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  • Please add "known problems" section to the original post. For example, Dread Ring that was reported multiple times on the forum by others.
  • I disagree. Enchants will have leveled out prices anyway. On consoles the situation happens just in advance. All enchants are almost the same with some minor buffs/debuffs or minor damage. Pure damage enchants will be less useful than buff/debuff ones. Also for group content, I think, it is beneficial for party members to…
  • Campaign completion tokens for Ravenloft and AI do not complete boons for these campaigns. I get first boon of four complete.
  • You are a bit naïve. If you have 21k, you will be downscaled to zone ilv proportionally. So, you still to need to maintain a proportion that is right for your class. For example, in Chult you will be downscaled to 14.5k.
  • I actually do not understand why we need to use percent values muptiled by 500 in ratings. Why not to display only 1.002[%] (% sign is optional) instead of 501? Rating transformation to percent is better done by computers. Why do human users need to perform mental division? Please make all rating percent in display, you…
  • I think that all lures in the game need to be unified. Ravenloft done in more right way (stackable and tradable on auction), Chult done in the bad way (takes too much of inventory and falls very often). Considering that Chult hunt results are mostly for collections and achievements now, please fix Chult lures and at least…
  • Considering that a lot companion equipment is invalidated because crafted or generic gear was used perviosly, please provide an easy way to acquire basic companion gear with two slots from some shop in PE. It could have slightly lesser stats than +4 or adorable gear, but it should still able to slot two runestones to…
  • STR ability bonus specifies that STR adds 0% of physical damage. I do not know if it is display issue or mechanics issue. If it actually adds 0%, it should be removed. If it adds something, it should display actual value. I also think that it should be plain damage bonus rather than physical damage bonus.
  • There should be a section in stats that displays total % for relative critical, deflect, defence, enemy defence as adjusted by enemy stats and counterstats, scaling, and bonuses from feats/boons/potions. So I would open this section and will see that I have 10% critical in the current zone, and that enemies have 20% CA…
  • Equipment slots are now universal meaning any piece of gear can go into any slot I cannot equip the loyal avenger icon to the top equipment slot. I can equip it to middle and low slot.
  • Actually, devs are very diligent in testing. They have: 1. Internal alpha/beta 2. Preview beta 3. And finally... Live beta, and this is when they discover most of the bugs
  • The tanking will change greatly in mod16 and as I understand, the guard mechanics will be the same for OP and GF. So they will be difficult to play both, and there is GWF tank queuing coming. There will be also a big reset of skills. Hopefully, among 5 paragon-specific encounters there will be something that will help…
  • From look of it, you will get some boon points from each campaign. So fresh lv70 will possibly have a few boon points from leveling campaigns (EE, Sharandar, basement investigation), or none at all if you have skipped these campaigns.
  • This is most likely option. But that would be funny conversion. People who stacked recovery usually support toons, but they do not have much of use for accuracy. Because heal will mostly heal and party member will not to dodge heals (at least I hope). For tanks, it is needed for DPS aggro generation, but deflect and…
  • Do I understand it correctly that there will be no more slottable passive powers (yellow powers)?
  • The gear is the gear. Relatively overpowered companion-only gear was introduced in the web companion app first (the app was decommissioned later). One could still see expensive Loyal Avenger gear on AH. And it was a mistake IMHO. Current crafted/drop gear is a much better approach. The state is good as it is possible to…
  • CTA weapons make sense for support powersharing classes, as a reasonable alternative to expensive masterworks that have % bonus. But fate of powersharing is unknown in the new mod as encounters/dailies/feats will go though complete redesign. Also having lv70 weapon as reward will look stupid in few month, as well as having…
  • I think each zone should have some easy way to figure out the current stat level if this feature is implemented, maybe note on the map interface and queue interface (something like This zone stat rating is 16000). The information is critical now, particularly for tanks as they have to prepare adequate defence and deflect…
  • You are optimist. To reach 50% chance against mobs at 16k stats (first zone of new mod according to developers) you would need 38.5k crit. And this is just a first zone. Excepct higher values for the dungeons.
  • Bosses and mobs will be changed in a big way from what it looks. Whether it is nerf or buff - yet to be seen. Feat system will be completely changed, so likely Trappers and some other builds will be likely impossible. Crit dependent feats will be possibly gone. The only thing that I could guess with some probability is…
  • Will this mod make all lv70 content obsolete except for boons? Or it will be uplifted to lv80 like in mod6?
  • It is ok to change scaling to leveling dungeons. But will reward scale it up as well? Currently they are easy, fast, reward is none, but people are still queuing for RAD on random leveling queue. If difficulty is increased, the dungeons will became real thing, will the reward be increased as well? Doing 1 hour dungeon for…
  • Another scaling issue: when creating new character, scale has to be set to 1.0, otherwise the character does not fit the screen. Also, please make some daylight scene when creating character. It is very hard to get colors right when there is a colored light. For example, use beach but not evening color (which is colored…
  • Just to check, has you been in the party before entering the queue? If yes, it is possibly related to the following problem: https://www.arcgames.com/en/forums/neverwinter#/discussion/1244128/chest-problem-in-dread-legion-and-master-of-hunt
  • Read release notes. It is known issue, so there is no need to put ticket, just wait for fix.
  • Yea. Choose instance is real pain, as number of players could not be seen almost always. And this pesky window is not RESIABLE for some unknown reason and there is no horizontal scroll for the list.
  • Get 4K monitor (possibly optional step), set scale to 1.5 and open Dread Ring campaign, you will some tasks going to stratosphere. Some other campaign are broken in the similar way. Differently from previous reporter, I do not have problems with the chult campaign. I also have problems with collections, the current page…
  • Is it possible for OP devotion "bond of virtue" not be interrupted by stuns, dragon roars, and other things? It is practically unavailable when it is needed most. Also I would like it's cooldown to start from its start time rather than end time.
  • I have not hanged with soul puppet for the long time since nerf, I believe, the soul puppet was female before transformation (basing on the chest form). So using 'Mr.' is somewhat inappropriate.
  • SKT token gives 44% income, but more slow I think Wards give 14% income, but faster turnover This income is significant if consider its exponential nature. And the biggest problem is that this process creates zen market glut and benefit from zen market glut. The process requires very little human involvement and low risks.