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  • I would say it should kick you out of the match and replace you. If it has no one to immediately replace you, then the group with 4 should receive a +15% damage/healing buff per missing person until the match is equal again (Example: 2 people missing +30% damage/healing). Pushing someone out to be farmed doesn't actually…
  • It can't fall under section 10 of TOS for deliberate harassment of other players and interfering with their gameplay because they are not directly affecting your gameplay. They aren't harassing you because they aren't there. They can't affect your gameplay because they aren't actually stopping or prohibiting you from doing…
  • While I agree that a penalty should exist for leaving, your position of the other 9 players is irrelevant. Why can I call your position as one of the other 9 players irrelevant? Easy, because the leaver is not there for the other 9 players entertainment or enjoyment. That person is there trying to find enjoyment for…
  • ^This I have taken a DC, GF and GWF through every solo quest in the game with nothing but basic companions. I highlighted the traps, because traps will damage enemies as well as yourself. Learn to use them, especially on adds. And the quests are not overly hard if you use what's available to you. The only character I ever…
  • You're not a war wizard. You are a control wizard, your primary role is crowd control with your secondary role being damage. The only two classes that currently have a primary role of dps is the TR and the GWF. Everything else is dps secondary. From what I understand, the next caster class to come out (warlock or…
  • I don't think it's simply a level scaling issue. I think the issue lies in stat availability. With the limited equipment/runes/enchantments you can put on a companion, you just can't get enough armor penetration/power for it to matter. Currently monsters have 22% damage reduction from armor, meaning you need ~2200 armor…
  • It's not gear he is talking about. It's a daily ability that GF's get that will heal for ridiculous amounts. If the person tries to face tank me and not dodge/interrupt me on my full encounter combo I can easily heal for 15k as a tank spec'd guardian, then you throw in at wills and it goes even higher. But again, it's a…
  • Maybe you missed the above post, but i'll point it out again... Healing word ALWAYS heals you AND the person you are targeting. Your companion can't "intercept" it, because it will ALWAYS cast on you plus your target.
  • How are they carrying him through it if he meets the GS requirements? No one can make the judgment on whether they will have to carry someone or not without actually playing with them. Especially in a dungeon where the skill cap simply consists of killing adds and avoiding red circles, the player skill cap in this game is…
  • you might as well put TR's in this one too since a 5 second silence which prevents at wills as well (how does a silence prevent me from swinging my sword or hitting you with my shield or swinging my 2h sword?). Or how about the Smoke Screen? TR's have just as much CC as any other class, albeit a different form of CC.
  • ^This The GF's that are dealing damage are using a feat that increases power by 1% for every 1% of guard meter (shield/block) they have remaining. This gives them +100% power rating. So, if they are blocking your attacks, then eventually they end up back down at an average offense. Essentially, they choose...offense or…
  • lol, seriously?
  • I've done this fight quite a few times on different characters. Most people use a TR to tank the boss and everything else deals with adds, which works. The group I generally run with consists of the same 5 people, but we have about 17 level 60's between us. So, the compositions I've done it with are below with how we…
  • Yes, I fully understand that DC's deal horrible damage. That is not the issue in question. The Nerf that everyone seems to think is going to make people not play DC's is that they don't receive assist credit for only healing, which they shouldn't. Their role is not to heal, their role is a support (Healing, CC, Buffing,…
  • Maybe you're not getting it. There are only FOUR...yes, you saw it right...FOUR heals that the DC has that do not inherently deal damage. Of those FOUR heals, only TWO are worth slotting at all at 60. One being a daily, one being an encounter. That means that any decent DC still has 2 Encounter, 1 Daily and 2 At Wills that…
  • I don't really know what game you are talking about, but the game I feel approached healers the best was Vanguard. Cleric Melee Healer (2h Mace/hammer or 1h mace/hammer and shield) Relies on melee attacks to build mana to cast heals Buffs themselves so melee attacks heal the party or damage the mobs etc. Relies on melee…
  • It's At wills only, and you have to be holding, and continue to hold the button when the match ends. And it's not an exploit, it's a bug. You simply have to wait for it to respawn you before hitting the exit and problem solved. You're complaint is trivial at best since I figured the solution out the first time it happened…
  • What discrepancies? If I deal damage, but don't get the killing blow on my GWF...I get assist points, not kill points. 50 points per kill 25 per assist. If my tank spec'd GF (no, he's not the 15k power dps GF) spends the entire game CC'ing TR's and CW's off our squishies, but don't actually land a killing blow I get assist…
  • I have a 60 DC, and personally I don't see what the problem is. The ONLY heals a DC has that don't actually do any damage are... Astral Shield (Encounter) - Great Spell, can't argue against it in any way. Healing Word (Encounter) - Complete <font color="orange">HAMSTER</font> Heal, and with 3 charges it's worthless in an…
  • I don't even bother logging in to pray each day anymore. The end game is tedious and bland, I tried for a while...but I just can't convince myself to log in anymore. I will probably log in to do gaunt~ a couple times, but in all honesty what is the point? My characters are all in full T2, the new content is T1/T2…
  • PvP is the easiest form of "end game" entertainment. Which makes it more or less essential to any game. Currently MMO's aren't like they were 13+ years ago. You don't spend several weeks or even months leveling to max level, and then 6-12 months trying to get end game gear. To satisfy the average gamer (also known as…
    in really ? Comment by xippin June 2013
  • Nope, I don't play a CW. I play a GF and a GWF. But I guess those were the only two abilities you had that deal damage right? I guess with those 2 specific balances your class is underpowered and unplayable? Stop being ridiculous, you got some BALANCING done to your class, welcome to average.
  • They increased the healing Astral Seal does, thereby compensating passively for the Astral Shield Nerf as well as increased power contribution to all abilities on all classes. To the OP. You don't receive points for healing, as you are not contributing in the fashion that an action based game is designed around. You are…
  • NERF = Reduction in the overall power of a class in an effort to put said class onto a level playing field with other classes. Fix = Fixing something that wasn't supposed to work the way it was in the first place. That put's it at 7 ACTUAL nerfs. And 7 Buffs. The rest are all fixes! What are you complaining about?
  • 60% Reduction to BASE DAMAGE. Not the percentage increase, and not total damage you are receiving from stat contributions. They are also INCREASING power contribution. I highly doubt it will be that bad. Furthermore, a reduction in damage ultimately was needed. My GWF has 27k hp's. In pvp today, a TR SE'd me for 21k in a…
  • Divinity is built through dealing damage
  • So you actually have to do something other then drop Astral Shield in pvp? OH EM GEE... How about throwing an astral seal, a daunting light, a sun burst or any of your other abilities that deals damage.
  • You are sorely mistaken. If 50% of the classes in the game can kill a the tank just as fast as they can kill each other then the tank is not resilient. TR's have smoke cloud which automatically makes them more durable then a GF, not to mention stealth, and dodge. GF shield survives 2-3 hits from a TR/CW at best but we get…
  • Please point out where my statements contradict each other? I whole heartedly agree you are supposed to do additional things. And doing those additional things does not make it any more entertaining. The healing is far from active and fluid. Fluid and action based would require movement, strategy, and those "oh ****" times…
  • I am working on my 3rd 60 at the moment. My first was a Devoted Cleric, and it's just flat out boring to do dungeons at 60. Every group wants 2 Clerics, and dps. Clerics stack circles, everyone stand inside and kill stuff. Absolutely 0 strategy involved. You don't even have to avoid red circles, you just run back into the…