Sage/Demon spark question
Skilledcuer - Heavens Tear
Posts: 35 Arc User
On ecatomb it says, and all my friends who use sage spark get reduced 25% damage, or demon spark 25% increased speed. How come my spark wont give me the 25% damage reduction (yea im sage :P)
Post edited by Skilledcuer - Heavens Tear on
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I think that's only for bms when they demon or sage spark. For venomancers it's different.
Sage venos get 900% increase in magic and 500% in weapon attack for 15 seconds
Demon venos get 700% increase in magic and 650% in weapon attack for 15 seconds[SIGPIC][/SIGPIC]
Thank you so much ForsakenX for the sig b:cute0 -
yea i just realized after relooking at each class, the sparks are different >.> nvm0
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Lythianaa - Dreamweaver wrote: »Sage venos get 900% increase in magic and 500% in weapon attack for 15 seconds
Demon venos get 700% increase in magic and 650% in weapon attack for 15 seconds
Melee classes (and archers) get sparks which increase physical damage, and reduce damage taken or speed up physical attacks.
Casting classes get sparks which increase magical damage, and reduce damage taken or speed up casting.
Venos get sparks which increase magical and physical damage. The price they pay for this is their sparks don't reduce damage taken, nor do they speed up attacks/casting.
On top of that, fox form's only mode of doing damage is melee. Fox skills are melee. They even have a melee mastery skill. Clearly venos are intended to melee. So why exclude them from Bloodpaint? I mean I can understand excluding archers with a "you should be using a bow!" argument (not that I agree with it entirely, but I understand it). But a "you should be casting!" argument doesn't work on venos.0 -
Lythianaa - Dreamweaver wrote: »I think that's only for bms when they demon or sage spark. For venomancers it's different.
Sage venos get 900% increase in magic and 500% in weapon attack for 15 seconds
Demon venos get 700% increase in magic and 650% in weapon attack for 15 secondsSolandri - Heavens Tear wrote: »While we're on the topic, it baffles me why venos were left off the list of classes which get the Bloodpaint buff.
Melee classes (and archers) get sparks which increase physical damage, and reduce damage taken or speed up physical attacks.
Casting classes get sparks which increase magical damage, and reduce damage taken or speed up casting.
Venos get sparks which increase magical and physical damage. The price they pay for this is their sparks don't reduce damage taken, nor do they speed up attacks/casting.
On top of that, fox form's only mode of doing damage is melee. Fox skills are melee. They even have a melee mastery skill. Clearly venos are intended to melee. So why exclude them from Bloodpaint? I mean I can understand excluding archers with a "you should be using a bow!" argument (not that I agree with it entirely, but I understand it). But a "you should be casting!" argument doesn't work on venos.
Well from my pov, most venos are casters, from wat i see atleast, i know some ppl who are HA users and only use melees so yea i think bloodpain shud atleast work with fox form since it uses melee. i dont think casters shud have the ability,0 -
Bloodpaint being restricted is very inconsistent with the rest of the game (like so many other things about the tideborn classes).
Barbs can buff the physical attack of wizards. Clerics can even buff the magical attack of BMs. Those are possible but sins can't give bloodpaint to clerics, archers, venos, psychics, or wizards. I don't see the intention behind that when all other squad buffs are unrestricted.[SIGPIC][/SIGPIC]
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Sigh its very simple. When you attack as an assassin , blademaster or barb. Your wasting your physical energy so you have a savagely attack and take the energy from bloodpaint which is for pure melee aka your smashing your opponent with your dam weapon and painting their blood on you to get energy!.
Venos have their minions! Plus how are you going to bloodpaint a veno when idk half the time they use magic or let their pet smash it for them. I cant imagine how unstoppable you guys will be with a bloodpaint and bramble rage together.
Should the bloodpaint go on your pet also.... Herc/nix if it does physical dmg becomes Super ultra tank!.
Better yet why are you complaining about bloodpaint!. Tideborn we are selfish class look at our counterpart psychic. They keep all their buff to themself all the dam time. Even when they give it to us we are like what the hell man we hate it.
I vote that bloodpaint should be only for sins !! But than i would lose alot of cool parties so oh well! For the melee class power!.0 -
SilentGodai - Lost City wrote: »Better yet why are you complaining about bloodpaint!. Tideborn we are selfish class look at our counterpart psychic. They keep all their buff to themself all the dam time. Even when they give it to us we are like what the hell man we hate it.
b:chuckleb:chuckle
so true:pmain: psy94
how about having fun instead of expecting the worse?b:thanks0 -
SilentGodai - Lost City wrote: »Better yet why are you complaining about bloodpaint!. Tideborn we are selfish class look at our counterpart psychic. They keep all their buff to themself all the dam time. Even when they give it to us we are like what the hell man we hate it.
SoV returns damage equal to 8% of the Psychic's Soulforce, at the cost of 0.4% of the same Soulforce, right? Well, what's a Psy's soulforce at, say, Lv80? 10k? Maybe? Let's assume it's 10k.
10000 * 0.004 = 40. So you lose 40 MP every time you take damage. Incidentally, you reflect 800 damage in this scenario.
According to pwcalc.ru, a Lv80 Barb with 5 magic and absolutely no MP-boosting gear has 1141 MP. A BM has 1467. A Sin has 1793. And of course, the casters have much higher.
So if that particular Psychic buffs that particular Barb, all his MP will be drained in 28 hits. Let's assume he also spams Flesh Ream (for 43.2 MP/cast). How long would that take? A minute? Two?
Yeah I can see why people would complain about that, but hey... we have ways to recover MP. Focus Powders and Jade Powders are your friends. Even in combat, a Focus Powder restores 12.5 MP/second, which nearly negates the cost of SoV every three seconds. Every 2 minutes thereafter, you can use a Jade Powder and completely refill your MP. And if all else fails, pop an MP food every few minutes - to me, that'd be worth it to be a more effective tank (and if you QQ about popping a single event food every few minutes, I'm sure there are a few angry clerics who'd like a word with you).
And let's not forget that Sage SoV does not penalize your MP at all. And if your cleric is lucky enough to have Demon IH, you'll recover 300 MP every time it's cast on you. Either of these skills would completely eliminate the problem and thus your need to QQ about it.SilentGodai - Lost City wrote: »I vote that bloodpaint should be only for sins !! But than i would lose alot of cool parties so oh well! For the melee class power!.[SIGPIC][/SIGPIC]
Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]
Other Active Characters:
LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).0 -
Miugre - Heavens Tear wrote: »See, I don't get all this QQ about Soul of Vengence (the following rant is not directed at you, Godai, just in general).
SoV returns damage equal to 8% of the Psychic's Soulforce, at the cost of 0.4% of the same Soulforce, right? Well, what's a Psy's soulforce at, say, Lv80? 10k? Maybe? Let's assume it's 10k.
10000 * 0.004 = 40. So you lose 40 MP every time you take damage. Incidentally, you reflect 800 damage in this scenario.
According to pwcalc.ru, a Lv80 Barb with 5 magic and absolutely no MP-boosting gear has 1141 MP. A BM has 1467. A Sin has 1793. And of course, the casters have much higher.
So if that particular Psychic buffs that particular Barb, all his MP will be drained in 28 hits. Let's assume he also spams Flesh Ream (for 43.2 MP/cast). How long would that take? A minute? Two?
Yeah I can see why people would complain about that, but hey... we have ways to recover MP. Focus Powders and Jade Powders are your friends. Even in combat, a Focus Powder restores 12.5 MP/second, which nearly negates the cost of SoV every three seconds. Every 2 minutes thereafter, you can use a Jade Powder and completely refill your MP. And if all else fails, pop an MP food every few minutes - to me, that'd be worth it to be a more effective tank (and if you QQ about popping a single event food every few minutes, I'm sure there are a few angry clerics who'd like a word with you).
And let's not forget that Sage SoV does not penalize your MP at all. And if your cleric is lucky enough to have Demon IH, you'll recover 300 MP every time it's cast on you. Either of these skills would completely eliminate the problem and thus your need to QQ about it.
SoV isn't exactly the buff of the year in instances like Delta and FC where you are constantly getting pummeled. When I'm spamming AoE's like no tomorrow and mobs are constantly hitting me, 40MP per hit goes well over my mana limit. I use 2 AoEs and next thing I know, I'm already out of mana and have to pop in mp food again and again.
It's not a problem in more calm instances and I love the buff on boss runs but Psys need to ask if the person wants the buff before mindlessly buffing them.0 -
Aye, that's true. But you realize that most Psys don't even bother for fear of being buried under a mountain of QQ.
So in short: Psys need to ask, but (some) tanks need to stop being closed-minded idiots. XD[SIGPIC][/SIGPIC]
Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]
Other Active Characters:
LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).0 -
back on subject yea it seems really not fair that only venos spark is different. why the hell do we have mag and att increase. id really rather have the reduce dmg taken or att speed up...0
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EverDoom - Harshlands wrote: »back on subject yea it seems really not fair that only venos spark is different. why the hell do we have mag and att increase. id really rather have the reduce dmg taken or att speed up...
Human and fox trees that,unlike the skills of clerics and archers, rely on physical AND mag attack stats depending on the tree means if veno sparks didn't cover both, those who play their venos to the fullest and utilize both forms would be getting screwed in one category or the other.0 -
EverDoom - Harshlands wrote: »back on subject yea it seems really not fair that only venos spark is different. why the hell do we have mag and att increase. id really rather have the reduce dmg taken or att speed up...
Because, unlike a lot of venos, some of us actually...GASP! Use fox form for things other than purge/amplify! I know it's a hard concept for certain people to wrap their heads around, but it's true.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
They could have easily added the channel/attack speed buffs and damage reduction to our sparks, and reduced the physical and magic buffs to 500%, like all other triple sparks. But, I'm quite happy with my 700% magic attack increase, and my 650% weapon attack increase.0
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at what level can you choose to become sage/demon?
is there a quest for it?
sorry for the troubles I'm kind of new ._.0 -
UmbraAngel - Archosaur wrote: »at what level can you choose to become sage/demon?
is there a quest for it?
sorry for the troubles I'm kind of new ._.
Before SweeteBot
So, you can choose it since level 89.
To see Cleric's guide you must look at Cleric's sub forum.
Here:
http://pwi-forum.perfectworld.com/forumdisplay.php?f=90
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