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Recensement des bugs liés au donjon : Château Ravenloft

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percemer
percemer Member Messages: 6,421 Équipe communautaire
Modifié (juillet 2018) dans Rapports de bug (PC)
Utilisez s'il vous plaît cette discussion pour signaler tous les bugs en rapport avec le nouveau donjon : Château Ravenloft.

Please use this thread to report all bugs linked to the new dungeon: Castle Ravenloft.

Notes:
1) Defeat the Sisters of Strahd:
- Sister of Spite
- Portal of Power
- Sister of Rage
- Portal of Power
- Sister of Vengeance

2) The Arcolith

3) Stradh Von Zarovich
Percemer
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  • callistred
    callistred Member Messages: 569 Utilisateur Arc
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    Château Ravenloft (CR)

    _ Le premier boss.
    La deuxième sœur, a parfois sa vie indiqué comme un gros add (et donc non comme un boss). Son comportement est donc différent aussi à ce moment. (téléportation plus fréquente, chaine plus fréquente, et peut être plus de résistance)

    - Le deuxième boss.
    Soit il ce met a tournoyer au centre , sans bouger et donc tourne, tourne, tourne, ......
    Soit il nous fait les 4 poteaux dans la premières minute, c'est à dire Il tourne (à même pas 2% de point de vie en moins) nous fait un poteau, il est donc immobilisé, puis ce remet à tourner, fait un autre poteau, et ainsi de suite sur les 4.
    Dans les deux cas, on wipe, et ont refait le boss sans problème.

    - Le troisième boss.
    Plus difficile à expliquer, mais certaine foi, ces enchainements ont l'air désordonné, sans que l'on comprenne ce qui ce passe. Ce boss est pas très agréable à faire, mais quant il ce met à faire ces bêtises, on meurt en boucle, nous donnant un dégout du donjon, qui part ailleurs est très beau.
    Nynaeve, DC Soin ou DPS.
    Ici les builds en français :
    https://docs.google.com/document/d/17UDJcrI1e_F7ePUt-oHwcPt_prg4bZZooBqwBJSaUbA/edit?usp=sharing
    Guilde Papys Warriors H20. Alliance La pépinière.
    Recrutement ouvert : http://neverwinter.forumactif.org/
  • hendrigibbs
    hendrigibbs Member Messages: 74 Utilisateur Arc
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    boss 1: il arrive parfois quand le porteur du tome meurt , que celui ci ne réaparaisse pas et donc obliger de tout recomencer.(sérieusement pour les chaines vous aurriez pu faire un truc un poil plus voyant !!)

    boss 2 :- la c'est le pire , des fois le boss part en toupille casi après 10 secondes , voir casi 2 fois de suites ???(semble aléatoire ou faut m'expliquer)
    -des fois il brise 2 pilliers d'un coup ????(la aussi cela mérite explication)

    le boss 3 semble pas encore bug ^^ pourvu que cela dure.



    Pour pas dire que du mal le donjon est très sympa, avec un bon groupe ca passe en 30 min ,mais pour des groupes légers c'est infaisable et c'est dommage ( le boss 2 est éliminatoire pour dps moyen alors que tu fais 1 et 3 , c'est un poil étrange!)

  • System
    System Registered Users, Banned Users, Communauté des Fondeurs, Member Messages: 51 Utilisateur Arc
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    Cette discussion a été créée à partir de réponses séparées de : Recensement des bugs liés à la sortie de Neverwinter : Ravenloft.
  • percemer
    percemer Member Messages: 6,421 Équipe communautaire
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    checkmatein3 a écrit:
    A Few More Bugs and Recommendations in Castle Ravenloft:

    1) During final boss fight, when players are taken up to the final plane and one team member holds the sun sword up for the daily, it is possible during the animation to get 'stuck' in the middle. If this happens, the person can die because, during the time of getting buffeted by Strahd's attacks, the sun sword holder and 'bubble' moves a bit, the player is unable to move and can be outside the protective bubble. Fix by checking that center up/drop down point for getting stuck.

    2) The mechanism for bats seems bugged. We had a disagreement over the functionality (not design) of this mechanism, irregardless of what was written in posts or blogs (including the one by Asterdahl). Sometimes, the bats attack immediately on the person with the pulsing arrow, and the bats' damage is worse to all party members and longer, than if the person isolates himself/herself from all the party. Sometimes, huddling seems to disperse the damage across members (like the hypothermia attack in FBI). But, in most cases, the atttack of the bats does not follow or does not align with the 'feast my pets.' The audio warning and the event do not match. Moreover, the 'spawn' rate of the bats attack is completely random (this should be fixed even if not a bug). For example, on some final stages, we can experience only one bat attack. On others, we can get 3 bat attacks during one round of 'friend kidnapped.' I request a cooldown to the random bat attacks so that you cannot get bat attack and then 10 sec later get another bat attack.

    3) Another possible bug up for debate is whether the second sister is tougher if her health bar does not appear as a boss bar. Sometimes the second sister (Sister of Rage) does not create the Boss Health bar at the top of the screen. During these times, she seems a LOT tankier than normal. Perhaps it is an illusion, but either way, fix the 2nd sister's boss health bar.

    4) Also, on the second sister, the Sister of Rage can have a bug where she constantly ports behind the person with aggro. So, the tank can have aggro, the sister of rage ports directly behind the tank, the tank turns to, you know, TANK the sister, and she ports behind the tank again. This continues for 1-2 minutes. In fact, the only way to NOT have the sister port behind the tank (with aggro) is to keep the BACK exposed to the sister, and let the dps and other support hit the sister and get aggro. For OPs with 360 protection it might not be so bad, but for GFs, it sucks. Moreover, dps and other party members are constantly trying to reposition before she ports again.

    5) Recommendation to extend the daily of the sun sword by 2 seconds. The reason for this is that some players raise the sword to the heavens at the command, which does not leave enough time to cover all the attacks. Yes, we can scroll to life when we fall down, but this is kind of a sucky mechanism, when the party worked hard to not attack Strahd during the taunts (come get me, try me) and then find out we have to burn a scroll because of a 2 second delay. Make it 2 seconds longer. Thanks!

    6) Finally, sunset shard RNG drop. My god! What were you all thinking! I have run CR dozens of times now, and I have had one Sunset Shard drop. It does not seem to be a weekly, because one would need 17 weeks just to RESTORE the sun sword set. Is that what you really had planned? 17 weeks to grind out the restoration of the sun weapons? If you want to make it a weekly, then do what you did for the soulmonger ampules in CODG. Lower the amount to cover the weeks, and then make it a guaranteed drop. You already have a weekly barrier in the phosphorescent moss AND the wychwood from the vendor, do you really need an RNG barrier OR another weekly barrier that is even LONGER? Most players are bypassing the sunset weapon sets because of the specific RNG barrier to the sunset shard. Fix this or CHANGE it. It sucks hard.
    Percemer
    Community Manager

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  • percemer
    percemer Member Messages: 6,421 Équipe communautaire
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    silence1 a écrit:
    #3 happened to my party two nights ago. She had a "regular" mob health bar and it seemed as if she was taking reduced damage. Her "boss" health bar never showed up.
    Percemer
    Community Manager

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  • cilginordek
    cilginordek Member Messages: 1 Utilisateur Arc
    Modifié (juillet 2018)
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    • Sisters: 2nd sister sometimes bugs and does not show a boss HP bar above, instead has her HP bar like a regular mob. When this is the case, she also teleports around a lot more often than regular. I believe she teleports around instead of attacking when tank has 10 stacks of debuff.
    • The Arcolith: It is possible for characters to go inside the Arcolith, which might cause it to miss its attack and start spinning
    • Throne Room: Strahd sometimes doesn't start talking, and the invisible bat-wall never opens up for party to proceed.
    • Strahd: Players may get stuck in the elevated platform, preventing their movement and thus causing death.
    • Strahd: One of the Nightmares may never turn into their attackable form, preventing players from killing them all, and forcing the abducted player to die.
    • Strahd: The chatter of the sunsword may block the audio cue for the bats from Strahd.
  • percemer
    percemer Member Messages: 6,421 Équipe communautaire
    Modifié (juillet 2018)
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    yirarax#1742 a écrit:
    Well, I played Castle Ravenloft for a while, often with random groups and decided to make a thread for some of the bugs or questionable things I've encountered so far. By my knowledge these were not listed in the Barovia thread, and I think opening a new one here makes more sense, as some of these might as well be intended and as such discussion is required.

    The Sisters:
    [Bug] When the Sisters spawn their AoE, the red AoE Indicator may be clipped inside the terrain, making it impossible prior to it's activation to see where some of the areas end. This is enhanced by the DoT these place on you, as you can't dodge or evade this one.

    [?] The first skill, which presumably removes the chains, seems useless. You can not remove the chains on other players, or on the boss. You yourself never receive them anyway.

    [Bug] If both Sisters are standing inside each other and you use your daily only one get's stunned. The other will not be hit.

    [?] When you get close to stun both sisters or even only one, they move backwards, effectively moving out of range. So you activate the daily, the animation plays, but nothing happens. I think it would be better to adjust their AI or increase the dailies range, especially since they already drain your AP every 3 seconds at close range.

    [?] The reflect on the sisters is very problematic, as pets and DoTs still continue to damage the sister, often killing the receiving player before they can be healed. As in immediately. The most problematic DoT effects have a duration of 6 seconds. I think it would be good if there was either a message 6-9 seconds in advance, or if the boss cleanses itself of all debuffs, including DoTs before applying the chains. And if pets would stop attacking during this duration.



    The Arcolith
    [Bug] If you wipe once, as in all players die and you have to reattempt the fight, the boss will start spinning without any warning, as in without activating Herausforderung or Blutgang, roughly 5-15 seconds after the the fight startet. He will continue this, initiating a spin every 5-15 seconds without activating a mechanic until all pillars are gone. This happend in two runs on two days, though the third attempt at the second run seemed to work again. (Though we wiped anyway)

    [Bug] Also, the boss will often activate Blutgang after Herausforderung, no matter how many targets got hit in his following swing. He should not activate Blutgang at this point. In those rare cases where he does not acivate it, he immidiatly follows with another Herausforderung, which most of the time activates Blutgang anyway. At one rare case he did so three times, though the conditions of hit was the same in all cases. (As in, all the time someone got hit with it. Sometimes he does recast Herausforderung, sometimes he just activates Blutgang is if it did not hit anything)

    [?] At this time it remains also questionable what counts as a 'hit'. The Combat Mechanics Page states after all, that his next attack has to hit. Does this mean it has to only hit a target, as in the target could be immune? Or does it have to do damage? Are you allowed to block? Does 0 damage done still count as hit? If he hits multiple players or entities, do all have to take damage? That is difficult to determine, as he ignores the hit anyway and actives Blutgang.




    Strahd van Zarovich
    [?] Getting a batswarm phase during the nightmare phase usually kills some players. It is especially bad if this happens more than once during this phase. Said phase is already problematic, as the players are split, so sometimes either without their dps, healer or buffer, which reduces their survival chances quite a large bit as buffs and damage are missing, they also have to evade the normal AoEs and kill all nightmares fast enough so that the player down there does not get executed by Executioners. Getting multiple swords in your face and batswarms to eat you up in this crucial phase is quite deadly. There should be no need for the Batswarm and the Cross-swords. One man less, who might be the dps, a timer and exploding AoEs are quite enough.

    [Bug] Sometimes you won't get teleported into the main room again after dying in the Nightmare room.



    General
    [Bug] At this point the paingiver chart usually fails to work and displays the most dps as a negativ number. As in, -X damage done.

    [?] This happend last run, where the instance lagged incredibly. The altar in the chapel took 3 seconds until you could interact with it. All castable AoEs took 3 seconds to appear. The sun sword sequence took 10 seconds until activation. It should be noted that this affected all players in the instance and was somewhere between 16:00 and 19:00 on Thursday the 19. 07. The latency showed a consistent 170ms, though the incoming packages where larger then normal. Again, this happen to all players.

    (Source: https://www.arcgames.com/en/forums/neverwinter#/discussion/1241482/bugs-questionable-things-in-castle-ravenloft )
    Post edited by percemer on
    Percemer
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  • percemer
    percemer Member Messages: 6,421 Équipe communautaire
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    callistred a écrit: »
    - Le deuxième boss.
    Soit il ce met a tournoyer au centre , sans bouger et donc tourne, tourne, tourne, ......
    Soit il nous fait les 4 poteaux dans la premières minute, c'est à dire Il tourne (à même pas 2% de point de vie en moins) nous fait un poteau, il est donc immobilisé, puis ce remet à tourner, fait un autre poteau, et ainsi de suite sur les 4.
    Dans les deux cas, on wipe, et ont refait le boss sans problème..

    @callistred Est-ce que les joueurs sont "entrés" dans lui ?
    Percemer
    Community Manager

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  • sirbebert13
    sirbebert13 Member Messages: 677 Chef de Guilde
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    Voici les quelques bugs que j'ai constaté

    -Bos 1, la deuxième sœur apparait comme un simple mob (Pas de grande barre de vie en haut au centre de l'écran). C'est gênant lorsqu'elle n'a presque plus de vie pour choisir le moment de la ramener près du portail qui apparait à sa mort.

    -Bos 2, je confirme il déclenche son quoti après 2 secondes de jeu (même pas un demi carreau de dégât) et le deuxième quoti part quasiment dans la foulée (résultat 2 piliers en moins et tous juste 1 carreau de dégât). Lorsque ce bug se produit impossible de faire le Bos 2

    -Bos 3, il y a un bug d'affichage avec l'épée qui reste invisible lorsqu'elle est à terre. Très gênant pour la ramasser, surtout lorsqu'on la perd après une mort. Ce bug est aléatoire en fonction des joueurs, car certain la voit, et d'autre ne la voit pas. Ce n'est pas un bug lié à un type de carte graphique, car ce ne sont jamais les mêmes joueurs qui la voient, ou qui ne la voient pas.

    Ce ci dit bravo pour le graphisme, et… OUF on a échappé aux plateformes, quoique l'épée ce n'est pas… triste non plus…
  • callistred
    callistred Member Messages: 569 Utilisateur Arc
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    percemer a écrit: »

    @callistred Est-ce que les joueurs sont "entrés" dans lui ?

    Difficile à dire, je vérifierai.

    Nynaeve, DC Soin ou DPS.
    Ici les builds en français :
    https://docs.google.com/document/d/17UDJcrI1e_F7ePUt-oHwcPt_prg4bZZooBqwBJSaUbA/edit?usp=sharing
    Guilde Papys Warriors H20. Alliance La pépinière.
    Recrutement ouvert : http://neverwinter.forumactif.org/
  • callistred
    callistred Member Messages: 569 Utilisateur Arc
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    percemer a écrit: »

    @callistred Est-ce que les joueurs sont "entrés" dans lui ?

    J'ai demandé au membre de ma guilde. Il semblerai que de "rentrés en lui" soit fréquent pour les tanks. Ce bug ne doit pas être lié.

    Nynaeve, DC Soin ou DPS.
    Ici les builds en français :
    https://docs.google.com/document/d/17UDJcrI1e_F7ePUt-oHwcPt_prg4bZZooBqwBJSaUbA/edit?usp=sharing
    Guilde Papys Warriors H20. Alliance La pépinière.
    Recrutement ouvert : http://neverwinter.forumactif.org/
  • oremonger#9999
    oremonger#9999 Member Messages: 1 Nouvel utilisateur
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    I see many reports of the same 2nd sisters bug where she has no boss health bar, 3x HP and teleports all over the place.

    Is there any update on a fix?

    Do the Devs have any idea what is causing this bug?

    Do you need video evidence?

    I appreciate percemer reporting to the Devs, but as of last night I will no longer be playing Castle Ravenloft because of this bug. My party got the bug 4 times in a row. We did everything we could think of to include abandoning the instance, logging in and out and restarting 4 different times. It is VERY frustrating when you combine this bug with the other reported bugs in this dungeon. It is unplayable if you are not willing to waste scrolls of mass life or have 45 minutes to spend killing the 2nd sister.

    To be honest these bugs combined with the Ninja price change to the Trade bar store, the Overlevel reward constantly taking focus and the 100k RAD refine limit have left me not even wanting to log in much less spend money on the game.

    I am just asking for an update, it is not much to ask especially considering how much time and money I spend in this game.
  • percemer
    percemer Member Messages: 6,421 Équipe communautaire
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    Hello @oremonger#9999,

    I created this thread in order to receive as many feedbacks/reports as possible, in French or English, and thus help us to understand all issues, so we can more easily forward them to the developers.

    If you have videos, or can make some, do not hesitate, it can indeed help us a lot.

    We already transmitted all issues to the dev team, and they're working on fixes, but I don't know when these fixes be implemented.

    We understand your insatisfaction and we are sorry for the inconvenience.

    Thank you for your patience!

    Regards,
    Percemer
    Community Manager

    Neverwinter : Facebook - Twitter - YouTube - Guides officiels - Support Client - Conditions d'utilisation - Discord / Percemer : Facebook - Twitter - YouTube
  • callistred
    callistred Member Messages: 569 Utilisateur Arc
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    Nous rencontrons des soucis sur la bulle de protection sur le boss final.

    Parfois , une foi posé , elle disparaît au bout de quelques seconde, juste avant le lancé du sort. (donc on meurt)
    Ce weekend, entre ce que j'ai pu constaté et ce que l'on ma dit, il fallait faire le boss une foi pour avoir ce bugg de façon systématique et recommencer le boss pour le finir.

    Une autre constatation qui date de plus longtemps, j'ai l'impression que de temps en temps l'affichage de la bulle ne correspond pas à la zone de protection. Et donc souvent , les joueurs ce croyant dedans meurt.

    A d'autre moment, nous n'avons plus ce passage, si ce bugg, par contre pouvait rester ..... et même devenir systématique...

    Sur les bugs que j'ai cité plus haut, le premier sur les sœurs existent toujours, mais on s'en accommode. Sur le deuxième et troisième boss, ce que j'avais écris semble corrigé.
    Nynaeve, DC Soin ou DPS.
    Ici les builds en français :
    https://docs.google.com/document/d/17UDJcrI1e_F7ePUt-oHwcPt_prg4bZZooBqwBJSaUbA/edit?usp=sharing
    Guilde Papys Warriors H20. Alliance La pépinière.
    Recrutement ouvert : http://neverwinter.forumactif.org/