@rgutscheradev All good. I would suggest adding a temporary (buffed) item level number that includes temporary pots, such as IL 12,000 (14,000) for example. Since a player can stack buffs equivalent to up to 38 extra hybrid Rank 12 enchantments worth of stat. Huge. http://i.imgur.com/VdpD8lM.png
+1 This is very well thought out and I think right on target. The devs should take notice because this has done much of their work for them. @mimicking#6533 @strumslinger
Or there could be one type of dungeon/skirmish chest token. You can purchase bound dungeon/skirmish items from the shop with them (for dung/skirms you've unlocked). Then all runs could contribute towards earning an item you want after enough runs and you are not necessarily forced to run same HAMSTER over and over again.…
Yes nice +1 this is an equally good solution. Also in keeping with Neverwinter's love of endless different currencies (which is fine). This would mean different kind of token for every dungeon/skirmish in the game but so what. We have a non-inventory currency page for that.
Thought of that too.. its called "curved RNG" or something (the more you run the higher your RNG until you get an item). But they would have to code then track that info that I guess for each individual player x each individual item? That is why I said secret shop. Appears every X number of runs. You earned it. Buy what…
@mimicking#6533 That was a very reasonable response to ayroux. I understand well having a lack of time and resources, and things are getting done much faster than say Mod 4-7 era. I am sure you are doing the best you can. Still feel vague or unclear clear communication about PvP and missing answers for basic repeated…
@ayroux @strumslinger @mimicking#6533 @nitocris83 It was obvious from the Lead designer stream post and chat that there is a passionate base for PvP. Yes true that: "If Devs invested in PvP right since Mod1 is would be a hugely popular rich game" Yes the player population has dwindled and been driven away by a series of…
Which is basically that: 1. We neglected to invest in or screwed up (dungeons) the most interesting parts of the a game that have the most potential appeal and longetivity. 2. We instead invested in the most monotonous aspect standard pve mod grind because the greatest number of players were doing that (Note: that all…
Good post. I think that about sums it and represents the entire PvP community. BIG PICTURE with PvP from the dev standpoint is and has always been this: PVP is an untapped Gold mine. The low interest and player population is because it has been neglected. This became a self-fulfilling prophecy of sorts. But the underlying…
Yes. Well everyone work to get the devs' attention about this.. 1) Rogues need to lose their AP when animation cancelling shocking (which can hit for 240k+ now) 2) SW buffs needs some refinement and improvement now that Tyrannical curse is so nerfed. @terramak @asterdahl @panderus @amenar
The devs intend SE to pierce all tenacity. I doubt that will change. We are about to see 200k and higher shockings on a regular basis. The devs should make SE specifically NOT able to be animation cancelled. So that the rogue still loses the AP if they cancel it.
BoVA has only been useful since mod 10 launched. I've played SW since mod 4. Mod 10 is when sphere's autofire was changed also. Before that the spheres had great niche usefulness against rogues but not anymore. Autofire spheres is needed back as an option at least to deal with SE under the new weapon dmg meta.
Disagree. I am thinking mod 11 not mod 9. Mod 11: So a rogue with new runic weapons just animation cancels one SE (wastes your 1 dodge) and then hits you for over 200k 1st strike. Good game. The upfront Tfey debuff via the autofiring infernal spheres would bring the damage down to a range that was survivable with HP…
We will see how it goes with the new weapon meta but.. The core trouble for the buffed SW pvp is this: Not enough damage. SB paragon: High survival potential but low damage.. cannot clear bis players. HB paragon: Takes a squishy glass cannon build to clear bis players* *these builds can be burst killed very easily with the…
You guys wrote in the patch note "30% slow effect added to Frost weapon enchantment". So I bought a Transcendent Frost on live and copied to preview. On preview, the 30% slow effect is actually added to the 30% slow to the Trans Frostburn armor enchantment. And the slow is so brief in duration that it has almost no…