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Some GF at-wills no longer proc their (very expensive) weapon enchantments, on preview. This was reported almost 3 weeks ago on the preview forums. And it's still getting pushed onto live tomorrow. Good work...
GF's Cleave attack as cone of effect really make sense than linear frontal attack, since it is "swinging slice attack".
if you just in case later defeat bad coding with lostmouth bugs, please dont take them out yet, not everyone has extras or need to trade for one it need, atleast for 6 months grace period after it resolved. none of my characters had that Lostmouth Horn yet, and about to give up, considered as another mythical loot that seem never got plundered.
anyway, enjoy your vacation, you need that, it help you feel recharged once you come back. i am still looking forward to be in next "group" event after vacation, i did signed up, and only got leftout when that sign ups are full. by the way, i do look forward with new plans for those profession nodes when you get back, i had made suggestion on that topic.
So, there was a lot of feedback given about the EE campaign, and it seems like most of that is totally being ignored. Gee thanks. What good were the feedback threads if you don't actually use the feedback? You even added a reward for people who gave feedback to try and get more, and you still ignored it
You put all this effort into getting this (resused) unique gear out there and then you bind it to character and make it impossible to get again
Guild - The Imaginary Friends We are searching for slave labor, will pay with food from our farm!
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
i wanted to change to valindra i hope this issue will fixed soon with the kits( i guess and many others will have this problem).
I hope this pattern of content updates/patches continues. Is that a light at the end of the tunnel or a lure into a trap I see hmmm.
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
The Lostmauth's Hoard Exchange is a fantastic idea and great way to lighten the damage of having to change sets after a year of neglict in fixing the LoL set but...
- If the reinforcement issue isn't resolved yet a large portion of the community is not going to have access to this. You've already said the vendor is limited time only and now your eating into that limited time by introducing a broken vendor - Noone has been able to test/prview the vendor because of the first item on the list is not resolved on preview - All existing greater belts should be allowed, many people are going to find mixed sets far better than full sets given the terrible bonuses like that of Imperial
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
also love how it says the dread enchant debuff for ranks 11 and 12 now works. Doesn't highlight that it will work now but for a less debuff than advertised
So, another empty words about SW? Next class (re)balance at 2019? I remember when you said that OP and SW are at top of your priority... seems it changed
Can we also plz have a nerf in the Hitkill TR skill "Shoking execution"?
The fact that this skills ignore all the DR of the enemy and always crit due to Stealth allow ppl to make a TR build only based in power and HitKill everyone on sight...
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feanor70118Member, NW M9 PlaytestPosts: 1,170Arc User
Thanks for finally fixing Shadowclad. Now maybe all the scrubs using it for permastealth and immunity will go find some other game where they can exploit broken nonsense.
Weapon enchants (i tried with my terror) doesnt works using Crushing Surge, it not debuff when weapon hits the target but using Tide of Iron and Cleave it works
kwsapphireMember, NW M9 PlaytestPosts: 671Arc User
edited April 2016
Reclamation Rock credit is bugged in the Elemental Evil Campaign.
My husband and I each have two L70 characters who completed the Reclamation Rock area within the last two days. On test, these characters receive the following error message: "The Reclamation Rock Complete task is out of date and will be dropped." Instead of having full credit for this section of the campaign, we have credit only for the first task. We have full credit for the other zones that we've completed.
Please confirm that characters that have completed Reclamation Rock will indeed get campaign credit for it?
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
With the massive nerf to OP it appears that dungeons, like so many parts of the game (e.g. Stronghold PVP) is now impossible to PUG for . I don't really care about the nerf to the lostmauth set as this is only damage related and will just mean it takes longer to kill something, the fact that they now make it impossible for PUG groups to do dungeons like ECC is really not a wise decision.
Why don't they just remove the ability to PUG all together since only preformed parties and custom channels can do anything in this game now.
Long live elitism. I loved pugging. It allowed me to help out lower level player, something that I will no longer be able to do now. Doing lostmauth with a full party less than 2.1k(except me of course) and carrying these inexperienced players through the dungeon was part of the joy of this game , but I guess the eleteist have gotten their way. Small guilds and solo players are yet again being punished for not joining big guilds.
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Scourge Warlock Harrowstorm: This power is no longer capable of proccing Lostmauth's Vengeance on every tick. It still can proc Lostmauth's Vengeance on the initial hit. Harrowstorm: Now hits all targets on the first tick, instead of just the main target.
once again, this is not the actual change, you also removed spark generation from harrowstorm, which is much more important than the obsolete lostmauth set proc
would you please document the changes as they are or change as documented?
I'm pretty sure Cryptic has never once listened to feedback provided from preview server content. Maybe a few bugs here and there, but most of the bugs and most of the design criticism is ignored. The big-wigs demand that things be pushed out by a certain date, so it gets pushed out no matter how much people tell them it's broken/stupid/whatever. "Feedback requested" here is the same as "I just punched you in the balls. How does that make you feel?" The ball punching has happened, or is going to happen. Nothing you can do about it.
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
With the massive nerf to OP it appears that dungeons, like so many parts of the game (e.g. Stronghold PVP) is now impossible to PUG for . I don't really care about the nerf to the lostmauth set as this is only damage related and will just mean it takes longer to kill something, the fact that they now make it impossible for PUG groups to do dungeons like ECC is really not a wise decision.
Why don't they just remove the ability to PUG all together since only preformed parties and custom channels can do anything in this game now.
Long live elitism. I loved pugging. It allowed me to help out lower level player, something that I will no longer be able to do now. Doing lostmauth with a full party less than 2.1k(except me of course) and carrying these inexperienced players through the dungeon was part of the joy of this game , but I guess the eleteist have gotten their way. Small guilds and solo players are yet again being punished for not joining big guilds.
Well, now I have no more need to do the Rescue Prisoners leadership task for marks of gratitude. Why don't you just remove leadership altogether? With no way to generate AD with it, there are only 2 long-term useful tasks in the entire tree (for SH resources). Just move those to another profession and put Leadership out of its misery.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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shadowgod244Member, NW M9 PlaytestPosts: 44Arc User
will the lostmouth horn exchange be fixed as its still giving bellials portal stone instead of black ice beholder on preview
With the massive nerf to OP it appears that dungeons, like so many parts of the game (e.g. Stronghold PVP) is now impossible to PUG for . I don't really care about the nerf to the lostmauth set as this is only damage related and will just mean it takes longer to kill something, the fact that they now make it impossible for PUG groups to do dungeons like ECC is really not a wise decision.
Why don't they just remove the ability to PUG all together since only preformed parties and custom channels can do anything in this game now.
Long live elitism. I loved pugging. It allowed me to help out lower level player, something that I will no longer be able to do now. Doing lostmauth with a full party less than 2.1k(except me of course) and carrying these inexperienced players through the dungeon was part of the joy of this game , but I guess the eleteist have gotten their way. Small guilds and solo players are yet again being punished for not joining big guilds.
There was life before OPs
This will not effect me or my guildies as we have 3k+ chars running with the lower IL chars, but it will hurt new players, it will hurt small guilds and it will hurt solo players. Remember we had a decent GF before OP we do not have that anymore a GF that is not 3k+ is worthless for a PUG party and how many 3k+ GF's will be pugging ... 0 I think.
I will not be PUGGING with my OP any more(and I believe many other players will do this too) It is just not worth doing it without a good NERFED DC and high DPS anymore.
Funny how the community manager is on holiday during the nerf.
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Well rip to pally will never be using him ever again from 20 to 6 sec for bubble lol. This just means that more moods will be getting kicked from dungeons that don't have a pally.
Explorers' Nodes now give twice the Masterwork resources during Double Professions events.
^Any clarification about what that means for people with explorer's guild rank 6? Should be 4x resources otherwise its gonna be a discrimination against all these people that worked really hard to level that building.
Comments
Also, RIP all those Elemental Evil lore journal entries.
- Classes and Balance
Some GF at-wills no longer proc their (very expensive) weapon enchantments, on preview.This was reported almost 3 weeks ago on the preview forums.
And it's still getting pushed onto live tomorrow.
Good work...
if you just in case later defeat bad coding with lostmouth bugs, please dont take them out yet, not everyone has extras or need to trade for one it need, atleast for 6 months grace period after it resolved. none of my characters had that Lostmouth Horn yet, and about to give up, considered as another mythical loot that seem never got plundered.
anyway, enjoy your vacation, you need that, it help you feel recharged once you come back. i am still looking forward to be in next "group" event after vacation, i did signed up, and only got leftout when that sign ups are full.
by the way, i do look forward with new plans for those profession nodes when you get back, i had made suggestion on that topic.
You put all this effort into getting this (resused) unique gear out there and then you bind it to character and make it impossible to get again
We are searching for slave labor, will pay with food from our farm!
- If the reinforcement issue isn't resolved yet a large portion of the community is not going to have access to this. You've already said the vendor is limited time only and now your eating into that limited time by introducing a broken vendor
- Noone has been able to test/prview the vendor because of the first item on the list is not resolved on preview
- All existing greater belts should be allowed, many people are going to find mixed sets far better than full sets given the terrible bonuses like that of Imperial
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
I really used to enjoy those random battles.
The fact that this skills ignore all the DR of the enemy and always crit due to Stealth allow ppl to make a TR build only based in power and HitKill everyone on sight...
My husband and I each have two L70 characters who completed the Reclamation Rock area within the last two days. On test, these characters receive the following error message: "The Reclamation Rock Complete task is out of date and will be dropped." Instead of having full credit for this section of the campaign, we have credit only for the first task. We have full credit for the other zones that we've completed.
Please confirm that characters that have completed Reclamation Rock will indeed get campaign credit for it?
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Why don't they just remove the ability to PUG all together since only preformed parties and custom channels can do anything in this game now.
Long live elitism. I loved pugging. It allowed me to help out lower level player, something that I will no longer be able to do now. Doing lostmauth with a full party less than 2.1k(except me of course) and carrying these inexperienced players through the dungeon was part of the joy of this game , but I guess the eleteist have gotten their way. Small guilds and solo players are yet again being punished for not joining big guilds.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Harrowstorm: This power is no longer capable of proccing Lostmauth's Vengeance on every tick.
It still can proc Lostmauth's Vengeance on the initial hit.
Harrowstorm: Now hits all targets on the first tick, instead of just the main target.
once again, this is not the actual change, you also removed spark generation from harrowstorm, which is much more important than the obsolete lostmauth set proc
would you please document the changes as they are or change as documented?
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I will not be PUGGING with my OP any more(and I believe many other players will do this too) It is just not worth doing it without a good NERFED DC and high DPS anymore.
Funny how the community manager is on holiday during the nerf.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
^Any clarification about what that means for people with explorer's guild rank 6?
Should be 4x resources otherwise its gonna be a discrimination against all these people that worked really hard to level that building.