Comments
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True, I was just agreeing that having a maintenence (especially an early one), is not a great way to end an event that is primarily based on farming. I see no logic to this at all.
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I completely understand the above sentiments. Having a timer for events that are then cut short due to a maintenance is annoying to put it mildly.
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6 hours for a maintenance, seriously?
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@"reapermanaus#2689" I think the scavenger pack extra writs are just in case you miss more than a day or so of the event. Once you have the Griffon and the free charger, is the other horse you can buy with the writs even worth getting?
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I would like this event to include a 10 man raid event where we are responsible for holding a section of the line against waves of enemies for a certain amount of time until reinforcements arrive. You could give each player a certain number of points which could be used before the battle to build defensive structures. No…
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I play on PC so am unsure whether it is harder or if the game is just more difficult to control on console, but have you been running LOMM with an alliance group or have you been pugging it? Pugging LOMM is very hit and miss as you only need an inexperienced healer or one underpowered dps to make Arcturia very difficult to…
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@sandukutupu I think they kinda assumed people would realise. Like the +100% speed bonus for artisans, people thought this meant artisans would complete tasks immediately instead of just being able to complete tasks twice as fast.
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-25% incoming healing applies to your default 100% incoming healing so you would have 75% of the normal heals if you were to wear the leggings. Just like artisans that have positive or negative bonuses to either speed or commission cost, the bonus affects the actual default speed or commission. Edit: BTW, as a dps with an…
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How about making the event seem more like an actual siege? Starting outside the gates of the city to be confronted by massed ranks of the enemy would be nice. This could even be a separate map and be called a sally forth event or something similar. I, for one, would love the chance to charge in there on my trusty mount and…
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Where do we post to actually get some info on this?
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Have you tried plugging it in?
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So basically you are admitting the lockboxes have an internal mechanism that allows developers to alter the drop rates whenever they please. I realise the information says there is "a chance" of getting a legendary drop, but people I think naturally assume this chance is consistent. If there was no intent on Cryptic's part…
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So it is realistic at least.
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Regarding undercutting people on the AH, why not just apply a timestamp to anything that is taken down from the AH to stop it being immediately re-posted? This would obviously have an effect on stacking items, but I think that would be a fairly minor problem. One problem people sometimes experience when posting to the AH…
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I think getting rid of the VIP ranks would actually cut your revenue. When I first bought VIP I paid for several months worth in advance with cash because I wanted those additional benefits. If I had the option of just buying one month of VIP with all the benefits, I would have just bought one month and saved my AD and…
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Being able to change loadouts away from a campfire would be crazy. All people would have to do is temporarily come out of combat and swap loadouts from aoe to single target and vice versa. I mean, you could even swap all your gear if you wanted which is hardly realistic.
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Well if Cryptic have logs for the mounts given it will be pretty easy to distinguish between those that may have exploited this and those that definitely did.
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So actually reward people that may have exploited this intentionally?
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Another maintenance so thought I would look at this forum thread again. I wouldn't be surprised if Cryptic had a log of all mount rewards stashed away somewhere and has a team going through it at this very minute looking for unusual activity. If that is the case, then I think many people that did get the mount pack might…
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Well yeah, but at least this way only the people playing the game will know about it. A rollback would have meant a much longer delay in all likelihood and probably lead to some really bad publicity. Also, if the chance wasn't 100% for all players how could they possibly know that one player wouldn't have got that…
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I see your point but the issue of a "few" players getting a legendary mount is hardly headline news, however "International MMO giant's much vaunted release ends in shambles after 5 minutes" just might be. edited due to crappy typing.
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A rollback, whether it is for 5 minutes or a week would take the same amount of time and let's be honest, having to perform a system-wide rollback 5 minutes after a mod launch would be hugely damaging to Cryptic's reputation.
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Looks like they have decided on taking the hit for this one. It would be virtually impossible to discover whether any one lockbox gave the mount due to the bug or if the rng would have given them it anyway.
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Oh my! Looks alike a possible rollback. Some people aren't going to be happy.
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Any idea how long till this is up please?
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That is one long maintenance at 7 hours now. Not sure why the countdown to this mod ended at the start of a maintenance since we can't start it then.
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It is now November 14th and my wizard (Arcanist) still frequently gets stuck, unable to move except for teleporting. Going to character selection screen and loading the same character fixes this but is not always practical. I have submitted reports on this, to no avail, so can only think to post here in the hope that it…
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So how long is this maintenance? Says 6 hours Pacific but 7 hours UTC.
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Call me an optimist, but maybe the extended maintenance is due to Cryptic having some unexpected success and they have decided to stack the patches to fix multiple issues all at once.
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6 hour maintenance? What are you guys doing, rebuilding the server?