My top 3 are chosen with "to get people to end game quicker" in mind, as well as what I believe are the easiest / fastest ones to do: 1 - Remove time gates especially from non-current conte… (View Post)
Ok, lads and the cattys then! *gets that feeling he's walking into a claymore mine* =P Which sucks because having a good story is a pretty decent reward in itself. This is not helped when story stuff… (View Post)
Just realized I haven't commented on thefabricant's epic posts at the start so I'm going to rectify that now, at least on the ones I can add anything to. :) While I like this idea since I just wear w… (View Post)
Someone should make a drinking game for these... like take a sip whenever you hear "roadmap", "moving forward", "excited", "Chris", "develop", "… (View Post)
Just want to say part of the problem for this comes from enemy design. For example - my main is a "tripping rogue", I want things to be knocked prone (5% chance per crit from manticore) so … (View Post)