i don't understand: as a paladin tank, when i use absolution or sigil of the paladin, the % that those give to damage resistance should or should not appear in the % of defense? do they count toward the 90% cap ? at the moment it doesn't seems so
-on preview the antiquites scolar doesn't have anymore the tab to exchange weapon and armor enchantment -IF you changed defense so that the stat will fall in line with other stat, then i think that each enchantment should give the same %bonus buff/defuff, and with the same activation; why some put a debuff/buff only with…
healer companions are nice in my opinion,test with cleric disciple sacred flame heal for 60k-80k, and healing word for 8k for tic; nice for quest and getting CA; about dps companions, there are differences between them because they have different skill, cooldowns and animation, but without indomite i don't think they are…
Utility Stats are now called Boosts but work as they did before: Action Point Gain Recharge Speed Movement Speed Stamina Regeneration Magical Damage Boost Physical Damage Boost XP Bonus Gold Bonus Glory Bonus now we have in enchantment and insignia a direct way to increase gold , glory bonus and xp bonus; will we see in…
will boons be more meaningful with these changes? or will they still be regarded as something like a marginal gain that only in endgame will play a somewhat useful role? will they help a player still without enchantments, companions, mounts right for his role, and at a high level complete the campaign? (not talking about…
SoulWeaver Soulweave Regen | Combat Advantage | Critical Avoidance Devout Divinity Regen | Accuracy | Deflect Oathkeeper Divnity Regen | Accuracy | Awareness why do we have useless stat for healing in the healer forte? i mean accurancy and combat advantage, we don't do damage, or will they be useful to our role? i can't…
to answer a pm, you type /r write-here-what-you-want-to-say, there is no need to right click each time, if you have more that 1 ppl that are talking to you in pm this will not work
Description and Goal: exchange currencies, moneychanger having a lot of different currency is a thing that i personally like, it make all look medieval; but having a lot of junk in inventory it's not a nice thing. i propose an exchange currency: make an npc in PE (and one in stronghold that has the guild marks) from where…
like others i too stopped using my cleric in dungeon, i play the new campaing (in hope of a more brighter future) and the play other classes. personally i don't like the new mechanics, the split magnitude and the tab, they are horrible. even without the healing nerf (because it's a nerf, we heal less, my 26,5k dc heal less…
Description and Goal: implement a day/night system (and if possible use also dusk and dawn) in maps with open sky (it's useless in maps like mantol derith and undermountain) like in barovia. link it to server time and make it all maps the same (in all maps in all instance it's night, day etc), 1 day (in game) =1 h in real…
Description and Goal: healer have a lot of power all bound by a single key (tab), make it easier to use them new method: when we press tab our encounter powers changes so that we can use the power on tab: tab -> right click: put mark, e: big heal; tab -> normal powers (something similar to the old 'divine mode') vould be…
Description and Goal: make easier to find a title and achievement that i'm searching for, i just got, or i'm curious about can be done with and order by time (last received first), search by keword, serch by requirement. Area of Impact: display option for character journal Risks & Concerns: none
Description and Goal: quest, role play and story; some of us play only for theese aspect. a lot of quest and lore need to be read (an some didn't even have a short text), let us see them, not read them, with a short video (like the explanatory ones in the beginning of barovia) , in repeatable quest make it skippable, and…
not sure if this is a QoL (to me it is) Description and Goal: balance weapon and armor enchantmet and if possible would be nice to have them divided by role played (so effect generated when damage is dealt, or when you heal, when you take damage, when you have aggro, if you are near the target, far from it, if you deal…
Description and Goal: make stronghold a little more useful and integrated with the game put a vendor (possibly a fixed one, but even a temporary one is good) that sell (for guild marks) useful and rare item like companion upgrade token, old gear fashion, weapon and armor that scale with your level (can be equipped at lvl…
Description and Goal: easier to upgrade toon on preview, with less click - sell all tipe of marks, enchanting stones, pres ward, coal ward, companion experience tome, companion upgrade token, companion (like te choice pack), mount (coice pack) and if possible new introduced gear so that we don't have to fight RNG to try a…
Description and Goal: make possible to see possible insignia bonus on preview of mount, and in AH without use of isnpect Area of Impact: graphics/visuals, ease of use, Risks & Concerns: none
Description and Goal: put the news that apper on the forum on the widows on log in (the on that can be seen if 'L' is pressed), so that even player that don't usually go to the forum have a easy acces to the news. Area of Impact: information Risks & Concerns: none
Description and Goal:easier to inform that healer is out of gas, put a divinity soulweave under the hp bar for healer visible to all Area of Impact: graphic and ease of play Risks & Concerns: none
Description and Goal: to make easier to identify player in party return the player face near the name when in party Area of Impact: graphic. Risks & Concerns: none
Description and Goal: inventory management - put some order Area of Impact: create different tab (like we have now for keys, fashions, etc) to order: gear, refinement item (enchantment, overload, refining stones, mount insignia, gems), consumable (food, potions, altars, kits,invocation bonus ), quest item, personal item…
Description and Goal: streamlining mission - we get too much exp from too many sosurces Area of Impact: on my first character levelling was a slow process, with the foundry often i started a loooooong quest not even related to the zone, and got little experience, remeber ebow down, 1h to get 1 level. now we have less quest…
Description and Goal: inventory management - i'd like to click less with my mouse, it's nevrotic. Area of Impact: crafting and selling in bulk. in crafting it would be nice to have a button to immediately craft 10/20/30 time the item, instead of the need to click 10/20/30 times. same with selling, would be nice to sell…
if they give to healers decent dps we will create a new meta : 1 tank, 9 healer they will not do it. just to ask : our aoe heals decrease the magnitude by the number of player healed; why the dps aoe powers don't have the same mechanics? let them suffer like us, this is true equality and balance :) but for dps the real…
Rainer put a video of 2500 bag opened, you can say that there is everything that can drop there: https://youtube.com/watch?v=acDEIwoaVBAhttps://www.youtube.com/watch?v=acDEIwoaVBA (from juma can drop anything, like from the end dungeon chest, but with higer probability)
nerfing he shield without nerfing the big shield: use an old paladin power, binding oath. -the shield is big (no more than 100%), after x sec you lose the shield -after you lose the shield you take half the damage the shield shielded for you -if you reapply the shield before it expire you will still take the half damage…
it's for paladin: with tab you start divine champion, by pressing shift in divine champion you use divine palisade. both can be slightly changed by the last feat.