Assassin Glyphs | PvE and PvP
theafkgod#4681
Posts: 17 Arc User
in Assassin
Not sure if there's already a topic about this or not, but if there is, sorry for making another one.
I'll be direct to the point, I wanted to know what are the best glyph that an assassin can use when it comes to PvE and PvP. To add, I mainly use dph on both occasion and rarely use aps.
GLYPHS:
Life Hunter
-
Which one and why (PvP)?
-
Elimination
-
Which one and why (PvP)?
-
Spell Cutter
-
Which one and why (PvP)?
-
Condensed Thorn
-
Which one and why (PvP)?
-
Knife Throw
-
Which one and why (PvP)?
-
Cursed Jail
-
Which one and why (PvP)?
-
Tackling Slash
-
Which one and why (PvP)?
-
Toxic Torrent
-
Which one and why (PvP)?
-
Rising Dragon Strike
-
Which one and why (PvP)?
-
Shadow Jump
-
Which one and why (PvP)?
-
Inner Harmony
-
Which one and why (PvP)?
-
Shadow Teleport
-
Which one and why (PvP)?
-
Feel free to copy this for an organized answer. Looking forward to the replies!
Thanks.
I'll be direct to the point, I wanted to know what are the best glyph that an assassin can use when it comes to PvE and PvP. To add, I mainly use dph on both occasion and rarely use aps.
GLYPHS:
Life Hunter
- Sanguine (red)
- Ethereal (blue)
- Verdant (green)
- Golden (yellow)
- Argent (white)
-
Which one and why (PvP)?
-
Elimination
- Sanguine (red)
- Ethereal (blue)
- Verdant (green)
- Golden (yellow)
- Argent (white)
-
Which one and why (PvP)?
-
Spell Cutter
- Sanguine (red)
- Ethereal (blue)
- Verdant (green)
- Golden (yellow)
- Argent (white)
-
Which one and why (PvP)?
-
Condensed Thorn
- Sanguine (red)
- Ethereal (blue)
- Verdant (green)
- Golden (yellow)
- Argent (white)
-
Which one and why (PvP)?
-
Knife Throw
- Sanguine (red)
- Ethereal (blue)
- Verdant (green)
- Golden (yellow)
- Argent (white)
-
Which one and why (PvP)?
-
Cursed Jail
- Sanguine (red)
- Ethereal (blue)
- Verdant (green)
- Golden (yellow)
- Argent (white)
-
Which one and why (PvP)?
-
Tackling Slash
- Sanguine (red)
- Ethereal (blue)
- Verdant (green)
- Golden (yellow)
- Argent (white)
-
Which one and why (PvP)?
-
Toxic Torrent
- Sanguine (red)
- Ethereal (blue)
- Verdant (green)
- Golden (yellow)
- Argent (white)
-
Which one and why (PvP)?
-
Rising Dragon Strike
- Sanguine (red)
- Ethereal (blue)
- Verdant (green)
- Golden (yellow)
- Argent (white)
-
Which one and why (PvP)?
-
Shadow Jump
- Sanguine (red)
- Ethereal (blue)
- Verdant (green)
- Golden (yellow)
- Argent (white)
-
Which one and why (PvP)?
-
Inner Harmony
- Sanguine (red)
- Ethereal (blue)
- Verdant (green)
- Golden (yellow)
- Argent (white)
-
Which one and why (PvP)?
-
Shadow Teleport
- Sanguine (red)
- Ethereal (blue)
- Verdant (green)
- Golden (yellow)
- Argent (white)
-
Which one and why (PvP)?
-
Feel free to copy this for an organized answer. Looking forward to the replies!
Thanks.
0
Comments
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Not an assassin so can't really give advice, but there was a thread earlier this month about assassin glyphs that might be useful: https://www.arcgames.com/en/forums/pwi#/discussion/1210071/help-with-my-glyphsRoxxannae - Twilight Temple
0 -
Not an assassin so can't really give advice, but there was a thread earlier this month about assassin glyphs that might be useful: https://www.arcgames.com/en/forums/pwi#/discussion/1210071/help-with-my-glyphs
Thanks for letting me know about this topic @obielle .
I went to take a look at it and there were some good answers but not as specific as I hope it to be. To add, there are images there that aren't working. Nonetheless, I was able to see some answers.0 -
Looks like my thread got moved. I posted it on general topic since that's the go-to place for players who goes on forums. Oh well, I guess I won't be expecting any answers from now on.
Thanks.0 -
Bump!
Still hoping for more response.
Gonna keep this thread shown on the forum page so players could see it.0 -
They die off when moved off general. Sad but true.0
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pwidude212#9396 wrote: »They die off when moved off general. Sad but true.
Gonna keep updating this anyways and hope to find more answers.0 -
Bump!
Still hoping for more response.
Gonna keep this thread shown on the forum page so players could see it.0 -
Bump!
Still hoping for more response.
Gonna keep this thread shown on the forum page so players could see it.0 -
Bump!
Still hoping for more response.
Gonna keep this thread shown on the forum page so players could see it.0 -
Bump!
Still hoping for more response.
Gonna keep this thread shown on the forum page so players could see it.0 -
Lets see if i can be helpful xD
Here's what i use:
Life Hunter:
pve - gold for damage or blue for the times when you need to nuke without sb (cancel after 1st hit, use before everything else)
pvp - usually not glyphed cause there are more viable skills, but if you play with argent elim, might also use green
Elimination:
pve - argent everywhere except tower, simply highest nuke potential out of all, for tower rather use red cause you can spam it more often
pvp - red or gold if you play more towards ccing target cause doesnt waste your hit charges, argent if you prefer going all-in on damage
Spell Cutter:
both pve and pvp - green, makes it spammable + the fastest skill you have -> can use 2 times while nuking + deal more damage in pvp
Condesed Thorn:
pve - gold or red if you have slots for it, gold is a bit more for nuking, red for a biit higher water damage when needed
no reason to glyph this skill for pvp, but if i had to choose, would pick blue for higher slow rate
Knife Throw:
pve - blue for pv, unglyphed for caves
pvp - blue for mass, unglyphed for 3v3/1v1/cc-based build
Cursed Jail:
pve - i leave red, but can not glyph this one at all, only used in trials basically
pvp - only red, the only spammable paralyze we have
Tackling slash:
pvp/pve - unglyphed, there are better skills for that
Toxic Torrent:
Pvp/pve - silver, the only magic damage we got
Rising dragon:
pve/pvp - i prefer not to glyph this one, some like red for more chi
Shadow Jump:
pve - dont glyph, no use
pvp - golden so you can stop the target when jumping/unglyphed
Inner Harmony:
pve - usually not glyphed, can try green if you're using rds instead of inner before subsea
pvp - i dont glyph, seen some people use red for hp recovery, not worth it imo
Shadow Teleport:
pve - blue to spam or not glyphed cause there are better skills
pvp - blue for spamming, red for better lock, unglyphed if you play argent elim
Should be it, hope it helps a bit~0 -
Lets see if i can be helpful xD
Here's what i use:
Life Hunter:
pve - gold for damage or blue for the times when you need to nuke without sb (cancel after 1st hit, use before everything else)
pvp - usually not glyphed cause there are more viable skills, but if you play with argent elim, might also use green
Elimination:
pve - argent everywhere except tower, simply highest nuke potential out of all, for tower rather use red cause you can spam it more often
pvp - red or gold if you play more towards ccing target cause doesnt waste your hit charges, argent if you prefer going all-in on damage
Spell Cutter:
both pve and pvp - green, makes it spammable + the fastest skill you have -> can use 2 times while nuking + deal more damage in pvp
Condesed Thorn:
pve - gold or red if you have slots for it, gold is a bit more for nuking, red for a biit higher water damage when needed
no reason to glyph this skill for pvp, but if i had to choose, would pick blue for higher slow rate
Knife Throw:
pve - blue for pv, unglyphed for caves
pvp - blue for mass, unglyphed for 3v3/1v1/cc-based build
Cursed Jail:
pve - i leave red, but can not glyph this one at all, only used in trials basically
pvp - only red, the only spammable paralyze we have
Tackling slash:
pvp/pve - unglyphed, there are better skills for that
Toxic Torrent:
Pvp/pve - silver, the only magic damage we got
Rising dragon:
pve/pvp - i prefer not to glyph this one, some like red for more chi
Shadow Jump:
pve - dont glyph, no use
pvp - golden so you can stop the target when jumping/unglyphed
Inner Harmony:
pve - usually not glyphed, can try green if you're using rds instead of inner before subsea
pvp - i dont glyph, seen some people use red for hp recovery, not worth it imo
Shadow Teleport:
pve - blue to spam or not glyphed cause there are better skills
pvp - blue for spamming, red for better lock, unglyphed if you play argent elim
Should be it, hope it helps a bit~
Looks like I finally able to get an answer!
@stis#6707 I have one more question and I've been wondering this a lot.
Why do people sometimes choose golden over argent glyph when clearly the argent glyph has much more to offer. For example, Elimination golden gives only an additional 120% while the argent not only gives 120% BUT ALSO additional damage depending on your hit charge.
Thanks for the answer.0 -
theafkgod#4681 wrote: »Looks like I finally able to get an answer!
@stis#6707 I have one more question and I've been wondering this a lot.
Why do people sometimes choose golden over argent glyph when clearly the argent glyph has much more to offer. For example, Elimination golden gives only an additional 120% while the argent not only gives 120% BUT ALSO additional damage depending on your hit charge.
Thanks for the answer.
@theafkgod#4681
People use golden over argent when they want to use hit charges on some different skill right after elimination. For example: "cursed jail -> ct, sc, knife throw, golden elim -> red shadow teleport" to keep target in paralyze for 10s. Or blue teleport and you can spam stuns every 30s cause of cd reduction. (also keep in mind that 5 hit charges count as 6, 4 still remain 4)0 -
theafkgod#4681 wrote: »Looks like I finally able to get an answer!
@stis#6707 I have one more question and I've been wondering this a lot.
Why do people sometimes choose golden over argent glyph when clearly the argent glyph has much more to offer. For example, Elimination golden gives only an additional 120% while the argent not only gives 120% BUT ALSO additional damage depending on your hit charge.
Thanks for the answer.
@theafkgod#4681
People use golden over argent when they want to use hit charges on some different skill right after elimination. For example: "cursed jail -> ct, sc, knife throw, golden elim -> red shadow teleport" to keep target in paralyze for 10s. Or blue teleport and you can spam stuns every 30s cause of cd reduction. (also keep in mind that 5 hit charges count as 6, 4 still remain 4)
Oh I get it now.
BTW, I made a google spreadsheet which I based your answer as well as the link that was given to me by obielle. Would you kindly check it out and see if you agree to what I did? Feel free to click this link.0 -
PVE - Verdant glyph on Spell Cutter removes the interrupt allowing for use on bosses where this can cause problems
PVE/PVP - Sanguine glyph on Elimination and Verdant glyph on both Spell Cutter and Condensed Thorn (loses water buff) allows for continuous skill spam without needing Life Hunter and has ~15% more DPS than LH. This also produces a lot of chi (50chi/4sec vs 30chi/4.2sec with LH) which can make it useful for PVP as well. With less need for chi, Verdant glyph on Inner Harmony can be used for interesting 5 hit charge combos.0
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