Feedback Overview Difficulty modifiers using already implemented systems for queued and open world content. Feedback Goal: Maximize the content available to players, no matter the stage of end game p… (View Post)
Are you planning a game wide nerf in content to make up for the massive loss of dps that the bonding changes will cause? Tr's, CW's, and gwf's still haven't even had their rework yet, and somehow thi… (View Post)
The ilvl of the relic armor is wrong. Which is obviously messing with the stats. Most likely the 150 base ilvl of non vivified is being multiplied by 3 in the new ilvl conversion, but the vivified bo… (View Post)