Weird sin skill question..
Sir_Puma - Raging Tide
Posts: 780 Arc User
I made a sin lately and leveling it slowly .. Well did mostly during 2x but most quest done up to his lvl (55) except a few I have late cause of teh tidebron chain. Pretty much decided to go sage as most of the skills fit my playstyle better but I have a question on a perticular one..
Sage Chill of the Deep.
Drops atk speed by 100% ??
Does that mean that whatever aps I get on him he's gonna drop to 0.00 and just not hit (normal atks) and only skills will get the 35 atk lvls ?
Kinda confuses me..
Sage Chill of the Deep.
Drops atk speed by 100% ??
Does that mean that whatever aps I get on him he's gonna drop to 0.00 and just not hit (normal atks) and only skills will get the 35 atk lvls ?
Kinda confuses me..
Proud supporter of the new expansion. Sure it has it's share of bugs, like any games. But for a pure farmer/grinder, that's a whole lot of new mobs to go beat up b:chuckle
Post edited by Sir_Puma - Raging Tide on
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Comments
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It actually just halves your attack speed.
5 aps -> 2.5 aps
1 aps -> 0.5 aps
etc.[SIGPIC][/SIGPIC]0 -
Any % buff/debuff that says applies to the attack speed actually apply in reverse to interval between attacks. 25% attack speed increase is actually 25% decrease in interval, 100% decrease in attack speed is 100% increase to interval (double the time between each attack) and etc.0
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i actualy got sage chill of deep
with my base aps 2,86 it lowers my attack to 1,43. when i use wind shield then i got 1,54. basicly u use chill to increase the dmg from aoes and other skills. I think there were a lot of posts in this forums that explains this.0 -
Divine_Death already mentioned it, but even though the game shows us aps (attacks/sec) in the character screen it actually uses the inverse for all the game calculations of seconds/attack.
For instance daggers base attack rate shows 1.25 aps but what the game is really using is .8 sec/attack. The inverse of 1/.8=1.25 is the aps.
Say you have 3.33 aps and you use chill, what you really have is .3 sec/attack and the 100% "aps decrease" is actually a 100% increase of that rate, so .3 sec/attack becomes .6 sec/attack or 1.67 aps.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0
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