Portals now spawn more closely to the time Insurgencies become active, so it should be less likely to teleport to an island without an active Insurgency.
That's fine....but how about fixing the big problem with the insurgencies? Teleporting to an empty island only slows you down by a few seconds anyhow, as you can ride across it to the portal on the other side and get to an active one.
The big issue is this: People have started forming "Boss farms" groups....trying to fill an instance with 25+ "hdps" players. Once they are in an Insurrection instance, they reach 100% quickly, have a chance of getting a boss, and then jump to a different instance and repeat the process.
If you are in a normal instance, with "normal" players, you will probably not be able to reach 100% in your instance before Bel is activated. That means no chance of getting a boss, which in turn means no chance of a drop from the boss and also makes it tough to get the relevant achivement (You get one piece of lore from killing each boss, and you need to collect them all).
In the last 7 insurgencies I have done, I have seen exactly ONE boss, and he disappeared within a couple of seconds of his appearance.
The whole design of the Insurgencies is pretty bad when you basically exclude a good chunk of your playerbase from even having a chance of getting the rewards.
There really seem to have been more changes than are mentioned in the patch nodes. Now, the server-wide meter fills up much, much slower, and you can complete 2-4 instances of insurgencies, depending on the size (and combined DPS) of the group...which is a big improvement over not being able to even complete one.
First time today I got two done (one boss, no rod). second time I completed 3 (and almost the 4th). no bosses (and therefore no rods. Third time I completed 3 (no boss), and 4th time I completed 2, got a boss, but no rod.
2 bosses in 10 insurgencies is a bit on the low side for me, but what I am more concerned about is the rod drop rate.
Please don't tell me you did something like you dod originally with the T-Rex in Chult.....only the person who does the most damage has a chance of getting a drop, and if he already has a rod, nobody gets a drop....that would be bad programming.
The whole insurgency system is a complete mess, creating strife between players. Zone chat in Avernus is full of insults and name calling around the time of the insurgencies. All because different groups want different things from the insurgencies.
Some want to charge up their amulets on multiple toons, so they need the insurgencies to last longer. Others want to farm Bel so they want to finish the insurgencies as fast as possible. And like adinosii says, some want to fight as many boss'es as possible. Had this been the real world I'm sure there would have been physical fights by now.
I know you're busy with M19, but this needs to be prioritized!
Comments
The big issue is this:
People have started forming "Boss farms" groups....trying to fill an instance with 25+ "hdps" players. Once they are in an Insurrection instance, they reach 100% quickly, have a chance of getting a boss, and then jump to a different instance and repeat the process.
If you are in a normal instance, with "normal" players, you will probably not be able to reach 100% in your instance before Bel is activated. That means no chance of getting a boss, which in turn means no chance of a drop from the boss and also makes it tough to get the relevant achivement (You get one piece of lore from killing each boss, and you need to collect them all).
In the last 7 insurgencies I have done, I have seen exactly ONE boss, and he disappeared within a couple of seconds of his appearance.
The whole design of the Insurgencies is pretty bad when you basically exclude a good chunk of your playerbase from even having a chance of getting the rewards.
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There really seem to have been more changes than are mentioned in the patch nodes. Now, the server-wide meter fills up much, much slower, and you can complete 2-4 instances of insurgencies, depending on the size (and combined DPS) of the group...which is a big improvement over not being able to even complete one.
First time today I got two done (one boss, no rod). second time I completed 3 (and almost the 4th). no bosses (and therefore no rods. Third time I completed 3 (no boss), and 4th time I completed 2, got a boss, but no rod.
2 bosses in 10 insurgencies is a bit on the low side for me, but what I am more concerned about is the rod drop rate.
Please don't tell me you did something like you dod originally with the T-Rex in Chult.....only the person who does the most damage has a chance of getting a drop, and if he already has a rod, nobody gets a drop....that would be bad programming.
The whole insurgency system is a complete mess, creating strife between players.
Zone chat in Avernus is full of insults and name calling around the time of the insurgencies.
All because different groups want different things from the insurgencies.
Some want to charge up their amulets on multiple toons, so they need the insurgencies to last longer.
Others want to farm Bel so they want to finish the insurgencies as fast as possible.
And like adinosii says, some want to fight as many boss'es as possible.
Had this been the real world I'm sure there would have been physical fights by now.
I know you're busy with M19, but this needs to be prioritized!
Kevfire
Guild Leader
Neverwinter SOLO Alliance
Guild Leader
Neverwinter SOLO Alliance