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Official Territory War Bidding Rules

frankierayefrankieraye Posts: 250 Arc User
edited September 2015 in Official Announcements
Taken from Kantorek's 2010 post:

Hello all,

Here is a clarification of the Territory Wars rules in respect to what will get you banned. Just because the rewards and bidding announcements have changed, does not mean the fight has changed. Nor does this give you free reign on "fake bidding". Please be advised of these rules when participating in combat. Have fun and be safe!


Any willing and capable faction can bid on any opposing territory provided they have no affiliations with the current owners. The bids can only be made if the faction has a real intention of attacking and trying to win the territory. All bids must have a legitimate chance to win. This includes factions that are but is not limited to the following:

Training Wars

Practice or Training Wars are not allowed by the branch faction if the Territory is owned by an affiliated faction.

Small factions

Factions with too few members should not bid.

Factions with a low level average should not bid.


Alliances are allowed in Territory Wars provided they are not bidding on each other others Territories.

Alliances cannot fund directly or indirectly another faction to protect one of its own territories or that of their alliance members.

All factions must have independent leadership

Any collaboration before, during, or after a Territory War that tries to circumvent the fair play of the system is prohibited.

No faction may lose on purpose or decide the victor through non in game mechanics.

Note that this rule includes a failure to appear for a War that the Faction has bid on. This rule also applies to failures to appear to defend a territory. However, in the case where a Faction must defend multiple territories simultaneously, the Faction may choose which Territory to defend. Whenever attacked, a Faction must choose to defend at least one Territory.

Leaders may not have alternate factions or be members of competing factions

Players in any kind of leadership capacity (Leader, Director, Marshall, or Executor) of a faction that participates in Territory Wars cannot have alternate factions that participate in Territory Wars on the same server. If you are in a leadership position of a faction, you cannot be a member of another faction that participates in Territory Wars on the same server.

Factions that cannot abide by these rules or that of fair play should not bid as anything that constitutes fake bidding will have severe repercussions. Any user caught withholding information about possible Territory War violations will be punished along with the perpetrators. All bids will be thoroughly screened and researched by the GMs. Any behavior determined to be suspicious will require additional research were temporary bans maybe issued. Upon confirmation of the crime the faction leaders as well as the members involved will be banned at the discretion of the GM.

EDIT: Further GM Clarification can be found on this rule can be found here. http://forum.arcgames.com/pwi/discussion/comment/6386507/#Comment_6386507

For further clarification, we are by no means discouraging factions from participating in TW. The fact of the matter is, there will be factions that try to cheat the system. Honestly, most of the players who are being so nit picky about the rules, are the ones who intend to abuse them. If you think your faction has a legitimate chance to win the TW, then by all means go for it.

We judge all TW wars on a case by case basis. Not just a concrete "If faction X has Y players, and they are attacking faction Z." Obviously a faction with less than 20 or so members with a low level average of say 30 is not going to win versus a big guild. But now what if that faction only has 20 members strong, but they're all level 60+ and are attacking a faction that has to defend a lot of territories. Maybe they think they can sneak in a win in against a weakly defended territory? We look at the data on our end and make the judgment call. This is where it becomes difficult for us to give hard numbers. The intention to win the war must always be there. It all comes to not having a built in system within the game to stop and discourage TW wars but rather monitored on the human side. As far as I know, we are the only version that polices these types of fake bids and we pride ourselves for not turning a blind eye to it.

Other related clarification (originally stated on 10-05-2010)

A: I guess I'll take this one. I feel that this was taken a bit out of proportion. This was not an attack on players asking for clarification on the rules. This was an attack on anyone or any faction that had the intention on getting the specifics of "how many members does a faction need" or "what is the average level of a faction" to use as their defense when their faction or faction leader gets banned for fake bids. (You know who you are).

For example, it's a lot like if there was a company picnic in the park, but you were told specifically that there is to be no alcohol on the premises. If I went up to the organizer of the event and asked "What exactly are boundaries of the picnic premise? Is being across the street considered being on the park premises?" What do you think I would be trying to get away with?

For this reason, we are unable to give these specifics and exactly why we look at TW bans and complaints on a case by case basis. There is no way we can set down a specific set of rules regarding this part of the TW bidding process.

I apologize to everyone if you felt that this was a direct attack on all players in general. But it simply was not meant to be that way. Hopefully this clears everything up.​​
Post edited by sylenthunder on
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