Damage calculator?

Andross - Dreamweaver
Andross - Dreamweaver Posts: 76 Arc User
edited September 2009 in General Discussion
I dunno if this is the right section to post, but is there any sort of damage calculator for PW? Like you would be able to build a character or two (like http://pwcalc.ru/pwi/ I guess), and then you'd be able to see how much damage one character's skill would average against the other.
I know I could do the math instead... but to me, it seems like there's some other math that PW isn't telling us about. I remember using tempest for the first time on my cleric, and after seeing all those huge numbers and multipliers in the description, I was excited to see how much damage it did. Then I was extremely disappointed when I saw about 5k pop up... when great cyclone was doing about 3k... I was expecting a much larger gap.
And all I get from google are stat calculators, not damage calculators.

Although I think I do see a difference in damage in PvP. Do mobs just take less damage than players? Because that's really annoying...
An example of this, I can recall from my barb. With mighty swing I'd hit 2.5k-3k on a mob, and my armageddon would do about 6k. That's only two times as much damage as mighty swing... but whenever I dueled/pvp'd someone (I'm talking about my damage to arcane users here), mighty swing would do maybe around 500 or more damage, while arma did anywhere from 2k to 2.9k. That's more than 4 times the damage mighty swing does, and that's the way it should be, I think. So if I were to do the math of what the skill descriptions told me and the attack and defenses and all that stuff (including the 75% damage reduction), would I get accurate pvp damage?


tl;dr - Are there any pvp damage calculators for PW? Or can I do the math myself and get accurate numbers?
Post edited by Andross - Dreamweaver on

Comments

  • eatwithspoons
    eatwithspoons Posts: 54 Arc User
    edited September 2009
    the one you linked is pretty much the best one out there that I've foundb:victory
  • Andross - Dreamweaver
    Andross - Dreamweaver Posts: 76 Arc User
    edited September 2009
    I agree it's the best stat calculator I've found, but what I need is a damage calculator.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited September 2009
    Damage isnt that hard to calculate...

    The general idea is

    (some multiplier based on stats and mastery and added weapon attack in skill)*(weapon damage) + skill damage

    Your base damage in the char sheet for you
    (1 + MAG/100 + mastery) * (your lvl + damage in weapon + damage from sapphire shard + damage from rings)

    When you attack someone your attack is modulated by their resistance and can be amplified by poison, veno amp, bm dragon, or archer blood vow.
    [SIGPIC][/SIGPIC]
    Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
    Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
    Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html
  • Andross - Dreamweaver
    Andross - Dreamweaver Posts: 76 Arc User
    edited September 2009
    Damage isnt that hard to calculate...

    The general idea is

    (some multiplier based on stats and mastery and added weapon attack in skill)*(weapon damage) + skill damage

    Your base damage in the char sheet for you
    (1 + MAG/100 + mastery) * (your lvl + damage in weapon + damage from sapphire shard + damage from rings)

    When you attack someone your attack is modulated by their resistance and can be amplified by poison, veno amp, bm dragon, or archer blood vow.

    I know it's not hard to calculate. What I'm asking is, if simply doing all the math given is accurate for PvP, because it sure as hell isn't accurate for PvE.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited September 2009
    I know it's not hard to calculate. What I'm asking is, if simply doing all the math given is accurate for PvP, because it sure as hell isn't accurate for PvE.

    No, you will need to take into account defense levels and attack levels now that we got a ton of those shards in-game. Also, some things behave differently in pvp than in PVE. Also DOT spells seem to follow a totaly different set of rules for reductions vs damage calculations.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited September 2009
    i for one would like to know how exactly one's defenses would affect damage received in both PvP and PvE. I've seen around that people say in PvP, there is a damage reduction penalty of about 75% - but is this confirmed or mere speculation? where does that figure come from?

    does the 75% damage reduction mean that whatever base attack/skill I'm using gets reduced by 75%, and THEN damage is reduced more due to targets defenses (how do these play a role exactly)?

    Or.. are people saying its a 75% damage reduction when two equal level players duel/pvp and see numbers that are only 1/4 of what they would see above a same level mobs head?

    I'd really like to know how these figures are calculated..
    [SIGPIC][/SIGPIC]
    Retired..
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited September 2009
    PWE is not going to tell you their formulas. Anytime you see anything in any website, except the official one, talking about stats, those are based on player experience, they are not from official sources.

    Even that stat calculator linked earlier is based on user experiences.

    Do a search for damage formulas. There has been a few players that have spents hours and hours trying to work out the formulas. The results the formulas they came up with reveal are usualy within 10% of the values you get when using in-game, so they are pretty darn close.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Unknown
    edited September 2009
    This content has been removed.
  • Brael - Dreamweaver
    Brael - Dreamweaver Posts: 1,430 Arc User
    edited September 2009
    I kind of have one but it's for pets. I suppose it could be adapted to players though it does have a couple of downfalls. Primarily that skilled are calculated as instant cast, and that they're all cast at once, plus it's limited to 4 skills (since that's the max for a pet). I also built it as being discrete rather than calculating averages as time frames for kills can play a role in what is/isn't better to use.