Pet hyper stones?
LilithPaige - Dreamweaver
Posts: 127 Arc User
Some way to help level your pets faster, even a cash shop item would be such a huge help. I got a Herc around lvl 60 and a Nix at 95. Lvling the herc was bad enough, the Nix is darn near impossable, no Cube of fate room 4, yes there are lvl 100 staunch worms e.t.c but it is still taking me a week and I have only got her to 60 so far... I would be willing to pay a few gold to level her much faster
Post edited by LilithPaige - Dreamweaver on
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yesss especialy for lvl 100+ pets lvling them is bullcrap QQ[SIGPIC][/SIGPIC]
when life gives you lemons
put them in a sack and beat your wife
with them b:victory0 -
Even some way of paying extra sof / Nix so that your ledgendary pet is the same level as you when u create it... anything to stop you having to lvl a Nix from 1 to 95...0
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I wish that there was a way to level up your pets faster, and not having to grind mindlessly for hours. My herc is at level 55 for two reasons, a) whenever I go to cube its full/one veno AoE grinding on mobs and b) I honestly dread levelling him up. Last time I actually took time to level my pets was a few days or so ago, that was for my nix. Took a good few hours to get her from 73-75.
I'd like to see something like this implemented ingame, although I'm sure other venos who took the time to level up their pets by grinding/worms/cube will be very angry and unhappy. I would be too
If it was implemented ingame, then I'd rather not have it as a cash shop option, but rather a reward from quests? Maybe a medium % chance to get one of these 'hypers' after completing WQ or justice quest (can't remember what they're called at the moment, I'll check when I log on).
Though I'm pretty sure PWI either won't implement it, or make it only avaliable in the cash shop. After all, why give players a chance to get any 'luxury' item, such as teles, when they can just as easily stick it in the CS and make money?
~Ved[SIGPIC][/SIGPIC]
| Signature made by Fishy!~ | Semiretired |0 -
currently presuming your pet has max loyalty currently attacking mobs its level or above will gain it 15xp per mob - no matter the level of the pet. attacking staunch worms or cube mice (or snowmen) will always give 15xp
The required XP per level is shown in the picture in this link (image found here)
using these figures to level a pet from level 1 to level 105 is 63,258,725 xp (thats right 63 and 1/4 million). That is 4,217,249 (rounded up - last mob is 1/3rd of a mob) mobs at or above the pet's level to get max xp per kill or a long long time in the cube or on staunch worms. The problem is most of this total needs to be done between level 100 and 105 (1 > 100 is 158,725 XP)
what I am proposing is as follows:
Up to pet level 99
Each mob (at the pet's current level or above) killed will continue to give 15xp to pet
(Even at level 99 that is only 260 mobs to get your pet to 100. I don't believe that is an unreasonable amount of mobs it just feels a lot when you are killing them. Unfortunately to then get your pet from 100 to 101 you need to kill around 6,667 mobs to reach your pet XP target and it only gets worse from there - to get pet from 104 to 105 is 3,333,334 mobs. yes you may have just messed your pants)
at lvl 100
XP Earned per kill of a mob lvl 100+ (or mice/staunch) changes to 100XP (1,000 mob kills)
at lvl 101
XP Earned per kill of a mob lvl 101+ (or mice/staunch) changes to 250XP (2,000 mob kills)
at lvl 102
XP Earned per kill of a mob lvl 102+ (or mice/staunch) changes to 500XP (5,000 mob kills)
at lvl 103
XP Earned per kill of a mob lvl 103+ (or mice/staunch) changes to 1,000XP (10,000 mob kills)
at lvl 104
XP Earned per kill of a mob lvl 104+ (or mice/staunch) changes to 2,500XP (20,000 mob kills)
The exact xp gained could be tweaked but I think this gives a much more manageable (and fair system) for those nearing endgame. Given the upcoming mystic class does not have to worry about levelling their summons (it levels with them / their skills ) it would seem to be unrealistic to expect the other similar class (veno) to kill 3million plus mobs to get their pet to the point it is almost comparable to the summon when the mystic gets it as soon as they themselves hit 104 - thats a big big advantage to mystic right there. Sorry didnt mean to turn into an anti mystic rant. But I hope you see my point. Thanks for reading if you made it this far.0
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