Need help : Build Light Armor

Marl - Sanctuary
Marl - Sanctuary Posts: 7 Arc User
edited November 2008 in Cleric
Hey! I wondered if the light armor build is what a cleric need (6Mag, 2Str, 2Dex)... I have a venomancer based on magical defence as the pet can tank for me...

But Clerics don't have pet^^', so they need physical+magical def no? Light armor then?

Plz tell me...^^'
Post edited by Marl - Sanctuary on

Comments

  • berks
    berks Posts: 12 Arc User
    edited November 2008
    Magic armor
    - Since it specializes in mdef, p.atks will hurt. Then again, from mid to high lvs you will be able to find magic only monsters that will not shift to using p.atks. Also DoT damage (like poison) don't reduce armor durability making it cheaper to focus on those kind of magic.
    - Notice too that wood is weak to metal. Your metal skills will deal more damage to wood monsters, and their wood (poison) damage can be dispelled via skill and won't reduce armor durability
    - Stat distribution allows for points into vit if you want higher hp. Just decide for yourself if 10hp per vit is worth it.

    Light armor
    - It gives moderate reduction for both types of damage. This however, doesnot mean you can't use a mix of both magic and light armor. Mid lvs you will be dealing with mostly magical monsters.
    - At higher lvs, the easier kills will be physical monsters(80-95) giving you a bit of an advantage with your light armor. The cleric has the ability to lure both magical and physical (I suppose you've already seen videos of clerics luring lots of poison type monsters. Here's a link to a video luring physical monsters http://www.youtube.com/watch?v=mXX2sRhBPpU).
    - Stat distribution does NOT allow points in vit unless you sacrifice mag (less damage/healing power)