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Infernal Descent : ajustements concernant l'équilibrage des classes

percemer
percemer Member Messages: 6,421 Équipe communautaire
Salutations, aventuriers !

Voici un récapitulatif des ajustements à venir concernant l’équilibrage des classes avec l’extension Infernal Descent. Les développeurs ont cependant plusieurs choses à préciser. Ces changements ne visent pas à résoudre une fois pour toute la question de l’équilibrage des classes. Des ajustements plus importants sont prévus pour une future extension.

Par ailleurs, tous les changements listés ci-dessous pourront encore être modifiés ultérieurement au fur et à mesure que d’autres aspects de la classe sont ajustés. Cela signifie qu’une magnitude qui a maintenant été augmentée pourrait être réduite à nouveau dans une future extension.

Merci pour votre compréhension, et merci d'avance pour vos retours !

Arcanist:

  • Chaos Magic: now has a 5% chance to trigger
  • A Step Above Mastery: now grants 0.5% damage per stack instead of 1%
  • Arcane Presence: no longer grants 5% recharge speed
  • Chilling Presence: now grants 0.5% damage per stack
  • Storm Spell: now has a 20% chance to trigger

Arbiter:

  • Focused Light - this was incorrectly only receiving a 40 magnitude from Radiant Judgement, it has been fixed to be 100
  • Perfect Balance - Burning Shift and Radiant Shift now add +1% damage bonus each stack
  • Angel of Death - reduced to 26 stacks for activation
  • Lance of Faith - magnitude increased to 85
  • Sacred Flame - magnitude increased to 80

Whisperknife:

  • Impact Shot - magnitude increased to 400
  • Shadow Strike - magnitude increased to 375
  • Shuriken Toss - magnitude increased to 45
  • Vengeance Pursuit - base magnitude increased to 150, stealthed bonus magnitude increased to 550, but also fixed issues with multi-proccing when it shouldn't have been
  • Dagger Threat - maximum benefit is now 20' instead of 15'
  • Gutterborn's Touch - no longer increases awareness, now increases ranged damage by 5%
  • Blitz - stealthed usage no reduces encounter cooldowns by 2s

Hunter:

  • Disruptive Shot - magnitude increaed to 300
  • More than Disruptive - now increases your ranged damage by 10% for 5 sec
  • Slasher's Expertise - now increases your melee damage by 10% for 10 sec
  • Longstrider's Shot - magnitude increased to 525
  • Gushing Wound - magnitude and DoT magnitude increased to 300
  • Aspect of the Falcon - now grants a 10% damage bonus
  • Thorned Roots - increased magnitude against control immune targets to 150
  • Hawk Shot - magnitude increased to 210
  • Prey (from Predator) - now increases ranged damage by 10%
  • Biting Snare - can now occur every 15 seconds instead of 20

Warden:

  • Focused - now increases 2% per second to a maximum of 20%
  • To The Wind - now grants a 5% boost to Throw Caution
  • Skirmisher's Gambit - now reduces Critical Strike by 10,000 and increaes crit severity by 25%

Thaumaturge:

  • Icy Rays - magnitude increased to 300-450
  • Chill Strike - magnitude increased to 450
  • Shatterstrike - now does 150 magnitude to control immune targets
  • Frigid Winds - now does 1.25% extra damage per chill stack on the target

Dreadnought:

  • Cleave: Increase magnitude from 25 to 35
  • Brazen Slash: Increase magnitude from 55 to 75
  • Shield Bash: Increase magnitude from 20 to 30
  • Guarded Strike: Increase magnitude from 60 to 85
  • Heavy Slash: Increase magnitude from 100 to 135
  • Reave: Increase magnitude from 30 to 45
  • Commander's Strike: Increase magnitude from 400 to 560
  • Tremor: Increase magnitude from 250 to 340
  • Griffon's Wrath: Increase total magnitude from 840 to 1050
  • Onslaught: Increase magnitude from 300 to 420
  • Earthshaker: Increase magnitude from 580 to 800
  • Shockwave: Increase magnitude from 620 to 870
  • Momentum: Increase magnitude from +200 Bull Charge to +300
  • Heavier Slash: Increase magnitude from +200 Heavy Slash to +300
  • Prepared Slam: Increase magnitude from 200 to 280
  • Richochet: Increase damage output by reducing the damage reduction from 30%/60%/70% to 20%/50%/60%

Hellbringer:

  • Eldritch Blast: Increase magnitude from 30 to 35
  • Dark Spiral Charge: Increase magnitude from 80 - 240 to 95 - 280
  • Hellish Rebuke: Increase magnitude from 40/10 DoT and 20 on counter to 45/10 DoT and 25 on counter
  • Hand of Blight: Increase magnitude from 35 melee/45 ranged to 40 melee/50 ranged
  • Arms of Hadar: Increase magnitude from 55 to 65
  • Vampiric Embrace: Increase magnitude from 250 to 275
  • Blades of Vanquished Armies: Increase magnitude from 20 to 25
  • Hadar's Grasp: Increase magnitude from 200 to 230
  • Fiery Bolt: Increase magnitude from 175 to 200
  • Dreadtheft: Increase magnitude from 340 to 395
  • Hellfire Ring: Increase magnitude from 120/200 DoT to 135/220 DoT
  • Gates of Hell: Increase magnitude from 750 to 865
  • Curse: Increase magnitude from 10 to 12
  • Parting Blasphemy: Increase magnitude from 75 to 85
Percemer
Community Manager

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Réponses

  • magik30
    magik30 Member Messages: 118 Utilisateur Arc
    Eldritch Blast en francais sa donne quoi ? explosion eldritch ????
    Dark Spiral Charge = la Charge spirale sombre ça c'est ok.
    Hellish Rebuke = reproche infernale ??????
    Hand of Blight = Main de brûlure ?????
    Arms of Hadar = les Armes de Hadar ça c'est ok.
    Vampiric Embrace = Étreinte vampirique ça c'est ok
    Blades of Vanquished Armies = Lames des armées vaincues ça c'est ok
    Hadar's Grasp = Emprise d'Hadar ?????
    Fiery Bolt = Boulon ardent ?????
    Dreadtheft = Dreadtheft ????
    Hellfire Ring = flammes infernales
    Gates of Hell = Portes de l'enfer
    Curse = Malédiction
    Parting Blasphemy = Séparer le blasphème ?????

    j'ai du mal a faire correspondre les 7 pouvoirs que j'ai traduit en français!