Pvp Points. Please Read And Give Feedback

Arceon_Rage - Lost City
Posts: 13 Arc User
THANKS FOR THE FEEDBACK. I will think up a better plan for PVP point. but do u think the concept is cool. for no farming maybe for a certain time of day. like 12:00 am to 1:00am or something and yeah the no restrictions on gear was a sucky plan. im still progressing.
Accumulated points from PVP battles. more points for kills on your own level. and a lot more for higher lvl kills. you must be in lvl 3 faction that has purchased the Badge for the PVP point gaining ability. Points are doubled during faction Territory war. The point accumulated can then be used to purchase Legionary armor/weapon sets that are for each specific class not race. Blade master, Venomancer, Cleric, So on ect.
the have four enhancement slots so that u can add any type of attribute of your choosing, sacrifice, bleed, stun, has a chance to decrease physical defense of foe hp, mp, dex, str, mag, vit, increase, ect. it is better if you make it less easier bay having players look for specific items for each a tribute. and 3 to 4 charm slots.
this way we can yous factions for more than war. and a better reason to PVP and
if possible equips lvl with you. aswell if its possible to do it threw duals or a tournament. solo and teams
Post edited by Arceon_Rage - Lost City on
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i like it I have played mmos that have something like that. i vote they should do it. we need a pvp purpose.0
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No.
1.I would get 2 computers and farm kills off one of them for the points
2.No requirement for the gear?We would see people restat their points into only one attribute.(E.g. Cleric at 100 with those gear would just restat Str into Mag)
3.Adding attributes and up to 4??!!Adding effects such as Toughen,Soul Infect etc. would make those expensive end game gear less cost-effective
4.Equipment leveling with you?Why would we need that?I don't see any pros in this0 -
KageYingZi - Heavens Tear wrote: »2.No requirement for the gear?We would see people restat their points into only one attribute.(E.g. Cleric at 100 with those gear would just restat Str into Mag) Agree
I think the points gained should also count other people pvp points :
1. The first points can be gained by killing anyone, people with 0 points count.
2. After gaining like example 5 points, you can only gain points from other players that have 5 or more points.
3. And so on like after 30 points only gain from those with 30 or more points, the pvp points of the losing player decide how many points gained.
Bellow 30 points : 1 kill = 1 points
Above 30 points : 1 kill = 2 points
Also to prevent kill spam, the winning player won't get points from killing same person if 30 minute haven't pass since the first kill.
Maybe these will make it more fun or make it annoying but . .
Let's say after reaching 30 points, when killed you will lost a points.
Before reaching 30 points, if you killed by other player you won't lost any points. b:chuckle
So . . Above 30 points : killed = lost 2 points
(lost 1 points if killed by same people and 30 minute haven't pass since the first time killed)[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
So you want to reward PKers with armor that has no str/dex/mag requirements, 3-4 sockets and can have whatever attributes you want?
That's insane.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
Olbaze - Sanctuary wrote: »So you want to reward PKers with armor that has no str/dex/mag requirements, 3-4 sockets and can have whatever attributes you want?
That's insane.
^ This.
It just creates a game where people are kill farmed. Also to make it worse, in TW everyone is solely concerned with their kill count & not helping the group. For instance BMs primarily run in & stun large groups (and die shortly after), Venos are supposed to focus alot on debuffing. None of those players will want to do their job, only concerned about chasing down their next kills. It creates a horrible, non-cooperative environment.
No. Just No.0 -
Darksylph - Heavens Tear wrote: »^ This.
It just creates a game where people are kill farmed. Also to make it worse, in TW everyone is solely concerned with their kill count & not helping the group. For instance BMs primarily run in & stun large groups (and die shortly after), Venos are supposed to focus alot on debuffing. None of those players will want to do their job, only concerned about chasing down their next kills. It creates a horrible, non-cooperative environment.
No. Just No.
^ and this.0 -
call your faction
everyone to unequipt armors
disable faction protect
drop aoe
next factionmember
repeat every 30minutes
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!i am waiting for you my little flagcarriers b:kiss0
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