Could players be provided a limited number of unbound swaps? Allowing for instance once each for Armor / Weapon enchantments would be helpful since they are so "expensive" to bind. I would … (View Post)
I think the answer is yes, you'll have unavoidable incidental / often useless stat points. But if you run scaled down content then they'll be useful again whee! Regardless of waste, I would aim to ca… (View Post)
Bear in mind a big reason to be excited about this is that removal of powers / interactions might make the game balance easier to manage on limited resources. The prior approach to balance kind of fe… (View Post)
To really double down on this and differentiate the DO, make it build stacks on crit. DOs currently run more crit, and tying TI to crit could be an interesting way of preserving the incentive for sta… (View Post)