Territory War Modification.
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ethanvivo
Posts: 3 Arc User
Greeting Developers and Players,
I wish to present to you all an idea I believe would make Territory War more exciting and unpredictable than ever before! The goal for this concept is to allow more factions to compete in wars, be it versus players or monsters!
The concept is as follow:
A faction can control a limit of 15 Territory War Region.
After the limit of 15 Territory War Region is reached, that faction can continue to attack other faction and if win will attain a reward (ex. Double Value, etc.) for that particular fight.
If the faction with 15 regions controlled wins a new region, they lose a random (or specific {ex. oldest controlled region}) region to monsters and it becomes neutral.
Remove the need of having regions controlled next to each other.
Add a bonus if a faction has control of a City-Estate (ex. x1.2 value gain across all region controlled per City-Estate).
Reason:
1) Factions Involvement.
a) Imposing a limit of 15 Region means at the very least 3 factions will have dominion over the world as oppose to a single faction controlling 90-100% of it.
b) Because City-Estate bonuses are rewarding; the top factions will be in constant competition for them. (or a dominant Faction will control all of them.)
2) Return of Neutral Region.
a) There has been a demand for neutral regions for a long time, and this may be a solution to bring back neutral regions.
b) May be possible to explore this concept even further by having monsters attack randomly a region in the map.
3) Fun and Popularity.
a) Greater amount of factions involved in Territory War means more players competing to win, and as a result more players working on improving themselves in order to defend their regions.
b) The higher the amount of factions feel confident enough to compete in Territory War the more popular it will become!
Thank you all for reading this concept and please by all means voice your opinion and/or improvements. If you have any questions, feel free to contact me in-game or in the forums.
I wish to present to you all an idea I believe would make Territory War more exciting and unpredictable than ever before! The goal for this concept is to allow more factions to compete in wars, be it versus players or monsters!
The concept is as follow:
A faction can control a limit of 15 Territory War Region.
After the limit of 15 Territory War Region is reached, that faction can continue to attack other faction and if win will attain a reward (ex. Double Value, etc.) for that particular fight.
If the faction with 15 regions controlled wins a new region, they lose a random (or specific {ex. oldest controlled region}) region to monsters and it becomes neutral.
Remove the need of having regions controlled next to each other.
Add a bonus if a faction has control of a City-Estate (ex. x1.2 value gain across all region controlled per City-Estate).
Reason:
1) Factions Involvement.
a) Imposing a limit of 15 Region means at the very least 3 factions will have dominion over the world as oppose to a single faction controlling 90-100% of it.
b) Because City-Estate bonuses are rewarding; the top factions will be in constant competition for them. (or a dominant Faction will control all of them.)
2) Return of Neutral Region.
a) There has been a demand for neutral regions for a long time, and this may be a solution to bring back neutral regions.
b) May be possible to explore this concept even further by having monsters attack randomly a region in the map.
3) Fun and Popularity.
a) Greater amount of factions involved in Territory War means more players competing to win, and as a result more players working on improving themselves in order to defend their regions.
b) The higher the amount of factions feel confident enough to compete in Territory War the more popular it will become!
Thank you all for reading this concept and please by all means voice your opinion and/or improvements. If you have any questions, feel free to contact me in-game or in the forums.
Post edited by ethanvivo on
0
Comments
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i posted this not to long ago:
the way it is now the territory limit for 99.9% of the factions out there right now is effectively ZERO.
once u get 5 lands u cant attack any more. but at any time a faction may drop any # of lands at which point they become neutral, thus allowing factions ot pick and choose strategically which lands they want to control. As well as drop and land and fight the monsters for it for fun.
doesn't have to be 5 land limit but somewhere the range of 5-10
Benefits
1.HUGE increase in map diversity. many more players will be able to use the free town portal tele. the apoc lvl 90 items and every other nice tyhing that comes withy owning land
2. factions will be able to fight neutral lands and lands control but other factions who are not obsessively godlike. for fun benifits and just more experience playing town war
3:Alot more players will be actively participating in Tw and haveing a good time
4: for devs:
since alot more people well be playing town war alot more people will be buying charms and botique stuff to defend thier lands.
there are what 3 faction who control land on my server?
thats 200 x3 players.. 600 likely spending $ on Tw.
what happen to your profits when there are many more factions spending $ on tw...
negative: 200-400 poeple lose some land...
not a hard choice hereKilling level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.0 -
Not bad ideas. As long as TW does not give coins again, these would work.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
Zoe - Heavens Tear wrote: »Not bad ideas. As long as TW does not give coins again, these would work.
Not really... nobody cares about TW anymore.
3 wars this weekend total on LC. It doesn't matter to anyone anymore.I post in forums. This one and others. That's why I post.0 -
Michael_dark - Lost City wrote: »Not really... nobody cares about TW anymore.
3 wars this weekend total on LC. It doesn't matter to anyone anymore.
yeah becuase there is no point wasteng $ fighting for 5 min of getting ur *** handed to you.
thats why they need to fix thisKilling level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.0 -
Michael_dark - Lost City wrote: »Not really... nobody cares about TW anymore.
3 wars this weekend total on LC. It doesn't matter to anyone anymore.
Well then we know who was in TW for the money. Nearly everyone.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
They should just do away with the map entirely... Just have a WIN/LOSS graph. Thats all the map is worth now anyway...keeping up with who is winning and who is loseing.0
-
Furries - Dreamweaver wrote: »i posted this not to long ago:
the way it is now the territory limit for 99.9% of the factions out there right now is effectively ZERO.
once u get 5 lands u cant attack any more. but at any time a faction may drop any # of lands at which point they become neutral, thus allowing factions ot pick and choose strategically which lands they want to control. As well as drop and land and fight the monsters for it for fun.
doesn't have to be 5 land limit but somewhere the range of 5-10
Benefits
1.HUGE increase in map diversity. many more players will be able to use the free town portal tele. the apoc lvl 90 items and every other nice tyhing that comes withy owning land
2. factions will be able to fight neutral lands and lands control but other factions who are not obsessively godlike. for fun benifits and just more experience playing town war
3:Alot more players will be actively participating in Tw and haveing a good time
4: for devs:
since alot more people well be playing town war alot more people will be buying charms and botique stuff to defend thier lands.
there are what 3 faction who control land on my server?
thats 200 x3 players.. 600 likely spending $ on Tw.
what happen to your profits when there are many more factions spending $ on tw...
negative: 200-400 poeple lose some land...
not a hard choice here
Great idea!!!, I'd love TW this way!, and I think everyone wouldlove it, I wonder why devs didn't do this yet.[SIGPIC][/SIGPIC]
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Michael_dark - Lost City wrote: »Not really... nobody cares about TW anymore.
3 wars this weekend total on LC. It doesn't matter to anyone anymore.
^ This...although other servers have much more then LC...but tbh we both know that LC was all about TW and well....ZzzzzzzzzZoe - Heavens Tear wrote: »Well then we know who was in TW for the money. Nearly everyone.
It is not 100% a $$ thing...Owning land had (and does have some tele/pk pots still but...) perks but that is not out of the norm for MUCH of the things in-game (and even in rl). TW even for the lower level guilds has ceased when there once was at least 6 wars a weekend. LC LIVED for TW, yes for the high levels, but also for many of the lower levels.
You work hard gear up etc...hell, even being high level has its perks against lower levels.
There just seems no point...You win = you get a prize, you lose you get nothing...there are MORE then a few factions on LC (for example) that very much could TW even the top land holding guilds...
Think about it...IF it was 100% about the $$, then NO factions would be TW'ing...there are still a rare few but these are the factions that like TW, always have and always will...
TBH, I think these changes has hit LC the hardest imo.[SIGPIC][/SIGPIC]
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