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  • I think this will be the last straw for me and others tbh. Now I wasn't one to try and make 100k+ AD thru the gateway each day, I used it to assist in the levelling of my chars and get things like chests and refining stones, which had made leadership more useful than it was in the past. Since I only play on the weekends…
  • *Sigh* I think this needs to be the last straw for me :/ Now I wasn't one of those people who used the Gateway to generate 100k+ AD a day or something, but used it for slowly levelling my chars and helpful rewards like the chests and refinement stones. Since I only log on weekends only usually or days off, looks like this…
  • Now I get it, before Mod 6 it was perhaps a little too fast to level up and get overflow levels, so then Mod 6 came out and they changed that with quest rewards in the new 60-70 zones giving about half the usual amount. This took some getting use to but I think they should have stopped there as imo it was indeed more…
  • I agree with you there then :) I feel Cryptic built the Sentinel tree with tanking in mind so they do intend for GWFs to be able to tank as an alternative to GFs and OPs, which I also like the idea of. Just like you say it still needs more adjustments/improvements to properly tank and survive end game content. In Mod 5…
  • Purpose of a tank class isnt to deal damage tho, it is the ability to hold aggro/control threat and take damage, which a sentinel GWF is still going to be better at than a Destroyer one. I have seen Destroyer types think they can tank and it doesn't work, partly cos they cant think past how much damage they can do, and so…
  • Well sadly I have yet to test end content on my GWF as he isnt 70 yet, so yeh tis all theoretical. However my point still stands about a tank geared Sentinel GWF will be better able to take damage and tank than a Destroyer GWF. That said though I can see the point about them taking initial damage especially from ranged…
  • Hmm I see but... a) Unless you gear as a tank as well I can't imagine you would have the initial defenses as a Destroyer to take the hits before such feats help or you can gain enough determination. Also I was referring to feats in Destroyer tree compared to those in Sentinel tree. Lastly referring to b) you are not a tank…
  • Thing is if you try tank as a Destroyer you wouldnt have the initial defensive feats and damage reduction to take the hits to begin with? The idea behind playing as Sentinel (as well other tank classes) is that you have stronger defense/deflect as well as feats that further improve this to be able to take some initial hits…
  • Ehe sadly I remember in Mod 5 a lot of people expected GFs just to act as 'buff bots' i.e. follow them around with Knight's Valor on and use Into The Fray, while they mindlessly zerg/rush into enemies. Then on fights like dracolich they simply expect to be able just to nuke the boss while we as tank players are expected to…
  • Well, firstly I would say people telling you to run in circles around the dracolich should not be listened to, as that is something of a bad thing to do with enemies like dragons, since it would cause their tail and/or head to turn into people and hit them. From someone who has had a fair amount of tanking experience in…
  • Hmm has this fight in epic changed much in Mod 6? From the strategy described it doesn't seem so and has always proved difficult for those players who thought that the best way to beat her was to outgear the dungeon and just focusing on attacking her, as this often resulted in people getting killed by adds/what she…
  • No class should have a crowd control spell/ability that can affect bosses, it would make them open to abuse and decrease the challenge of boss fights. Like I said in another post it is meant to be a tactical spell used in situations like mentioned above...unlike the majority CW mentality of charge in - press a button -…
  • Yup in Mod 5 and I think Mod 6 then Tactician is what you want to go for as it focused around party support/buffs. Just beware that Tactician GFs aren't as resilient as Protector ones therefore you will want to avoid damage when you can and block it when u have to.
  • Geas can stun/CC boss type enemies?! :O I can only hope that was an oversight on the developer's part and will be corrected in future patches, which seems likely considering I am not aware of any other CC ability on other classes like CWs that can do that. Otherwise considering the nature of some people who play this game…
  • Enforced Threat - Aside from the damage/debuff this gives to enemies around you, the most important reason to use it when playing in a proper party/group is that it taunts to make enemies attack u, which is half the purpose of being a tank class. Knight's Valor - This can be an alternative to using Enforced Threat or in…
    in New GF here Comment by xd108x May 2015
  • Seems a little sad this is what running dungeons when you are levelling up or undergeared has come to. They use to be a fun challenge to do with people as an alternative to questing. Now they seem overly simplified and are less challenging than skirmishes. However I guess this all changes with end content dungeons at…
  • Hmm helpful advice for me there tbh kvet, as I have just started playing again too after a few months break, and had noticed the grind to get to 70, the irony that quests from before 60 give 5k+ exp and these new endless cycle of same dailies give on average 2-3k. With regards to the quote above I am all for not being able…
  • It does seem to have become something of a grind with the introduction of so much artefact gear and daily quests I agree. However I do feel the game did need the difficulty and balance issues address from as they were before Mod 6, tho they had been making small improvements over the last couple of modules. Before I found…
  • I could see the problem here if they didn't balance that skill - it would just encourage some players to think they should charge into as many enemies as possible in an effort to do "best dps", not what I would want to see from any tank class/spec. Also I have always felt that if you are playing as a tank type your damage…
  • Sounds more like they don't want players simply relying on healing potions to keep them alive no matter how they act when solo or in groups, especially the latter. It might help teach players to think more before they act and perhaps when in groups think again before deciding they don't need a healer class and/or tank…
  • People's reliance on stats like lifesteal to keep them alive no matter how they act in group content has long been an issue for me in this game, so I am quite happy for the changes to it in the hope that it might encourage players to think more about how they play and improve the need for a tank and/or healer in the group.…
  • The Shores skirmish is just one of the few examples in NW that requires actual teamwork, knowing how to play your class and thinking about what classes/people to take with you is all; which I consider quite a good thing based on most PvE content before it. Like others have said unless u r very overgeared (which sadly some…
  • This thread isnt about solo content on GF tbh and I think that topic has already been discussed. You are also missing the point of playing a GF that unless you focus on offensive stats and a build like Conq then GF aren't designed to deal damage but take it. Regarding the Tiamat fight I have one PRO TIP: Knight's Valour is…
  • It would be a sad state of things if everyone had this attitude, that players didn't consider a class "fun" to play unless it had some overpowered skill/feat and a clear advantage over other classes that makes it "easy" to do PvE and/or PvP content. Personally I don't see much problem with GWF other than that mine is a…
  • There a couple of threads on here that can give you ideas on good tank/GF builds and I would say your stats and race are perfectly fine for it. The main thing that some GF players don't realise when "tanking" is it's not just about your stats/skills but just as much as how you act in the party and when you use certain…
  • We basically need content that doesn't just allow the over-geared player to run through it with little thought to tactics on boss fights, strategy and teamwork I think. Content that is a challenge for me involves enemies and mechanics that make you think and have to rely on others in the party/raid to defeat - instead of…
  • I have to agree that was what disappointed me about the Scoundrel path with the feats that r focused on survival i.e. far too much based on deflect as well as life steal. So it seems the devs wanted the path to play as a kind of brawler that could "tank" enemies much like certain HR builds can, which personally is not what…
  • Cos GFs are more than just buff bots and if a group is comfortably being able to take down one of Tiamat's heads without it then it would just be overkill, therefore another skill could be used instead. It's just not something I feel you have to use to play a GF well in a group like many seem to think is the case with KV,…
  • Mmm not been there on my GF yet but I would think they are quite useful there with both dealing with the adds since they thankfully made them very control resistant, and then of course they can tank one of the heads so it's not breathing on the rest of the group. - Into The Fray I would only use if I felt the group was…