Quick Mathematics on Sacrifical Slash

Sympathi - Archosaur
Sympathi - Archosaur Posts: 623 Arc User
edited April 2012 in Seeker
Now im not sure about everyone else but 'Sacrificial Slash' from the Order of the Shroud is the most exciting skill to me launched for seekers from this expansion, here's the book and skill information;

http://img4.imageshack.us/img4/8485/20120217015321.jpg

Now this may seem like a big trade-off, but this skill comes as a buff and a debuff, much like fortify on genies. This means the defense reduction can be bounced to a target via Quid Pro Quo.

Now lets look at the use of this skill with typical builds:

Note 1: I am including the QPQ defense debuff as attack levels (assuming you follow through on the same target) as it represents exactly the same values and this is to measure Seekers new dd Output.

Note 2: O'Malleys blessing works best (statically) with these builds, the difference after using Sacrificial Slash is with O'Malleys you will gain +9 ATK whilst Keeping +15 Defense (so O'Malleys values are +24 ATK +15 DEF when using this skill) vs +30 ATK flat from jones.

Sage Adrenal Numbness: +35 DEF
Bladed Fervor: +3 ATK +1 DEF
Cube Necklace: +1 ATK +1 DEF
O'Malleys Blessing: +15 ATK +15 DEF

Total Adds: 19 ATK, 52 DEF

Rank 8 Seeker:
Before: 19 Attack / 52 Defense
After: 50.2 Attack / 52 Defense
+31.2% Damage Output

Rank 9 Ring & Weapon (+30 attack, +5 defense) Seeker:
Before: 49 Attack / 57 Defense
After: 83.2 Attack / 57 Defense
+34.2% Damage Output

Full Rank 9, Nirvana Helm & Cape (+58 attack, +25 defense) Seeker:
Before: 77 Attack / 77 Defense
After: 123.2 Attack / 77 Defense
+46.2% Damage Output

Full Rank 9, Nirvana Helm & Cape JoSD (+58 attack, +73 defense) Seeker:
Before: 77 Attack / 125 Defense
After: 152 Attack / 125 Defense
+75% Damage Output

Maximum attack level gain with jones blessing:
Full Rank 9, Nirvana Helm & Cape JoSD (+73 attack, +58 defense) Seeker:
Before: 92 Attack / 110 Defense
After: 152 Attack / 110 Defense
+60% Damage Output


Time to buy them JoSD's you've been putting off all this time everyone? xD
[SIGPIC][/SIGPIC]
:: Youtube.com/YCEvenix :: Seeker PvP, PvE and TW Videos
Post edited by Sympathi - Archosaur on

Comments

  • Sympathi - Archosaur
    Sympathi - Archosaur Posts: 623 Arc User
    edited February 2012
    One final one for Max Attack level with no regards to Defense:

    Full Rank 9 Set: +63 ATK +25 DEF
    Nirvana Helm and Cape: +5 ATK
    Jones Blessing: +30 ATK
    Full Diamond of Tigers: +24 ATK
    Bladed Fervor: +3 ATK +1 DEF
    Adrenal Numbness: +35 DEF
    G16 Cube Neck: +5 ATK +5 DEF
    Sky Cover Ring: +2 ATK

    Total Before: +132 ATK, 66 DEF
    Total After: +171.6 ATK, +66 DEF
    +39.6% Damage Output

    Add Frenzy/ Enrage to that, that puts a maximum possible output of 191.6 Attack Levels b:surrender
    [SIGPIC][/SIGPIC]
    :: Youtube.com/YCEvenix :: Seeker PvP, PvE and TW Videos
  • Kalish - Lost City
    Kalish - Lost City Posts: 121 Arc User
    edited February 2012
    quick hide this before all the fail sins who think the aps "nerf" means the sky is falling and roll a Seeker as the new fotm.
  • Sympathi - Archosaur
    Sympathi - Archosaur Posts: 623 Arc User
    edited February 2012
    quick hide this before all the fail sins who think the aps "nerf" means the sky is falling and roll a Seeker as the new fotm.

    R9 Full APS is the PK style, least on Archosaur. Max APS 2.86. Kicks ur ***. b:surrender
    [SIGPIC][/SIGPIC]
    :: Youtube.com/YCEvenix :: Seeker PvP, PvE and TW Videos
  • EnDeavor - Lothranis
    EnDeavor - Lothranis Posts: 53 Arc User
    edited February 2012
    Note 1: I am including the QPQ defense debuff as attack levels (assuming you follow through on the same target) as it represents exactly the same values and this is to measure Seekers new dd Output.

    I maybe missed something but I though that china had fixed the def lvl debuff to be not removable b:surrender
  • Sympathi - Archosaur
    Sympathi - Archosaur Posts: 623 Arc User
    edited February 2012
    I maybe missed something but I though that china had fixed the def lvl debuff to be not removable b:surrender

    As far as i can tell it hasn't, its remained QPQable in all the renditions I've seen as well as all the translations Bubbles and Asterelle have provided.
    [SIGPIC][/SIGPIC]
    :: Youtube.com/YCEvenix :: Seeker PvP, PvE and TW Videos
  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited February 2012
    Now im not sure about everyone else but 'Sacrificial Slash' from the Order of the Shroud is the most exciting skill to me launched for seekers from this expansion, here's the book and skill information;

    http://img4.imageshack.us/img4/8485/20120217015321.jpg

    Now this may seem like a big trade-off, but this skill comes as a buff and a debuff, much like fortify on genies. This means the defense reduction can be bounced to a target via Quid Pro Quo.

    Now lets look at the use of this skill with typical builds:

    Note 1: I am including the QPQ defense debuff as attack levels (assuming you follow through on the same target) as it represents exactly the same values and this is to measure Seekers new dd Output.

    Note 2: O'Malleys blessing works best (statically) with these builds, the difference after using Sacrificial Slash is with O'Malleys you will gain +9 ATK whilst Keeping +15 Defense (so O'Malleys values are +24 ATK +15 DEF when using this skill) vs +30 ATK flat from jones.

    Sage Adrenal Numbness: +35 DEF
    Bladed Fervor: +3 ATK +1 DEF
    Cube Necklace: +1 ATK +1 DEF
    O'Malleys Blessing: +15 ATK +15 DEF

    Total Adds: 19 ATK, 52 DEF

    Rank 8 Seeker:
    Before: 19 Attack / 52 Defense
    After: 50.2 Attack / 52 Defense
    +164.2% Damage Increase.

    Rank 9 Ring & Weapon (+30 attack, +5 defense) Seeker:
    Before: 49 Attack / 57 Defense
    After: 83.2 Attack / 57 Defense
    +69.8% Damage Increase.

    Full Rank 9, Nirvana Helm & Cape (+58 attack, +25 defense) Seeker:
    Before: 77 Attack / 77 Defense
    After: 123.2 Attack / 77 Defense
    +60% Damage Increase.

    Full Rank 9, Nirvana Helm & Cape JoSD (+58 attack, +73 defense) Seeker:
    Before: 77 Attack / 125 Defense
    After: 152 Attack / 125 Defense
    +97.4% Damage Increase.

    Maximum attack level gain with jones blessing:
    Full Rank 9, Nirvana Helm & Cape JoSD (+73 attack, +58 defense) Seeker:
    Before: 92 Attack / 110 Defense
    After: 152 Attack / 110 Defense
    +65.2% Damage Increase.

    Time to buy them JoSD's you've been putting off all this time everyone? xD



    Nice post :)

    However I suspect you're making a couple of assumptions here with the main one being the type of debuff being transferred. What I'm saying is that when you QPQ the defense level debuff, it may very well recalculate the defense lvl reduction your opponent suffers based on his defense levels rather than your own. That is... it re-applies the 40% debuff calculator to whatever defense lvls the other guy has while allowing you to keep the 50% positive attack levels calculated on your own initial defense lvl reduction.

    So basically (and again using each opponent's defense lvl reduced as = to an extra attack level for the debuffing Seeker) you would see little damage increase if used against the typical jones wearing Sin since there won't be any defense levels to reduce. On the other hand if used against a full JoSD R9 psychic in white voodoo, the defense levels reduced would be huge (40+ levels) thus creating a much larger increase in damage for the Seeker.

    In a nutshell... any total damage increase this skill gives when QPQing the defense debuff may in fact be influenced by the number of defense levels the other guy has, rather than our own.

    The only wild card for me is the stipulation that the debuff will reduce defense levels by at least 20. But again what happens if your opponent has no defense levels... does it go into negative territory instead ?

    To be honest I hope I'm wrong (and you're right :) ) but until we see how the skill works for sure, I think it might be best to be cautious about how much of a benefit this skill will actually be. b:surrender
  • Sympathi - Archosaur
    Sympathi - Archosaur Posts: 623 Arc User
    edited February 2012
    Nice post :)

    However I suspect you're making a couple of assumptions here with the main one being the type of debuff being transferred. What I'm saying is that when you QPQ the defense level debuff, it may very well recalculate the defense lvl reduction your opponent suffers based on his defense levels rather than your own. That is... it re-applies the 40% debuff calculator to whatever defense lvls the other guy has while allowing you to keep the 50% positive attack levels calculated on your own initial defense lvl reduction.

    So basically (and again using each opponent's defense lvl reduced as = to an extra attack level for the debuffing Seeker) you would see little damage increase if used against the typical jones wearing Sin since there won't be any defense levels to reduce. On the other hand if used against a full JoSD R9 psychic in white voodoo, the defense levels reduced would be huge (40+ levels) thus creating a much larger increase in damage for the Seeker.

    In a nutshell... any total damage increase this skill gives when QPQing the defense debuff may in fact be influenced by the number of defense levels the other guy has, rather than our own.

    The only wild card for me is the stipulation that the debuff will reduce defense levels by at least 20. But again what happens if your opponent has no defense levels... does it go into negative territory instead ?

    To be honest I hope I'm wrong (and you're right :) ) but until we see how the skill works for sure, I think it might be best to be cautious about how much of a benefit this skill will actually be. b:surrender

    Hmmm thats a good point but i was thinking more along the current style of PW-Buffs there's no altering % skills so i would assume, you use the skill, the skill calculates how much DEF you will drop, then how much ATK you would gain and apply them 2 values as the debuff and the buff.

    But i could be completely wrong, and even if i am my top example would still be;

    Total Before: 132 ATK, 66 DEF
    Total After: 145.6 ATK (Plus 20 - 40), 66 DEF
    [SIGPIC][/SIGPIC]
    :: Youtube.com/YCEvenix :: Seeker PvP, PvE and TW Videos
  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited February 2012
    Hmmm thats a good point but i was thinking more along the current style of PW-Buffs there's no altering % skills so i would assume, you use the skill, the skill calculates how much DEF you will drop, then how much ATK you would gain and apply them 2 values as the debuff and the buff.

    But i could be completely wrong, and even if i am my top example would still be;

    Total Before: 132 ATK, 66 DEF
    Total After: 145.6 ATK (Plus 20 - 40), 66 DEF


    I see your point, but looking at the new class skills for everyone as a whole, I don't get the impression that any damage increasing skill has been as generous as what you're proposing for Seekers. To give a R8 Seeker (using the example in your opening post) over 160% damage increase over 16 seconds just doesn't seem like what the developers had in mind. But again... could be wrong.
  • EnDeavor - Lothranis
    EnDeavor - Lothranis Posts: 53 Arc User
    edited February 2012
    To give a R8 Seeker (using the example in your opening post) over 160% damage increase over 16 seconds just doesn't seem like what the developers had in mind. But again... could be wrong.

    Considering what has been done before, that would still be possible.
    Pw mechanics usually doesn't "live" recalculate stats when applying buff/debuff, but your theory is very interesting.

    Beside that, Sympathi announced that health debuff couldn't be QpQed anymore, so it seems that devs started to think more about QpQ balance issues.

    Oh and, in case you haven't noticed, in nirv you can now soul shatter all boss b:dirty
  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited February 2012
    Considering what has been done before, that would still be possible.
    Pw mechanics usually doesn't "live" recalculate stats when applying buff/debuff, but your theory is very interesting.

    Well we can sort this out very quickly if anyone knows how the debuff calculator treats the QPQ of the magic defense debuff for genie skill fortify. I know it's not an identical example to the Sacrificial Slash one above but fortify still gives a positive buff and a negative one that calculates the debuff based on a percentage (50% I think ?).

    So when a Seeker triggers fortify to get out of a stun and simultaneously QPQs the reduce mag defense debuff on to the BM... does the BM's magic defense go down by a flat 50% or does it fall by the exact amount the Seeker's mag defense fell by prior to transfer ?
  • Sympathi - Archosaur
    Sympathi - Archosaur Posts: 623 Arc User
    edited February 2012
    I see your point, but looking at the new class skills for everyone as a whole, I don't get the impression that any damage increasing skill has been as generous as what you're proposing for Seekers. To give a R8 Seeker (using the example in your opening post) over 160% damage increase over 16 seconds just doesn't seem like what the developers had in mind. But again... could be wrong.

    Its 160% figure is high but remember thats based on a low ATK (19) anyway only boosting it by 31.2 Attack Levels. I suppose the % figures is misleading abit ill redo them to show the amount of attack levels (and therefor actual % boost) you gain.
    Beside that, Sympathi announced that health debuff couldn't be QpQed anymore, so it seems that devs started to think more about QpQ balance issues.

    Oh and, in case you haven't noticed, in nirv you can now soul shatter all boss b:dirty

    Speaking about Quid Pro Quoing and Nirvana runs b:laugh
    [SIGPIC][/SIGPIC]
    :: Youtube.com/YCEvenix :: Seeker PvP, PvE and TW Videos
  • EnDeavor - Lothranis
    EnDeavor - Lothranis Posts: 53 Arc User
    edited February 2012
    Speaking about Quid Pro Quoing and Nirvana runs

    holy shot b:shockedb:laugh
  • supertroyman1
    supertroyman1 Posts: 336 Arc User
    edited February 2012
    if u can QPQ the def lvl reduction of that skill then a bm/bm/seeker/sin/sin/sin squad would be the scariest thing ive ever seen
  • Sympathi - Archosaur
    Sympathi - Archosaur Posts: 623 Arc User
    edited February 2012
    if u can QPQ the def lvl reduction of that skill then a bm/bm/seeker/sin/sin/sin squad would be the scariest thing ive ever seen

    I'm assuming the ATK and DEF adjustments will be the same style Buff/ Debuff as Soulsever Minuets debuff icons, and that type of minus DEF us QPQable.
    [SIGPIC][/SIGPIC]
    :: Youtube.com/YCEvenix :: Seeker PvP, PvE and TW Videos
  • ApollyonHell - Archosaur
    ApollyonHell - Archosaur Posts: 7 Arc User
    edited February 2012
    i think am missing something here,plz some one explain..
    the skill description says : *reduce your def lvl by 40% while increasing your atk lvlby 50% of reduced def lvl*

    so if am right at 100 def lvl we we only getting 20 extra atl lvl (50% of the 40 def lvl that were reduced)

    i really hope am wrong

    sorry for my bad English , but i hope you got the point b:surrender
  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited February 2012
    i think am missing something here,plz some one explain..
    the skill description says : *reduce your def lvl by 40% while increasing your atk lvlby 50% of reduced def lvl*

    so if am right at 100 def lvl we we only getting 20 extra atl lvl (50% of the 40 def lvl that were reduced)

    i really hope am wrong

    sorry for my bad English , but i hope you got the point b:surrender

    Yeah... you're correct, which is why my interest in this skill has waned slightly since the skill description became clearer (recent translations from Chinese site had it increasing attack by 50% while decreasing defense by 40% without any interaction between the buff and debuff).

    Everything hinges really on Seekers being allowed to QPQ the defense debuff and how exactly the mechanics of the debuff will affect the target's defense levels. If we can QPQ the debuff, then the skill has some potential due to each defense level reduced on our opponent being the equivalent of one attack level gained for us... which of course translates into extra damage for Seekers. So it just depends on exactly how much defense levels we'll be taking away from our opponent during transfer of debuff.

    I'm still working towards the skill however (joined shroud order and am doing my daily and weekly quests). But I'll probably hold off from spending my influence and prestige points on it until the reviews of the skill from those who already have it come in. :)
  • CatManDoo - Dreamweaver
    CatManDoo - Dreamweaver Posts: 214 Arc User
    edited April 2012
    So how is this skill actually working :)?

    like if u switch blessing after using skill does it change buff calculations or smthing.?

    does transferred debuff stacks with other def lvl reducing debuffs?

    also is u transfer debuff, does it transfers ur def lvl reduce or reduces opponents def lvls by 40%?
  • supertroyman1
    supertroyman1 Posts: 336 Arc User
    edited April 2012
    So how is this skill actually working :)?

    like if u switch blessing after using skill does it change buff calculations or smthing.?

    does transferred debuff stacks with other def lvl reducing debuffs?

    also is u transfer debuff, does it transfers ur def lvl reduce or reduces opponents def lvls by 40%?

    i think if u switch blessings before qpqing it it changes the calculations.
    i think itll override the current def lvl debuff on whatever u hit. and if u qpq it it will reduce there def lvls by the same number u lost.

    havent been doing exstensive testing on this skill.
  • CatManDoo - Dreamweaver
    CatManDoo - Dreamweaver Posts: 214 Arc User
    edited April 2012
    so if i want to maximize my damage i have to go for JOSD-s:),

    and are those formulas correct:
    new attack lvl = previous attack lvl + 0,5*0,4*previous def lvl
    new def lvl = 0,6*previous def lvl

    ?
  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited April 2012
    So how is this skill actually working :)?

    like if u switch blessing after using skill does it change buff calculations or smthing.?

    does transferred debuff stacks with other def lvl reducing debuffs?

    also is u transfer debuff, does it transfers ur def lvl reduce or reduces opponents def lvls by 40%?


    http://pwi-forum.perfectworld.com/showthread.php?t=1333311

    Necro... by the way. ;)