Twisted Caverns is a deeper level of Undermountain full of strange new creatures. Remember, It is an open zone and you can use your mount here.
We would love to see any sort of feedback, but notes on environment collision, encounter difficulty and quest flow would be greatly appreciated.
Thank you and enjoy!
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Formatting Your Feedback and Bugs
For posting feedback and bugs, please follow the following format to ensure your feedback and bugs are seen clearly and processed in a timely manner, thank you!
Type: Bug/Feedback (Please only choose one)
If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use CYAN. If you are replying to another user's post, asking a question, or just engaging in general discussion, please do not color your posts, general discussion is welcome and we will read all of it, regardless of color! You can use BBCode to color your text:
<font color=cyan>This text will display in cyan.</font>
<font color=red>This text will display in red.</font>
Examples:
Bug: I could not complete the mission Fish Heads Fish Heads, because I could not pick up the second fish.
Feedback: The fish in Twisted Caverns looked like salt water fish and I the river looks like fresh water.
0
Comments
Edit: I figured it out. Had to complete the campaign task. Feel silly now.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Guild--And the Imaginary Friends
Edit:
I think this Companion Power is the problem. When I unequipped it, the damage was looking ok.
I believe this is the Chicken Companion.
Also, why not have a Rank III and give us a "Kuo-Toa Slayer" title ?
you've spent so much of this game teaches us to get out of the red, too look for 'tells' and this attack has no tell, no red. As a melee, there's no real way to avoid this. could you give us a red effect or tell please, so we can dodge as necessary
kuotoa thrall whips. have this buff they put on themselves and others that heals them over time, it feels overly strongs as it heals faster than my at wills can damage it, and when you have multiple of these and all your encounters are all cooldown, it gets frustrating when there is nothing you can do about it, and it feels like you have to kill these low level mobs twice. They heal better than a troll does
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
When giving the potion to cure Kuo-toa there are too few sick Kuo-toa spawns, and they respawn too slowly. Most of my time up to this point in the zone just consisted of running round and round trying to find a quest objective to interact with, or quest mob to kill.
https://ibb.co/GnzBCh7
https://ibb.co/yNVnpvt
and u can keep going to go on top of the map .
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Sloopul The Kua Toa's audio dialog after completing the alchemists quests has some background voices in it. It sounds like someone is instructing the voice actor.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
https://imgur.com/a/Oend3FQ
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.