Why are people flaming others about light armor like its a curse?

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Comments

  • Isala - Sanctuary
    Isala - Sanctuary Posts: 1,607 Arc User
    edited April 2010
    Crits are unreliable. If you looked at the builds you can see in ALL of them that the magic attack is better then yours. The full magic is 50% greater....every time used. And you still have a 15% crit rate. So if you do crit you will crit for 100% more damage then your current crits...i think that's something...or maybe its just me.

    I agree with this. While, yes, crit is nice, and can change your DPS immensely, gimping your magic just to have crit seems rather pointless. I know someone who tried this... It wasn't pretty. He had crit... But he hit for **** because he almost NEVER crit. Some horrible luck on his part or something, I'm not really sure. Even Assassins and Archers can't JUST rely on crit, and their builds are crit oriented to begin with. Trying to turn a caster into a crit machine? It kinda doesn't work.
  • AdvanceZero - Heavens Tear
    AdvanceZero - Heavens Tear Posts: 1,413 Arc User
    edited April 2010
    The more i think about the more i realize how faulty his crit logic is.

    1/4 attacks maybe a crit.

    in two attacks with full magic...there's his crit damage....2 more...another one of his crit damages. So for 4 attacks you already have out damaged his crit build easily. And this doesn't even get into the fact that you still have a descent crit rate for a caster (15%) And if one of your attacks happens to crit you've now completely blown away his DPS not to mention his DPH.

    I get a headache thinking through this poor logic.
    Retired

    [SIGPIC][/SIGPIC]
  • axt57
    axt57 Posts: 0 Arc User
    edited April 2010
    The damage is only low because of the low refined weapon - its +3.

    Besides you're using my build like its set in stone. I have said previously that 26% crit is low, and can be worked on. Would you be saying the same thing if the crit was over 36%?

    One thing you're failing to notice is that the crit is actually 30%, because demon wood and leaf dance add 4% more crit - so its closer to 1/3 attacks land as crits. Check my pic of my crits I posted earlier - its like that all the time.

    7 to 8 crits in a row is not unusual.
    [SIGPIC][/SIGPIC]
  • axt57
    axt57 Posts: 0 Arc User
    edited April 2010
    Your build, as Lily pointed out, is horrible. Your gears are confusing... you have +8 warsong belt and +8 event cape, but your neon purgatory is only +3. The money or coin you wasted getting them to +8 would have been better spent on getting your weapon +10. That would do far more than the small hp bonus you would get from cape or the extra pdef you would get from the belt to raise your matk from 6k to 9k.

    You pick the TT99 neck, for what +1% crit? It's a horrible necklace... even the Swindlers or CV neck would give you +5% hp, which far outweighs an extra +1 crit. Sorry that's fail.

    You mention you're getting ready to Nirvana, yet the only piece of gear that you can recast is your NP. Unless you're gonna spend 200m coin to buy raptures, nobody is going to help you farm your gears.

    The aqua helm is just lols... You have event boots, event cape, event tome event belt, 5 vit stones, yet you wear the aqua helm. Championship scroll is so much better... You have some good gears on your fake build, but you speak of PvP yet your build is horrible for TW and PvP.

    Just looking at your build and what you've choose to refine shows that you pretty much don't have a clue. My first Heavy build I made for you is far superior to your build and is in the same ballpark price wise. It's obvious you have no clue what actually works in PvP and what doesn't... your comments whining about losing 6+ crit for a reliable 50% damage increase is more proof than I need.

    No wonder you're posting anonymously. b:chuckle

    As I said earlier there are very good reasons for each of my gears.

    You seriously think I'm going to turn my NP into nirvana? Well I guess someone like you might - not me. There are more efficient ways to get a nirvana weapon, and for a smaller cost. Its refined to +3 because I'm a veno and with my high DPS easily steal agro from my herc.

    Also, I said thats close to my build - not exact.

    If I posted my exact build you'd just call it "imaginary".
    [SIGPIC][/SIGPIC]
  • AdvanceZero - Heavens Tear
    AdvanceZero - Heavens Tear Posts: 1,413 Arc User
    edited April 2010
    axt57 wrote: »
    The damage is only low because of the low refined weapon - its +3.

    Irrelevant. The weapon is exactly the same as in your build. Comment has no relevance. You plus yours more and I'll do the same...and the AA will gain better bonus to magic attack due to the damage formula.
    Besides you're using my build like its set in stone. I have said previously that 26% crit is low, and can be worked on. Would you be saying the same thing if the crit was over 36%?

    No I'm comparing your build to a AA build only changed a few items and of course the armor. Which isn't set in stone either. You improve yours. I'll improve that one. So once again...no relevance.
    One thing you're failing to notice is that the crit is actually 30%, because demon wood and leaf dance add 4% more crit - so its closer to 1/3 attacks land as crits. Check my pic of my crits I posted earlier - its like that all the time. 7 to 8 crits in a row is not unusual.

    Well then what prevents me from adding 4% more crit to that build. Remember. Everything you do the AA will do too. So 19% crit compared to 30%. Still a 11 % difference.

    Still out damaging you per hit...still doing more damage per second.

    You can't keep improving your build and adding other factors in without considering the fact that hey, why wouldn't the other build do the same thing....its illogical.
    Retired

    [SIGPIC][/SIGPIC]
  • Maragon - Dreamweaver
    Maragon - Dreamweaver Posts: 645 Arc User
    edited April 2010
    direct damage comparison for averaged lvl player with average gear between AA and LA. (As opposed to the builds the average casual player would only have on a private server)

    http://pwi-forum.perfectworld.com/showpost.php?p=7702802&postcount=15

    I know its not a veno build which is where the thread has drifted but you get the idea.
    [SIGPIC][/SIGPIC]
  • axt57
    axt57 Posts: 0 Arc User
    edited April 2010
    No I'm comparing your build to a AA build only changed a few items and of course the armor. Which isn't set in stone either. You improve yours. I'll improve that one. So once again...no relevance.

    Well then what prevents me from adding 4% more crit to that build. Remember. Everything you do the AA will do too. So 19% crit compared to 30%. Still a 11 % difference.

    Still out damaging you per hit...still doing more damage per second.

    You can't keep improving your build and adding other factors in without considering the fact that hey, why wouldn't the other build do the same thing....its illogical.

    The LA build gains more dex endgame. You won't be able to keep up with the crit increases as AA. Good example is nirvana armour, which can give 10 dex a piece.

    Would you rather have 20 more magic or 1% more crit?
    [SIGPIC][/SIGPIC]
  • Maragon - Dreamweaver
    Maragon - Dreamweaver Posts: 645 Arc User
    edited April 2010
    axt57 wrote: »
    The LA build gains more dex endgame. You won't be able to keep up with the crit increases as AA. Good example is nirvana armour, which can give 10 dex a piece.

    Would you rather have 20 more magic or 1% more crit?

    20 magicb:surrender
    [SIGPIC][/SIGPIC]
  • axt57
    axt57 Posts: 0 Arc User
    edited April 2010
    20 magicb:surrender

    Yeah, you're a cleric. Heals don't crit. Overall the 20 magic would benefit you far more.

    As a LA veno, if that 1% crit allows to me to reach 37%+ crit, then I'll take it over the 20 magic anyday.
    [SIGPIC][/SIGPIC]
  • EthikaII - Heavens Tear
    EthikaII - Heavens Tear Posts: 664 Arc User
    edited April 2010
    Crit rate may be fixed to +1%/20 Dex, but "pure" arcane classes (wizard/cleric/psy) get so little benefit to accuracy & evasion per dex that dex is basically worthless there. Accuracy especially, since... y'know, magic doesn't miss. Your logic is sound, but in practice the point is invalid. Venos, being the caster/melee hybrid, do get better effect from dex, and LA isn't such a waste there. Wizards... eh, my personal opinion is that HA/AA is better than doing LA, but that's just me, not backing it with any particular stats or figures.

    b:surrender Ehm Why do ppl keep saying this? cuase i believe i have seen my cleric and veno miss some.I don't get it b:sad
    Retired Sage.
    Moving to alts till they fix GBA boss ;(
  • AdvanceZero - Heavens Tear
    AdvanceZero - Heavens Tear Posts: 1,413 Arc User
    edited April 2010
    axt57 wrote: »
    The LA build gains more dex endgame. You won't be able to keep up with the crit increases as AA. Good example is nirvana armour, which can give 10 dex a piece.

    Would you rather have 20 more magic or 1% more crit?

    More magic for more powerful attacks. Gaining even more DPS;DPH then your crit build. As was proven already with the builds.

    What you fail to realize. Is even in your last quote when you said you would be getting 1/3 crits per attack....the AA was now getting 1/5 crits. Still getting a crit equivalent every two attacks(static no chances or buts about it). Out of 5 attacks The AA gets 1 crit that's is 100% more powerful then your one crits in the same amount of attacks on top of the fact that every attack is dealing 50% more damage (every two a crit basically) And it only gets better as more attacks are made.

    If we move to 6 attacks you now have 2 crits, (800)

    AA has 1 crit(100% more damage then your normal crit) has 5 regular attacks all dealing 50% more damage then your attacks = crit wise an additional 2 crits (compared to your crit damage) to the one already landed (which as stated is already 100% stronger then your crit guaranteed = 3 crits of yours + 100% extra damage) with 1 attack left over dealing 50% more damage then your regular attack. (1050)

    Um..which is like...(now i have a headache) 250% more damage dealt by the arcane user...

    sorry if i messed up what I wrote. I am at work...had to rush end of post..please correct anything I did wrong..or I will correct later when I have time to read it again.
    Retired

    [SIGPIC][/SIGPIC]
  • Singsung - Sanctuary
    Singsung - Sanctuary Posts: 121 Arc User
    edited April 2010
    b:surrender Ehm Why do ppl keep saying this? cuase i believe i have seen my cleric and veno miss some.I don't get it b:sad

    You were high when you were on your veno and your cleric.
  • AdvanceZero - Heavens Tear
    AdvanceZero - Heavens Tear Posts: 1,413 Arc User
    edited April 2010
    You were high when you were on your veno and your cleric.

    b:chuckleb:chuckleb:victory
    Retired

    [SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2010
    axt57 wrote: »
    As I said earlier there are very good reasons for each of my gears.

    You seriously think I'm going to turn my NP into nirvana? Well I guess someone like you might - not me. There are more efficient ways to get a nirvana weapon, and for a smaller cost. Its refined to +3 because I'm a veno and with my high DPS easily steal agro from my herc.

    You have one piece of TT99... If you were to have two you would have -chan, but you don't have two pieces, only one. The TT99 necklace you picked without another piece is pointless. You would have been better going with a sky demon's pearl and the Warsong Elemental belt.

    And, you +8 an event cape and your Warsong belt, while giving you a bit more HP and a bit more pdef, you've wasted orbs and gimped your magic attack for crit.

    Crits seem to mean everything to you, however your explanation of having a low magic attack to avoid stealing aggro is just plain stupid. If you crit 8 or 9 times in a row you're going to steal aggro from your pet. Hurr de durrr...

    And finally, you talk about PvP, ok Crits are just freaking amazing for you killing... but with gimped magic attack? Investing the +8 into both your cape and WS belt would have gotten you at least +9 and made your 'crit' damage even higher.

    Your logic fails, you completely contradict yourself... I no longer believe a word you have to say.
    I post in forums. This one and others. That's why I post.
  • axt57
    axt57 Posts: 0 Arc User
    edited April 2010
    You have one piece of TT99... If you were to have two you would have -chan, but you don't have two pieces, only one. The TT99 necklace you picked without another piece is pointless. You would have been better going with a sky demon's pearl and the Warsong Elemental belt.

    Did you see my other builds? I actually do have a sky demon pearl, but its not my main necky.
    And, you +8 an event cape and your Warsong belt, while giving you a bit more HP and a bit more pdef, you've wasted orbs and gimped your magic attack for crit.

    Crits seem to mean everything to you, however your explanation of having a low magic attack to avoid stealing aggro is just plain stupid. If you crit 8 or 9 times in a row you're going to steal aggro from your pet. Hurr de durrr...

    Yeah you're kind of right, crits do steal agro off my herc. But I can adjust my crit quite quickly if I really need to. Adjusting refines on my main weapon... not so much.

    There is actually another very good reason I keep my NP at +3, but I won't go into it.
    Your logic fails, you completely contradict yourself... I no longer believe a word you have to say.

    I stopped believing what you said long ago, when you couldn't do basic subtraction.
    [SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2010
    axt57 wrote: »
    I stopped believing what you said long ago, when you couldn't do basic subtraction.

    I guess you just fail at reading too, the majority of people are laughing at you with me.

    Yeah you're kind of right, crits do steal agro off my herc. But I can adjust my crit quite quickly if I really need to. Adjusting refines on my main weapon... not so much.

    There is actually another very good reason I keep my NP at +3, but I won't go into it.

    You really sound stupid. ZOMG CRIT CRIT CRIT CRIT CRIT CRIT.. oh but I don't want to steal aggro from my pet so I only have my NP at +3.

    Yeah, that's just brilliant.
    I post in forums. This one and others. That's why I post.
  • Maragon - Dreamweaver
    Maragon - Dreamweaver Posts: 645 Arc User
    edited April 2010
    axt57 wrote: »
    Yeah, you're a cleric. Heals don't crit. Overall the 20 magic would benefit you far more.

    As a LA veno, if that 1% crit allows to me to reach 37%+ crit, then I'll take it over the 20 magic anyday.

    no heals dont crit (as far as we know because it would be very hard to test) but attacks do... I have those toob:bye
    axt57 wrote: »

    using your build moving 20 points from your dex stat to you magic stat (which is allowable in your build without any gear change) will increase your damage even with crit taken into account. moving 20 points you will have one less crit but more over all damage.

    using you build the average atk stat is 6586 according to pw calc. moving 20 points to mag makes your average stat 6859.5. lvl10 venemous scarab for instance is 100% of a number in that range + 966. including crits your average venemous scarab over the course of hundreds if not thousands to be statistically accurate (not counting defenses) will deal 9515.52. moving 20 mag points will make the average mag atk stat 6859.9 and the average venemous scarab 9781.25 which is an increase of 2.8% even though you lose a crit you gain overall damage.

    I know venemous is basically the weakest skill but everyone uses it so thats what I used for a comparison

    still 20 mag points for meb:surrender
    [SIGPIC][/SIGPIC]
  • Sangodoc - Dreamweaver
    Sangodoc - Dreamweaver Posts: 501 Arc User
    edited April 2010
    Your build comparison isn't so great, as the LA build has a lot of wasted attribute points in Str and Dex. I switched the wristguards to LA for the LA build, both for consistency and for the added HP they get when refined. I also swapped in better arcane headgear for both, since it works better for the LA build and to be fair to the AA build. Other than the headgear I didn't touch your AA build. I get this:

    LA build - http://www.pwcalc.ru/pwi/?char=13976d89c9747142

    Vit-Aracane build - http://www.pwcalc.ru/pwi/?char=4eda3c130cb8db9b

    Again, roughly the same HP (6012 vs. 6010), but now a much better and closer comparison, though 1% less crit than your LA build, which doesn't make much of a difference at this point. MAttack = 6385-6475 vs. 6832-6928, PDef = 4159 vs. 3618, MDef = 5572 vs. 8608, MP = 7169 vs. 7755, crit = 11% vs. 7%, evasion = 978 vs. 306. If we calculate in the crits, the average base MAttack is 7137.3 vs. 7361.6, or only a 3.14% increase in the average base magic attack damage for the Vit-Arcane build.

    Are these slight trade-offs worth it? That, I say, is up to the individual player. If you have to deal with a lot of physical attacks, it doesn't seem like such a terrible trade-off to me, since they will hit less frequently and for less damage with the LA build.
    Freaking noobs. (look at his join date lol)
    FYI - The join date shown here is just your forum join date, not the date you first started playing.
  • axt57
    axt57 Posts: 0 Arc User
    edited April 2010
    I guess you just fail at reading too, the majority of people are laughing at you with me.

    Do I have to quote your basic math fails? Or your constant mistakes in making builds?

    I think I have shown that I really do not care who is laughing at who. In the end I'll stand by my decision, because I know it was the correct one.

    Haters can hate all they want, and sheeple on here can baa along too.
    [SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2010
    axt57 wrote: »
    Do I have to quote your basic math fails? Or your constant mistakes in making builds?

    I think I have shown that I really do not care who is laughing at who. In the end I'll stand by my decision, because I know it was the correct one.

    Haters can hate all they want, and sheeple on here can baa along too.

    My basic math fails? I provided you with 3 different builds... the first you whined because the cost was about the same as yours... sans a few million coin. Big freaking deal when considering you're babbling on about 3 billion coin builds. My last build for you was still superior and cost over 200 million coin less... oh but you lose crit.

    Your stance on crits is moronic. Oh you like to crit 8 times in a row (lol) and you don't like to steal aggro off your pet so you have your weapon lowly refined (another lol). Oh you can adjust what, 7% crit rate off your build by removing your neck and two rings, but guess what, you'll still be at 20% crit or so, so it doesn't really matter. The difference between 20% and 28% crit is negligible at best. You need to attack like 500-1000 times to notice any real difference. Your chances of critting 9 times in a row is not significantly larger at 28% than it is at 20%.

    Geez... You just don't get it. Play another 6 months AFTER you reach a realistic end-game build (no +11 full Nirvana set) and then I might appreciate your (imaginary) builds.
    I post in forums. This one and others. That's why I post.
  • Maragon - Dreamweaver
    Maragon - Dreamweaver Posts: 645 Arc User
    edited April 2010
    axt57 wrote: »

    I'm gonna do it again this time lets make you white dex 90b:shockedfor a total of 120 dex and move all the extra to magb:surrender

    avg mag atk stat = 7405.5
    avg venomous scarab including crits (which has been dropped to 23%) = 10297

    overall damage gain over your build = 7.6%

    so trading a decent amount of damage for some evasion, accuracy and a higher number on your character sheet. And I havent even changed any gear. It's still your old LA build with the same phys res but a bit higher mag def b:bye
    [SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2010
    I'm gonna do it again this time lets make you white dex 90b:shockedfor a total of 120 dex and move all the extra to magb:surrender

    avg mag atk stat = 7405.5
    avg venomous scarab including crits (which has been dropped to 23%) = 10297

    overall damage gain over your build = 7.6%

    so trading a decent amount of damage for some evasion, accuracy and a higher number on your character sheet. And I havent even changed any gear. It's still your old LA build with the same phys res but a bit higher mag def b:bye

    Take the wasted +8 from both his event cape and event belt and put them back at +5, and use the coin that it would have costed to +6-+8 both ornaments and put them into his weapon and +10 it.

    Figure his matk now at 6k to what would be pushing close to 10k. Even moving from 28% crit to 18% crit, the arcane build with higher refined weapon would nearly double his dps not including how much more he would crit for... since crits are so freaking important to him, you'd think that a crit doing nearly 100% more damage would give him something to wow about.... but no, he can't be stealing aggro from his pet... ugh....
    I post in forums. This one and others. That's why I post.
  • axt57
    axt57 Posts: 0 Arc User
    edited April 2010
    My basic math fails? I provided you with 3 different builds... the first you whined because the cost was about the same as yours... sans a few million coin. Big freaking deal when considering you're babbling on about 3 billion coin builds. My last build for you was still superior and cost over 200 million coin less... oh but you lose crit.

    Actually as I stated numerous times, that build also loses channel and HP. Those things are quite important.
    Your stance on crits is moronic. Oh you like to crit 8 times in a row (lol) and you don't like to steal aggro off your pet so you have your weapon lowly refined (another lol). Oh you can adjust what, 7% crit rate off your build by removing your neck and two rings, but guess what, you'll still be at 20% crit or so, so it doesn't really matter. The difference between 20% and 28% crit is negligible at best. You need to attack like 500-1000 times to notice any real difference. Your chances of critting 9 times in a row is not significantly larger at 28% than it is at 20%.

    When your first hit has a 1/4 chance of dealing 20k+ damage, its a serious problem. My total adjustable crit is actually 12% - but I never felt the need to take all that off.
    Geez... You just don't get it. Play another 6 months AFTER you reach a realistic end-game build (no +11 full Nirvana set) and then I might appreciate your (imaginary) builds.

    I've been playing for a long time, and to me the +11 is a realistic endgame build. Might take a year, or more - but at the current rate I'm certinaly going to get there.
    [SIGPIC][/SIGPIC]
  • Maragon - Dreamweaver
    Maragon - Dreamweaver Posts: 645 Arc User
    edited April 2010
    Take the wasted +8 from both his event cape and event belt and put them back at +5, and use the coin that it would have costed to +6-+8 both ornaments and put them into his weapon and +10 it.

    Figure his matk now at 6k to what would be pushing close to 10k. Even moving from 28% crit to 18% crit, the arcane build with higher refined weapon would nearly double his dps not including how much more he would crit for... since crits are so freaking important to him, you'd think that a crit doing nearly 100% more damage would give him something to wow about.... but no, he can't be stealing aggro from his pet... ugh....

    mmk dark here it is. I didnt drop the cape refine cuz at least thats hp. I dropped refine on neck, belt and both rings to +4 since at that lvl the extra mag resistance isnt that much. all resistances went from a damage reduction of 68.7% to 67.6% except water because of the helm. and then upped the weapon to +10 as suggested. crit remained at 23%

    avg mag atk stat = 10311
    avg venomous scarab including crits (which has been dropped to 23%) = 13870.7

    overall damage gain over your build = 45.8%

    yikes
    [SIGPIC][/SIGPIC]
  • Ballistixz - Heavens Tear
    Ballistixz - Heavens Tear Posts: 690 Arc User
    edited April 2010
    i love how all these ppl (axt especially) are saying they can get +11 endgame gear and such things easily and realistically without posting any kind of real proof of pics/screens of ur ingame char.

    u can say the same exact thing of the war soul weapons. u can easily spend enought time merchanting items and get enought money and such to get a warsoul weapon but does that mean anyone has it yet? no they do not.

    i can also say "i have a lvl 105 veno with 50% crit rate, +12 nirvana armor and +12 war soul", and guess how many idiots will beleive me even tho i provided no proof what so ever. all i have to do is give a link to PWcalc and poof, ppl will believe my build ingame is real!.

    got to love MMO forums.

    case in point, stop posting BS theorys and post real ingame proof from a real char on the builds ur talking about. because realistically, NO ONE has full +12 nirvana gear and probably will never have it for a very very long time. and in the years time span u r talking about getting this gear it will become obsolete. thats how MMOs work. pro gear today is noob gear tomorrow.
  • Maragon - Dreamweaver
    Maragon - Dreamweaver Posts: 645 Arc User
    edited April 2010
    i love how all these ppl (axt especially) are saying they can get +11 endgame gear and such things easily and realistically without posting any kind of real proof of pics/screens of ur ingame char.

    u can say the same exact thing of the war soul weapons. u can easily spend enought time merchanting items and get enought money and such to get a warsoul weapon but does that mean anyone has it yet? no they do not.

    i can also say "i have a lvl 105 veno with 50% crit rate, +12 nirvana armor and +12 war soul", and guess how many idiots will beleive me even tho i provided no proof what so ever.

    got to love MMO forums.

    Which is why I posted number from my actual build for a realistic comparison
    direct damage comparison for averaged lvl player with average gear between AA and LA. (As opposed to the builds the average casual player would only have on a private server)

    http://pwi-forum.perfectworld.com/showpost.php?p=7702802&postcount=15

    I know its not a veno build which is where the thread has drifted but you get the idea.
    [SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2010
    axt57 wrote: »
    Actually as I stated numerous times, that build also loses channel and HP. Those things are quite important.

    No, my first build had the same amount of channeling, nearly 6k pdef, nearly 2k pdef and over 1k more matk, but you whined about how you lost 6% crit.

    Last build still had more pdef, similar mdef, much higher matk, less hp but was over TWO HUNDRED MILLION COINS CHEAPER... yet had much higher survivability.

    All you do is whine, complain and nitpick when someone else shows you a viable compatible build yet you 'like to compare endgame builds' which is a load of bs.

    Yeah, you've been playing years, I know. Post from your main already... oh yeah, you can't from a pserver... gotcha.
    I post in forums. This one and others. That's why I post.
  • Tyramera - Dreamweaver
    Tyramera - Dreamweaver Posts: 75 Arc User
    edited April 2010
    @Sangodoc thx for tidying up the builds, I threw them together quick to make a point that I'll get to again below. But first;

    1. You cannot move all the dex point to magic, it has to be high enough dex to actually put on the Ashura's armour in the first place. So, 96 base, then +7 from the cape allows you to wear the armour. Maybe once you have one piece on you can take another 9 dex off and then put on the other pieces. Have never tried that in game though - at any rate, maybe add another 9 to mag if that worked.

    2. I re-sharded the builds assuming our player had more cash and used the event g11 gems. All citrines in the LA, all garnets in the AA except for citrines in the legs. Moved points from mag to vit in the AA. And put g11 saph in the NP, don't know why it had only Immac before when everything else was perfects lol.

    LA - http://www.pwcalc.ru/pwi/?char=dd2796f4c813c135
    AA - http://www.pwcalc.ru/pwi/?char=46a264c2a2032fcf

    The HP, Pdef and Matk is very close, with AA having very slightly better in all 3. My two main points in making the first builds and now these ones is to demonstrate what is really important in making the decision between LA and AA. And I should state that I'm thinking TW/PVP here. [note: the AA build gets and extra -9% channel as well]

    First, the notion that LA is way better for HP and pdef is incorrect.

    Second, the notion that AA is way better for matk is only correct if you gimp your HP and/or pdef. It's a trade off, you can get much higher matk than LA, but only if you then end up with lower HP and/or pdef than LA.

    Third, to make a decision between them you have to look at what really sets the two apart. For AA it is the mdef and flexibility to trade vit for matk, and for LA it is the crit and stronger fighting in fox form.

    In TW, when you are getting attacked by both mag and phys attacks at the same time, all the time, you cannot adequately switch between LA and AA. The mdef from the vit arcane gives better survivability against high level wizards and psys. This is why I went vit-arcane over LA. Someone who does more 1 v. 1 pk may want the extra crit as they know they have the time to put on their back-up AA, or someone who likes fox form wants LA for the extra dmg and accuracy. [note: if you like fox form, the LA build gives -interval bonuses as well]

    The other thing to consider is that if one does plan on ever getting to +10 on their gear, the AA build can move stats back into magic once they reach an HP level with gear they are comfortable with. The LA build doesn't have these vit stats to move into magic. So, endgame "dream" builds, the AA would have higher matk, and the LA higher HP.
  • AdvanceZero - Heavens Tear
    AdvanceZero - Heavens Tear Posts: 1,413 Arc User
    edited April 2010
    @Sangodoc thx for tidying up the builds, I threw them together quick to make a point that I'll get to again below. But first;

    1. You cannot move all the dex point to magic, it has to be high enough dex to actually put on the Ashura's armour in the first place. So, 96 base, then +7 from the cape allows you to wear the armour. Maybe once you have one piece on you can take another 9 dex off and then put on the other pieces. Have never tried that in game though - at any rate, maybe add another 9 to mag if that worked.

    2. I re-sharded the builds assuming our player had more cash and used the event g11 gems. All citrines in the LA, all garnets in the AA except for citrines in the legs. Moved points from mag to vit in the AA. And put g11 saph in the NP, don't know why it had only Immac before when everything else was perfects lol.

    LA - http://www.pwcalc.ru/pwi/?char=dd2796f4c813c135
    AA - http://www.pwcalc.ru/pwi/?char=46a264c2a2032fcf

    The HP, Pdef and Matk is very close, with AA having very slightly better in all 3. My two main points in making the first builds and now these ones is to demonstrate what is really important in making the decision between LA and AA. And I should state that I'm thinking TW/PVP here. [note: the AA build gets and extra -9% channel as well]

    First, the notion that LA is way better for HP and pdef is incorrect.

    Second, the notion that AA is way better for matk is only correct if you gimp your HP and/or pdef. It's a trade off, you can get much higher matk than LA, but only if you then end up with lower HP and/or pdef than LA.

    Third, to make a decision between them you have to look at what really sets the two apart. For AA it is the mdef and flexibility to trade vit for matk, and for LA it is the crit and stronger fighting in fox form.

    In TW, when you are getting attacked by both mag and phys attacks at the same time, all the time, you cannot adequately switch between LA and AA. The mdef from the vit arcane gives better survivability against high level wizards and psys. This is why I went vit-arcane over LA. Someone who does more 1 v. 1 pk may want the extra crit as they know they have the time to put on their back-up AA, or someone who likes fox form wants LA for the extra dmg and accuracy. [note: if you like fox form, the LA build gives -interval bonuses as well]

    The other thing to consider is that if one does plan on ever getting to +10 on their gear, the AA build can move stats back into magic once they reach an HP level with gear they are comfortable with. The LA build doesn't have these vit stats to move into magic. So, endgame "dream" builds, the AA would have higher matk, and the LA higher HP.

    if you look at the builds I did in comparison. Same shards, same refinements. You have roughly the same Phsy resistance, more mag resistance, -3% more negative channeling, and more mag attack power, with more Hp.....AA is better if you build correctly. Only thing you really lose is 11% crit...
    Retired

    [SIGPIC][/SIGPIC]
  • Yulk - Heavens Tear
    Yulk - Heavens Tear Posts: 1,951 Arc User
    edited April 2010
    if you look at the builds I did in comparison. Same shards, same refinements. You have roughly the same Phsy resistance, more mag resistance, -3% more negative channeling, and more mag attack power, with more Hp.....AA is better if you build correctly. Only thing you really lose is 11% crit...

    well 11% crit = better offense. I can just buy LA for pure magic in PVE for this BM and my veno being LA for physical, although there is so much semi, I would agree with using LA in the wrong places is a bad idea. I only a few that can use LA (BM, archer and veno) . Crits are amazing, this also works for sage chars too that offset their damage bonus and adding crits in gears. I don't really use LA, but I can tell from the maths, and its a bad idea to use outdated shards, not worth it in my opinion. I always keep latest shards. Depends on what your doing with your armors. Venoes with LA are jack of all trades in LA build. I can survive physical hits just fine right now and no need for pet if I wanted to. Fox form ftw.

    When it comes to refine, HA is adding most, because it costs the most points. But its not smart going HA on a caster class, neither is AR on a physical class. Its also not smart using LA against your own strengths where I agree with you.


    To be honest, I am not a big fan of light armor myself. Therefore, I wouldn't rely on it for most classes. But if I see a light armored wizard, I would not judge him. Because he / she chose his / her own path.
    [SIGPIC][/SIGPIC]

    Thanks for Flauschkatze for siggy b:cool

    VIT > STR > DEX > MAG... GG
    HA > LA > AR... GG

    HA + VIT = win b:bye