Axe/Pole Ultimate Debuffer?

tigerfille
tigerfille Posts: 11 Arc User
edited January 2010 in Blademaster
I was playing with the idea of having a Demon Pole/Axe BM With Sac Assault weaponry.

And the Idea With Roar+DG+Chi Pot+Demon Glacial+impact. then atk with a lucky sac assault.

Dg lvl 10 = 100% Damage

Lvl 11 Glacial is supposed to lower Def with 50% i dunno how much in damage increase this is but i would tip around 80% maybe. + the demon Skill that i read makes all attacks crits means 100% extra.

impact I would tip is about 10-15% extra damage.

if you add up

100%+80%+100%+15%+Sac assault 100%

that Would be 1 major hit I think. I also wonder as Archers dont benefit from the 100% critical as much as Wizards if this would be good at bosses.

Well main questions is What is the Price For a demon book For an Ulti like Glacial and DG? How you get the books? You need to have Demon skills of lvl 39 and 49 skill before having it on 59 skills? And you have to be lvl 99 to learn demon skill of lvl 59 skills? Is there A Sac Assault Weapon for Polearms?
Post edited by tigerfille on

Comments

  • Dreaded_Fate - Lost City
    Dreaded_Fate - Lost City Posts: 219 Arc User
    edited January 2010
    Im not sure about your math/damage wise but..

    Lvl 95 Polearm (Lunar Glade Insignia Required) Is Sac Assault

    And

    No you don't need previous books lvl 11 to get 39 49 59 skills ahead i believe.

    And Yes lvl 59 ulti lvl 11s are level 99 required.

    Books are dropped in FB 89/99
    [EvilMarlon - Sanctuary] It would be nice to be a male veno i tryed a veno and my dad saw me and he thought i was **** it took me a whole month for him to even talk to me again. <-- LMAO b:chuckle
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited January 2010
    b:shockedyou'll need to stun (takes chi) to set off your combo

    you'll need tangleing mire on a str geni to get a 100% phys debuff

    remeber their buffs are static meaning that your only lowering base resists

    but with fists, extreme poison, mire, purge spear, hell HF and spike, and zerk axes you could achive a 100% phys debuffed 120% amped oponent

    however you also need a spark pot to drakes and hold them in place to fist since the long animation/cast time of HF GS will eat that 6 secs of ROTP right up
    Gifs are hard to make work here
  • Hippie - Harshlands
    Hippie - Harshlands Posts: 515 Arc User
    edited January 2010
    once u are figuring out combos which are total waste at elast get timing well.

    do glacial before dragon for love of god, ur dragon effect will be over by the time u would bring in ur "lethal hit".
    Nullum crimen sine lege.
  • tigerfille
    tigerfille Posts: 11 Arc User
    edited January 2010
    @JOshcua Thats why i said Chi Pot = 50 Chi.

    Roar -35 DG -200 Chi Pot +50 Glacial -200 = 385 leaving 14 Chi left after combo.

    @Dreaed Ty for the Weapon.

    @Hippie (my timing is pretty much Perfect tyvm) Aint DG/Glacial Same Duration And when Demon Glacial Gives Crit aint it better then DG? (Not sure about the Crit just what i read)?Btw Dg IN demon is 9 seconds timer(What i read).Dg is 1.5+0.4 sec cast No info on galcial but wouldnt it be the same about? even if no demon DG that still leaves a 3-2 Sec time for me to cast Genie. Ive Done the maths I should be able to get off this "lethal hit".

    Roar Stunned 6 Sec + DG AMP 6 Sec (stun 3 sec) + Glacial Crit/debuff 6 Sec (AMP 3 sec, Stun 0 Sec) + Genie

    Genie skills = Instant

    Ofc going From theory to practical use is a long way but i think this Should work done some minor Tests Like duration to switch Weapon and other Stuff.

    Whats the Price for a book buying it from a player And what about the weapon price check on that?
  • Seablue - Sanctuary
    Seablue - Sanctuary Posts: 261 Arc User
    edited January 2010
    Roar (6sec stun) -> can move only after cast time over (4.2 sec stun) -> dragon effect take place (6/9sec amp, 3.8 sec stun) -> after dragon cast time (4.5/7.5sec amp, 2.3 sec stun) -> glacial spike effect take place (4.2/7.3sec amp, 2 sec stun, 10 sec debuff, 5 sec crit) -> after glacial cast time (2.4/5.4sec amp, 0.2 sec stun, 8.2 sec debuff, 3.2 sec crit) -> genie (insant)

    end result (less than 2.4/5.4sec amp, 0.2 sec stun, 8.2 sec debuff, 3.2 sec crit)

    Yeah theoretically speaking it can work, that's not considering lag, bad internet connection, weapon switching time and trick to reduce channeling time. Can work but not practical.

    Correct me if I'm wrong on this, but this is how I look at phy/mag debuffs. The damage glacial gives depends on your opponents pdef. For example, With demon bell (15 sec effect included)/marrow and cleric pdef buff I can get ~26k pdef (~87% reduction). Cancel that cleric buff (60%) with your glacial (-50%) I still have ~22k at least, that's 84~85% reduction. So yeah you can't even dent me with that debuff. Therefore it is unwise to give a +X% value for impact and glacial.