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  • I have no idea who you played with but table top D&D was never like that. In my 30years of playing the game never once have I had to roll vs another party member for a piece of gear, and I have played with some stingy DMs. (ie low magic games)
  • I'm behind this 100%. N/G/P is a bad system and needs to go away.
  • You can't fix mistakes on rolling.(ie trade to the right person) WoW already solved this problem by giving a small period of time where you could trade the items with your party members. Something like that could easily be implemented. Well they also got rid of the n/g/p roll when using raid finder because it was the only…
  • This does nothing to curb the issue at hand. It may sound good, at first. But it will not get more people into dungeons.(1 piece of treasure for 5 people is the main issue there) It will add another way to grief people. (rolling need just so others don't get it) You can't fix mistakes on rolling.(ie trade to the right…
  • The bags are also too small for that price. the $10 one is smaller than your backpack. If it was larger I may consider it, but not likely. $10 for 1 bag is a bit much. I have paid more in other games, but each of those bags were as big if not larger than the basic backpack. (there were less items to collect also) In all…
    in Bags Comment by xanquil June 2013
  • Coming soon, http://nw.perfectworld.com/news/?p=908861 But they should make the foundry so it can be used as more of an endgame content.
  • The point is "Winning a roll" is not fun. Having to "fight" (roll vs) your party for gear is counter to cooperation. If five people went to work for an hour or two(dungeon run) and only the person that rolled highest got a paycheck(loot)people would stop working. To make it worse that paycheck may be only useable if you…
  • The lack of reward is one of the reasons I'm all for doing away with the n/g/p system entirely. It is nothing but trouble. Independent loot and the use of seals/tokens are by and large a much better, and more controllable (by the developers) system. It also does away with having to roll off verses your own party. (ie ninja…
  • That is when you run into the other issue, where people just stop doing Dungeons because there is nothing for them. Without any reward most people will not spend the time. This is part of the problem currently also, with only 1 person getting anything of worth. People that just hit shift-1(need), or even shift-2(greed) to…
  • Now you run into the other issue, no need to run the dungeon. If someone already has the gear they need, and getting an item isn't worth anything than there is no need to do it. Even if an item is only worth a few AD people will roll on it, because it is worth something right now, instead of having to wait for an AH sale…
  • How exactly does this stop "ninjas"? How is this any better than what was first planed? Simple answers it won't, it isn't. Long answer people will roll need on anything that they think they can use to increase their own power. Even if that means selling it to a vender. A large majority of people will still roll need on…
  • The thing is it wouldn't force people into dungeon delves. It would make people stop doing them entirely. If items were BOP than as soon as someone got lucky enough to get their item they (most likely) would stop running the dungeon. This is because of the loot drop rate plus only 1 person getting anything. Make that 1…
  • The thing people seem to ignore is the fact that as long as someone can roll need on something someone will. It is the dark side of human nature that MMOs bring out. As long as there is a N/G/P system for loot this will be a problem, no mater the restrictions you put on it. That is why a lot of old school raiding guilds…
  • Need = BoP Greed = BoE Will not stop "ninja looters". It will not get people into dungeons. It doesn't "fix" anything. It is the same thing that was already shot down (most things BoP)with a candy coat. It would cause the same problems as the original idea. N/G/P just needs to be done away with.
  • I'm right there with you, the RNG hates me too.
  • What exactly would need=bop, greed=boe fix? People will still roll need on whatever they can just to vender it. (or salvage it) People will still get booted from dungeons after the last boss dies so the leader gets all the loot. People will no longer be able to get the gear they need to run the dungeons for AD. (no way to…
  • Modron anything. :) Mephit. Flumph. Intellect devourer. Any of these, but I like the idea of animated luggage, or maybe a modron "pack mule". need more bag space............. I also would love to have more than 1 out and active at a time, but than again I'm a big fan of the away team system in STO.
  • I'm glad to see there are people out there that understand that the N/G/P loot system is a big part of the problem I for one do not understand why they are trying to hold on to it. As they can clearly see it is a problem and needs to be replaced by individual loot. I'm not saying that dungeons don't need to be retuned,…
  • Good start,(Individual loot needs to be baseline for the entire game.) but instead of someone getting lucky have the best gear come from tokens and have that gear be bind on account. But there would also need to be a way to "sell" tokens (token items)for AD. Items also shouldn't cost more than 2-3 Dungeon runs worth of…
  • All of these problems come from the inherent issues that N/G/P system causes. As many people have stated getting lucky on a roll does not equal earning. The N/G/P system needs to be done away with. You can make the best gear in the game use a token system and be bop that way. And it would still be fair. No more rolls on…
  • 100% agree As it stands this change will not get me to run dungeons any more often than I already do, It will do the reverse. Individual loot is the only way to make me want to party with anyone. I'de rather fight monsters instead of my own party for loot.
  • +1 This is a much better Idea. Just do away with the stupid popup, it will make everyone's life better. Have it aply somehow to any time you are grouped even better. I may party with my friends again.
  • Don't know what is trying to be "fixed" with this change, but it won't make me more likely to go into a dungeon. If Neverwinter's devs want to make it so people feel "special" for getting a piece of gear, this isn't the way to go. Is the market so bad that this change is "needed", I don't see it helping the market any. So…
  • The sad thing is this change won't make me want to run Dungeons. The current loot system in general makes it so I don't want to party. (even with friends) We made a guild just to avoid having to party to chat. Will this change go live, most likely. Will it drive even more people away, most likely. Will it get more people…
  • Seriously; just get rid of N/G/P, and go to Individual loot. Making "end game" gear bop is not a good way to fix the problems. I will just make things worse like a lot of people already said. As for breaking down items for AD love the idea, but it needs to be for more than dungeon gear.
  • I agree, the major thing that keeps me from playing right now is the loot system. I hope that they just do away with the pop up completely. It just causes more problems than it is worth. imho
  • 1: Sorry to tell you but Neverwinter is an action mmorpg. 2: NBG has always had this problem, it is just made worse by putting it in a fast paced game. (like Neverwinter) This community isn't the one that ruined it, it was bad to begin with. It has always been a money making feature and a cause of "issues" in communities,…
  • The reason I don't do them, or any group content is the N/G/P system. It makes doing any group content painful (even with friends). I can live with trash mobs dropping <font color="orange">HAMSTER</font>. But having that popup to roll on every unidentified green/blue that drops has got to go away for me to want to party…
  • I've been wondering this myself. N/G/P is such a bad system for an action game, but for some reason Cryptic/PWE wants to keep with it. I would love to hear what is so good about the N/G/P system that makes Cryptic/PWE want to use it over an Independent loot system. There has to be something right?