My Top Three: 1. Do something with Boons. Even if we're not talking about horizontal progression, the current system has reached end-of-life. I have all boons on a couple characters and they've obtai… (View Post)
I would add another point for the top of the list. Revising the skill palettes/feats so there aren't so many dumb/useless choices. The skills are a player's main mechanism to interact with the game. … (View Post)
Professions/Mastercrafting - Retaining Relevance Feedback Overview: Players generally see crafting of little relevance if they cannot create end-game equipment. As modules come out, equipment needs c… (View Post)
What is Player Progression? First we should discuss what player progression is NOT.Player Progression is Not XP. XP in Neverwinter is so easy to acquire that it only matters to new players going thro… (View Post)
Progression Funnel / End Game Diversify I'm touching content because Content, Rewards, and Player Progression are the trifecta that make up any mmo. They're directly related and you can't affect the … (View Post)