I'm really happy about the change. Recovered 50% of bag space, and will now have a use for all the green ones that drop from content and have to spend exactly 0 ad to refine. (View Post)
> @thefabricant said: > Here is a novel concept. Throw scaling out of the window and make the reward for completing a dungeon a function of the average time it takes a group to complete that pi… (View Post)
I tested flurry a lot and basically what I see is that it cannot be refreshed if it's active. If you use a second encounter during the window when flurry is up that encounter does nothing on the flur… (View Post)