl 70(has most of his 85+ gear already! \o/
Lil_Jo_Barb/Barb(Str build): lvl 70(he already has his WoE b:victory
This is part of my small army. Happy grinding b:victory0 -
No thanks to fists. Seeker is good because we have the distinction of being a good class without needing to hit at mach1. But yes, bows we need, not everything is in reach of our skills, cept maybe gemini slash.
And no, don't rust to the end. Yeah the days of barb tanking is done. The only solution is to rid high APS, and well at this point in the game, I think we can all agree if they do that, the game really will die.
We live in a generation of people who want instant gratification.0 -
augustfinknottle wrote: »Yes, most people switch weapons when needed. Even BMs, who are actually meant for fists, switch to axes when they need aoes, or eventually to pole when they need to kill harpies/purge. Of course if they're running nirvana they won't take their fists off, because it's more efficient. But in warsong or delta or even some parts of TT they'll be using the weapon "they were meant for".
You DO realize BMs were designed to use fists, axes, swords, AND poles right?
They have skills for all 4 of them.
So comparing that to an archer switching to fists is completly idiotic9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0
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