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Changements à venir concernant les rôdeurs archers
percemer
Member Messages: 6,421 Équipe communautaire
Message de balanced, développeur chez Cryptic studios,
et (partiellement) traduit par Percemer :
Salutations rôdeurs archers,
Hunter Ranger has had some adjustments in the past and, while they are in a fairly good state, there are still some improvements that we wanted to make. In this update, we primarily focused on creating a more viable Archery build as well as some minor buffs to encounter powers that we expect to be used in that build.
We also focused on the buffs that are applied through the various animal-based powers, such as Boar Hide and Stag Heart. A lot of these buffs were lackluster, unclear in what they did, and scaled in a weird way with power ranks. All of these things have been addressed and a new class feature has replaced Battlehoned that will hopefully allow these to see more use. We actually did tune down Hawkeye a bit because even though we want these to be used more, we want them to be more utility focused instead of damage focused.
Aspect of the Serpent is something that we’re experimenting with as well. It stacking up to 3 times adds a couple of different gameplay elements. It means that the first stack consumed makes your attack hit very hard and it means that you can do all 3 encounters and then 1 at-will rotation and have your full stacks back. We are hoping that this gives trapper a slight damage boost as well as other builds that switch stances often.
Finally, we wanted to touch up some class features in Pathfinder as most of them weren’t being used, or were being used in very specific situations. Two of them have been slightly revamped so that they can be stronger in end-game content, but probably won’t end up replacing your heavy hitting features. The other will increase the effectiveness of your animal-based buffs and should offer a more unique build to help your team.
Actually, we were able to get one more fix in and that would be for the shift power. We saw that it was consistently breaking when trying to dodge things so we adjusted the immunity frames to start more near the beginning of the animation.
Général
Pouvoirs de rencontre
Buff revamp for HR:
Stormwarden:
Pathfinder:
Talents
Archery:
Trapper:
et (partiellement) traduit par Percemer :
Salutations rôdeurs archers,
Hunter Ranger has had some adjustments in the past and, while they are in a fairly good state, there are still some improvements that we wanted to make. In this update, we primarily focused on creating a more viable Archery build as well as some minor buffs to encounter powers that we expect to be used in that build.
We also focused on the buffs that are applied through the various animal-based powers, such as Boar Hide and Stag Heart. A lot of these buffs were lackluster, unclear in what they did, and scaled in a weird way with power ranks. All of these things have been addressed and a new class feature has replaced Battlehoned that will hopefully allow these to see more use. We actually did tune down Hawkeye a bit because even though we want these to be used more, we want them to be more utility focused instead of damage focused.
Aspect of the Serpent is something that we’re experimenting with as well. It stacking up to 3 times adds a couple of different gameplay elements. It means that the first stack consumed makes your attack hit very hard and it means that you can do all 3 encounters and then 1 at-will rotation and have your full stacks back. We are hoping that this gives trapper a slight damage boost as well as other builds that switch stances often.
Finally, we wanted to touch up some class features in Pathfinder as most of them weren’t being used, or were being used in very specific situations. Two of them have been slightly revamped so that they can be stronger in end-game content, but probably won’t end up replacing your heavy hitting features. The other will increase the effectiveness of your animal-based buffs and should offer a more unique build to help your team.
Actually, we were able to get one more fix in and that would be for the shift power. We saw that it was consistently breaking when trying to dodge things so we adjusted the immunity frames to start more near the beginning of the animation.
Général
- Shift
- There should no longer be a delay before the “Dodge” effect kicks in
- Weak Grasping Roots
- Duration increased to 1.5 seconds (up from 1)
- Strong Grasping Roots
- Duration increased to 3 seconds (up from 2)
Pouvoirs de rencontre
- Constricting Arrow
- Grasping Root range increased to 12’ (up from 10’)
- Hawkshot
- Base damage reduced by 50%
- Damage dealt based on range has been adjusted / reworked
- Now grants between 1.33-2.00x damage based on range (up from 0.5-1.5x)
- Should no longer keep you locked into the animation for a small period of time after being used
- Base damage reduced by 50%
- Plant Growth
- Root duration reduced to 10 seconds (down from 20 seconds)
- Root duration reduced to 5 seconds against players (down from 10 seconds)
- Root duration reduced to 10 seconds (down from 20 seconds)
Buff revamp for HR:
- All Buffs
- Companions can no longer benefit from these powers
- Now affects up to 5 targets, (excluding yourself) at rank 1
- No longer increases the amount of allies affected per rank
- No longer requires allies to be in your party
- No longer half as effective for allies
- Companions can no longer benefit from these powers
- Boar Hide
- Grants you, and nearby allies, 5 stacks of “Thick Skin” which increases your damage resistance by 4% per stack. Taking damage removes a single stack.
- Now reduces the cooldown of Boar Hide by 1 sec / rank
- Grants you, and nearby allies, 5 stacks of “Thick Skin” which increases your damage resistance by 4% per stack. Taking damage removes a single stack.
- Hawkeye
- Grants you, and nearby allies, “Hawkeye” for 5 seconds. “Hawkeye” increases the damage you deal with encounter powers by 5% (down from 15%).
- Now increases the effectiveness of the buff by 2.5% per rank
- Grants you, and nearby allies, “Hawkeye” for 5 seconds. “Hawkeye” increases the damage you deal with encounter powers by 5% (down from 15%).
- Oak Skin
- Enhances yourself, as well as nearby allies, with “Oaken Skin” for 9 seconds. “Oaken Skin” heals you for 9% of your maximum hit points over its duration and increases your incoming healing by 10% while active.
- Increases the percent of hit points healed by 3% per rank
- Enhances yourself, as well as nearby allies, with “Oaken Skin” for 9 seconds. “Oaken Skin” heals you for 9% of your maximum hit points over its duration and increases your incoming healing by 10% while active.
- Stag Heart
- Grants you, and nearby allies, “Stag Heart” for 5 seconds. “Stag Heart” grants you 7.5% of your maximum hit points as temporary health
- Now increases the amount of Temp Health gained by 2.5% per rank
- Grants you, and nearby allies, “Stag Heart” for 5 seconds. “Stag Heart” grants you 7.5% of your maximum hit points as temporary health
- Fox's Cunning
- Duration reduced to 8 seconds (down from 12 seconds)
- Base Cooldown increased to 22 seconds (up from 20)
- Now reduces the cooldown of Fox's Cunning by 2 second per rank (rather than 3 seconds at rank 4
- Duration reduced to 8 seconds (down from 12 seconds)
- Aspect of the Serpent
- Damage reduced to 2.5% per stack (down from 3%)
- Damage per rank reduced to 2.5% per stack (down from 3%)
- Maximum Stacks increased to 3 (up from 2)
- Damage reduced to 2.5% per stack (down from 3%)
Stormwarden:
- Bladestorm
- Chance reduced to 20% (down from 25%)
- Damage increased to 16% at rank 1 (up from 5%)
- Damage increased to 8% at each rank (up from 5%)
- Artifact off-hand bonus: Now states that it increases the total damage done by Bladestorm by 10%
- This class feature should no longer be double mitigated by level 73 enemies
- Chance reduced to 20% (down from 25%)
- Twin Blade Storm
- Damage increased to 5% at rank 1 (up from 4%)
- Damage increased to 5% per rank (up from 4%)
- Damage increased to 5% at rank 1 (up from 4%)
- Stormstep Action
- Now reduces the cooldown of encounters based on AP spent
- Up to 2 seconds off at 100% AP spent
- Cooldown Reduction increased to 2 seconds at rank 1 (up from 1 second)
- Cooldown Reduction increased to 1 second for each rank-up (up from 0.5 seconds)
- No longer has reduced value if triggered multiple times within 10 seconds.
- Now reduces the cooldown of encounters based on AP spent
Pathfinder:
- Pathfinder's Action
- Run Speed increased to 10% at rank 1 (up from 6%)
- Deflection chance increased to 10% at rank 1 (up from 5%)
- Run speed per rank-up reduced to 5% (down from 6%)
- Run Speed increased to 10% at rank 1 (up from 6%)
- Battlehoned
- Replaced with “Primal Instincts"
- Primal Instincts
- Now increases the effectiveness of Boar Hide, Hawkeye, Oak Skin, and Stag Heart by 20% (+10% per rank). and Fox's Cunning's duration by the same amount
- Primal Instincts (Artifact Power)
- Now increases Regen rating by 500 (up from 100)
- Cruel Recovery
- Duration changed to 10 seconds at all ranks (from +4 seconds per rank)
- No longer increases effect duration at each rank
- Now stacks up to 4 times
- Maximum Stack Count increased by 2 at each rank
- Duration changed to 10 seconds at all ranks (from +4 seconds per rank)
Talents
Archery:
- Bottomless Quiver
- Tooltip changed to state “Your Ranged powers recharge X% faster” (functionality unchanged)
- Recharge speed increased to 8/16/24/32/40% (up from 6/12/18/24/30%)
- Tooltip changed to state “Your Ranged powers recharge X% faster” (functionality unchanged)
- Stillness of the Forest
- Now increases your damage dealt and crit chance by 0.5/1/1.5/2/2.5% for each second that you stand still, stacking up to 6 times. You will lose 1 stack per second while moving. Stacks are not lost while out of combat.
- Predator
- Using a ranged encounter power applies "Prey" to the first target hit for 10 seconds. You deal 20% increased damage to the first target hit by your powers and this bonus is doubled for targets affected by Prey. Prey may only be active on one target at a time and cannot be reapplied until it expires.
- Now correctly increases the damage you deal to an enemy (Rather than decrease the enemy's damage resistance for your attacks)
- This feat is no longer half as effective on players
- Using a ranged encounter power applies "Prey" to the first target hit for 10 seconds. You deal 20% increased damage to the first target hit by your powers and this bonus is doubled for targets affected by Prey. Prey may only be active on one target at a time and cannot be reapplied until it expires.
Trapper:
- Ancient Roots
- Weak Grasping Roots duration lowered to .4/.8/1.2/1.6/2 (from .5/1/1.5/2/2.5)
- Strong Grasping Roots duration lowered to .8/1.6/2.4/3.2/4 (from 1/2/3/4/5)
- Weak Grasping Roots duration lowered to .4/.8/1.2/1.6/2 (from .5/1/1.5/2/2.5)
Percemer
Community Manager
Neverwinter : Facebook - Twitter - YouTube - Guides officiels - Support Client - Conditions d'utilisation - Discord / Percemer : Facebook - Twitter - YouTube
Community Manager
Neverwinter : Facebook - Twitter - YouTube - Guides officiels - Support Client - Conditions d'utilisation - Discord / Percemer : Facebook - Twitter - YouTube
Post edited by percemer on
0
Réponses
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Diminuer la durée des racines ? ça va pas beaucoup aider le trappeur
L'archerie sera toujours injouable à 20m du groupe et sans bouger en plus?
Et un ptit nerf du combat en plus?
GG le rodeur sera plus compétitif en dps
0 -
@percemer
Ne sachant pas où poster une question de type générique, je vais la poster ici, puisque c'est la classe que je joue. Déplace la si tu le souhaites.
Au vu du nombre conséquent de changements dans les classes, est il prévu que Cryptic offre un jeton de respécialisation à chaque personnage ?0 -
Bonjour @blackadam2#7256,
Oui, lorsqu'il y a de gros changements, tout le monde reçoit un jeton de respécialisation
Cordialement,Percemer
Community Manager
Neverwinter : Facebook - Twitter - YouTube - Guides officiels - Support Client - Conditions d'utilisation - Discord / Percemer : Facebook - Twitter - YouTube0 -
booster l'archerie , très bonne idée, mais n'aurrait il pas été plus simple, d'augmenter considérablement la porter des buffs ?(voila le principal probleme de l'archerie et du trappeur …!)1
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bjr ne comprenant pas l anglais donc pas compris ce qu explique percemer en entete de cette rubrique moi j aurai juste voulu savoir comment fait on un bon archer vu comment je galere pour des quetes quand je vois d autre classe moins elever que moi ce promener tranquille merci0
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la seul spe viable pour un rodeur c'est combat et la encore le temp de recharge est trés trés long sans pretre on es perdu1
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