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Official - Combat Changes - General Feedback/Bugs

This thread is for feedback/bugs that don't fit into any of the other specific threads.
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  • rualkgreywolfrualkgreywolf Member Posts: 16 Arc User
    edited December 2020
    I have, with my Barbarian, 530k HP with my dps build and 295k HP on my tank. I'm a main tank so there's clearly something wrong with that.

    Edit: already solved with a patch, that was fast!
  • carloswartune#5709 carloswartune Member Posts: 265 Arc User
    reg1981 said:

    @gromovnipljesak#8234 You tell the very same story I do! I left when mod 16 hit preview and was gone for 2 mods. Finally seen improvement and came back!

    If this is what your coming to live with ya better be ready for the pitch forks and torches! You've killed every alt in the game. I don't play for my main, he's built he's got Zariel weapons. I play for my alts at various stages of the game and my friends who are likely to leave once alts are dead.

    That's actually interesting. My "random-doing" alts are actually better than my mains at this first stage (directly coppied to preview). Since their item level is lower, they are more adjusted to the caps than my mains are, and probably are perfectly suited for the things I use them for (random queues).

    My two main characters (DC heal, GF tank) are kinda all over the place. I still haven't tinkered with DC yet, but I entered Zariel's Challenge master just to check out how it would fare. My tank has 200k less HP on preview, and the trial seemed actually easier (the damage from Zariel seems extremely reduced).

    I don't know if it's safe to extrapolate from this data but if it is, that probably means that you'll be able to do the content you were able to do before the changes just fine. Of course, if you want full stat optimization that's another matter, but it seems clear that stat optimization won't be needed even for the hardest content currently in the game, so you can probably just take your character and complete the content without changing a single thing. I'll see if I can get a group to try this out.
  • durugudesudurugudesu Member Posts: 555 Arc User
    can you give some clarifications on where we might get the other 40% of stats, that was named other resources? companions/companion gears/runestones go into "ratings" as well as enchantments and gears also from mounts.. the active companion bonuses/powers you slot in offensive defensive utility are also confusing me. they go into stat ratings too?

    im a bit exhausted but clarification of sources of this "other resources" stat would be a step to help people in the right direction to try and cap whatever stat they would end up choosing to cap.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    Since mod 16 I've eliminated all my alts, brought the accumulated wealth to my one main, and am very frugal about Zen purchases. With another paragon shift, after so few mods, you may have finally moved me out.

    I'll take a look at Preview, but am not excited.
  • noworries#8859 noworries Member, Cryptic Developer Posts: 651 Cryptic Developer

    can you give some clarifications on where we might get the other 40% of stats, that was named other resources? companions/companion gears/runestones go into "ratings" as well as enchantments and gears also from mounts.. the active companion bonuses/powers you slot in offensive defensive utility are also confusing me. they go into stat ratings too?

    im a bit exhausted but clarification of sources of this "other resources" stat would be a step to help people in the right direction to try and cap whatever stat they would end up choosing to cap.

    Racial Bonus, Ability Scores, Boons, Companion Powers, Player Powers, Item Set bonuses, Forte are all sources which provide to the total percent
  • reg1981reg1981 Member, NW M9 Playtest Posts: 1,435 Arc User
    edited December 2020


    That's actually interesting. My "random-doing" alts are actually better than my mains at this first stage (directly coppied to preview). Since their item level is lower, they are more adjusted to the caps than my mains are, and probably are perfectly suited for the things I use them for (random queues).


    Very interesting! My main SW gets destroyed on the first mob of ELOL. My alts weren't really random-doers though, they were built for end game.
  • benyrbenyr Member Posts: 238 Arc User
    reg1981 said:

    @gromovnipljesak#8234 You tell the very same story I do! I left when mod 16 hit preview and was gone for 2 mods. Finally seen improvement and came back!

    If this is what your coming to live with ya better be ready for the pitch forks and torches! You've killed every alt in the game. I don't play for my main, he's built he's got Zariel weapons. I play for my alts at various stages of the game and my friends who are likely to leave once alts are dead.

    Many pets that have been invested in, have been changed. Soradiel, which was just recently released will now be garbage compared to the slime. There was no slow progressive change here, it was raw and without lube.

    Enchantments also needing to be fully changed is another case that we are taking it up the tailpipe. Especially if the exchange vendor only offers BOUND items in return for our unbound radiants.

    Forte is just nerf'd companion influence, call a spade a spade.

    You've gone backwards a weapon set, Lionheart gives 10% damage over 7.5% from celestial. Base weapon damage is gone and the stat difference is tiny.

    I'm about done with preview for the moment. I'm not interested in a full rework on my main let alone my alts. Many of your experienced players will feel this way.

    This, I have 8 toons, none of them alts really as they've all completed all content and are all stat capped. Now im faced with having to completely rebuild all of them!

    Unlike you I've never previously quit the game, ive been here through thick and thin for years, not the very beginning but not far off. This goes live as it is, and I will with great sadness break that streak and walk away. I simply will not spend the time required rebuilding just to get myself back into the position i've already spent years and £££ getting too.

  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User
    reg1981 said:

    When exchanging unbound R15 bondings for a choice pack, the contents of the pack are bound to account. This should not be the case, my items were unbound going in.

    This is also the case with trading other enchants. My fey blessing, dragon hoard, and quartermaster were unbound going in and your giving me bound items in return.

    As with M16, any trading with this vendor will account bind the items. Nothing has changed, this is intended.
  • d4rkh0rs3d4rkh0rs3 Member Posts: 382 Arc User
    Hi @noworries#8859 ,

    Just logged in to Preview Server and attempted to run The Shores of Tuern Skirmish solo as I was able to complete this easily within 3-4mins. Current item level is 34,000 and on Preview is 39,000 (Dreadnaught Fighter).

    The first mob pack in The Shores of Tuern was difficult and killed me the first attempt. This is with Shadowclad R13 and Holy Avenger R14.

    Any comments on how much more difficult content is on Preview compared to live right now? Is there an intended increase in difficulty?
  • noworries#8859 noworries Member, Cryptic Developer Posts: 651 Cryptic Developer
    d4rkh0rs3 said:

    Hi @noworries#8859 ,

    Just logged in to Preview Server and attempted to run The Shores of Tuern Skirmish solo as I was able to complete this easily within 3-4mins. Current item level is 34,000 and on Preview is 39,000 (Dreadnaught Fighter).

    The first mob pack in The Shores of Tuern was difficult and killed me the first attempt. This is with Shadowclad R13 and Holy Avenger R14.

    Any comments on how much more difficult content is on Preview compared to live right now? Is there an intended increase in difficulty?

    For content like Avernus. A player that was at the item level of the zone on live (and with a solid stat distribution) should feel similar as well on preview now.

    Scaling actually functions now without all of the side effects where people could end up very much above or very much below the intended scaling spot. A player who had a character that would end up very overpowered when scaled down in a leveling dungeon or skirmish on live would see a more noticeable change there.
  • d4rkh0rs3d4rkh0rs3 Member Posts: 382 Arc User
    edited December 2020
    @noworries#8859 can confirm that Avernus on Preview "feels" similar to Live. I am acclimating to the new numbers showing up in combat text as my previous 1-2million crits are hitting for 2-300,000. Mob health appears to be in alignment with the relative damage dealt.

    Scaled content has me a bit worried; however, at the same time, I'd rather not have trivial content.

    ---

    EDIT 1:
    I attempted the Saving Souls Heroic Encounter in Vallenhas. After increasing my damage 11% from gear and adding a Holy Vorpal, I estimate I am doing 25% less damage on Preview than on Live in Vallenhas. On Live, I can breeze through Saving Souls Heroic Encounter solo. On Preview, I died. My defense stat is capped on both Live and Preview. It appears enemies are doing 2-4x more damage on Preview than on Live.

    On a positive note, I do appreciate the gold-plated enemy health bars in the Heroic Encounters!
    Post edited by d4rkh0rs3 on
  • dracory1#6808 dracory1 Member Posts: 128 Arc User
    edited December 2020
    Every source of damage is halved, tested on Assassin rogue, Tenebrous enchantment power was only dealing 12k instead of 24k at all times, for example. It applied to all sources of damage.
  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User

    Every source of damage is halved, tested on Assassin rogue, Tenebrous enchantment power was only dealing 12k instead of 24k at all times, for example. It applied to all sources of damage.

    Couldn't possibly be because armor penetration was removed...Nope it has to be a bug /sarcasm
  • mzreaper#7914 mzreaper Member Posts: 12 Arc User
    i hope you plan on adding an insignia exchange as well, considering all our brutally and dominances are now as worthless as the power runestones...
  • merik1999merik1999 Member Posts: 141 Arc User
    The Scaling is off by alot in some dungeons. Shores of Turen is extremely hard for my normally IL 32k Rogue which is now at 44K IL on preview level. I could not make it past first group. and in Castle Never, the Zombies are incredibly hard. Everything else is good even the bosses are a little hard but I can manage. But the Zombies...wow.

    So, work on scaling and companions. You did manage to make all the companions now equal. They are all worthless when summoned. Striker can't strike, Healers don't heal and augment gives the worst stat bonus. even less that strikers or healers.

  • regpeiregpei Member Posts: 86 Arc User
    merik1999 said:

    augment gives the worst stat bonus. even less that strikers or healers

    Confirmed bug, fix in next preview patch.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited December 2020
    Feedback: stats from insignia not worth the investment

    I'm very unhappy with the stats we are getting from at least legendary insignia. For instance, the character you see below has *ten* legendary insignia of Mastery to boost control bonus. The benefit I get on preview is about 3/8 what I get on live. In no way does this justify making them in the first place, let alone using them in lieu of something else. Come on, guys, this is a pittance of a benefit, if not an outright screw-job.

    Even further, a mythic Sphere of Black Ice now grants 112 Control Bonus, which is infinitesimal: three-tenths of a percent!

    EDIT: It seems that the stats that we get from enchantments in general are really lousy. It appears that all stat values from enchantments are cut in half.

    screenshot-2020-12-05-00-28-50
    Post edited by hustin1 on
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited December 2020
    Question: no level indicators on enemies anymore? Are we scaled everywhere, or only in certain areas? I noticed that enemies in Blacklake and Tower District still don't aggro when I ride by.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
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    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • arbitrarityarbitrarity Member, NW M9 Playtest Posts: 96 Arc User
    Collars give no combined rating, unlike most other sources of Total Item Level. This can result in collars effectively weakening you by wearing them, especially the utility ones like Gold Gain.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited December 2020

    Collars give no combined rating, unlike most other sources of Total Item Level. This can result in collars effectively weakening you by wearing them, especially the utility ones like Gold Gain.

    Yes, this system has major issues. I just upgraded a couple of companions to mythic and all of my percentages went DOWN, not up, and I lost a whopping 4% Control Bonus. With a system like this you're better off not increasing your total item level. Our percentages should NOT be a function of our total item level. It makes no sense.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • liadan1984#8734 liadan1984 Member Posts: 315 Arc User
    Ran a Cloak Tower with my Arbiter Cleric, just to try out a few pets I have, and to see how it felt.

    For content in which I was pretty severely scaled, and running on my own. It didn't feel too bad. It was difficult. As it should be, as its a low level dungeon, and... I was on my own. But I was able to complete it.

    I'm going to be pretty interested to get some of my friends onto preview so that we can try some more content out. I'm especially interested to see how these changes affect my Devout Cleric.
    Lia
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    Alt: Warlock
  • nova#2306 nova Member Posts: 152 Arc User
    - Mythic Wayfaring Barbed Collar V doesn't seem to provide the 5% Critical Severity in the Character Sheet.
    - Supportive Barbed Collar V doesn't seem to provide the 5% Control Bonus in the Character Sheet.
    - Death Rage Boon doesn't seem ti provide the 2% Power per rank or 2% Critical Severity per rank in the Character Sheet.
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  • brewaldbrewald Member, NW M9 Playtest Posts: 212 Arc User
    edited December 2020

    d4rkh0rs3 said:

    Hi @noworries#8859 ,

    Just logged in to Preview Server and attempted to run The Shores of Tuern Skirmish solo as I was able to complete this easily within 3-4mins. Current item level is 34,000 and on Preview is 39,000 (Dreadnaught Fighter).

    The first mob pack in The Shores of Tuern was difficult and killed me the first attempt. This is with Shadowclad R13 and Holy Avenger R14.

    Any comments on how much more difficult content is on Preview compared to live right now? Is there an intended increase in difficulty?

    For content like Avernus. A player that was at the item level of the zone on live (and with a solid stat distribution) should feel similar as well on preview now.

    Scaling actually functions now without all of the side effects where people could end up very much above or very much below the intended scaling spot. A player who had a character that would end up very overpowered when scaled down in a leveling dungeon or skirmish on live would see a more noticeable change there.
    @noworries#8859
    Something is wrong in the scaling formula:

    From live my OP is 36.5k with 100% mounts and 15% in all pets bolsters with these stats (Avernus caps):

    image

    From preview my OP is 48.6k with 100% mounts and 100% in all pets bolsters with these stats:

    image

    As you can see I'm absolutly not capped.
    I've upgraded companion gears to provide more stats and rings too provide more stats but it fail.
    Brewald - GWF 18.3k
    Eleonore - CW Mof Renegade 17.5k
    Harlgard le Vieux - OP Prot 18.3k
    Valrik - DC AC 18.2k
    Furiela - SW Temp 18.1k
  • noworries#8859 noworries Member, Cryptic Developer Posts: 651 Cryptic Developer
    hustin1 said:

    Question: no level indicators on enemies anymore? Are we scaled everywhere, or only in certain areas? I noticed that enemies in Blacklake and Tower District still don't aggro when I ride by.

    The only places you are scaled down is in queues. None of the zones scale you down, just like on live.

    Critters have an item level set for each zone/queue and that is what sets their difficulty. The don't really have a level anymore.

    Their aggro is based on the difference in item level being above a certain amount. If your item level is above there's by enough, then they don't both aggro you unless you attack them.
  • noworries#8859 noworries Member, Cryptic Developer Posts: 651 Cryptic Developer
    hustin1 said:

    Feedback: stats from insignia not worth the investment

    EDIT: It seems that the stats that we get from enchantments in general are really lousy. It appears that all stat values from enchantments are cut in half.

    They are giving combined rating as well, with means those points are added to all 15 of your ratings. They give a higher total of rating points than they did on live.

    Which relates to your other point of feedback that your percents went down when you upgraded your companion. If those enchants/insignia didn't give combined rating, you would see swings in the percents for your other stats when you equipped one/ranked it up.

    Combined rating keeps your stats in an overall balanced place. And all Item Level increases your Maximum HP and your base damage.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User

    hustin1 said:

    Feedback: stats from insignia not worth the investment

    EDIT: It seems that the stats that we get from enchantments in general are really lousy. It appears that all stat values from enchantments are cut in half.

    They are giving combined rating as well, with means those points are added to all 15 of your ratings. They give a higher total of rating points than they did on live.

    Which relates to your other point of feedback that your percents went down when you upgraded your companion. If those enchants/insignia didn't give combined rating, you would see swings in the percents for your other stats when you equipped one/ranked it up.

    Combined rating keeps your stats in an overall balanced place. And all Item Level increases your Maximum HP and your base damage.
    This isn't making sense to me. If I upgrade two companions from legendary to mythic, making no other changes, why is Control Bonus dropping 4%? This should never happen.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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