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  • "I don't do pvp" is exactly the problem I suggested you when I wrote "look this from a larger point of view". if you couldn't understand this there is nothing I can do.
  • The dev change DC mechanic to a more active one, but a DC in a pvp match holding a node, with old astral shield and another class to help him in damage were VERY hard to defeat. I understand it deserved some buff more, but I think the problem it's still the same: we couldn't pretend that our class does EVERYTHING, like…
  • I must agree on the Disheartening Strike OP since it's a single shot at-will that could take 15k health even if you have low GS.. it's just one stroke (so nothing about wasting stealth meter) and ranged. It could be fine if it consumes stealth for each tic as flurry does so the damage remain, but I need to consider it a…
  • we just need to be honest. Since all the pve content could be done with a 11-12k GS the real thing where you have to watch for balance is pvp. There you will find the 23/25k gs monster and the real zen buyer (cause of competition), who are the real target for Cryptic. After that, I would let you know that DC are always my…
  • that's the point, now a premade in pvp just need 3 DC, one each point, and the job is done. Other two can go out for a beer.
  • I think the problem is that DC are nothing in pvp before this patch and now they make every play unbalanced. yesterday we were 4 vs 1 18k DC, nothing of us were rogue ok, but we weren't able to take the dc down cause every time he went under 1/2 health he automatically regain the whole thing. Put this with another random…
  • I tryied on the manequin in protector's enclave, but I have no sign of elemental empowerment: nothing really happen! is this still broken? Just to know so I could spend thos 5 point in some other feat
  • I don't know what kind of TR I faced. I just supposed that because, at the same GS, I can fight whit good result against all of them I found. of course if you put me under a 22k gs TR I will die, so for GWF (even with nerfed intimidation they could do a LOT of damage in a maybe too much bigger range) However I'm trying to…
  • I played all classes till end game and I found the previous version of CW really strong due to their dps and cc chain. Probably the only one that could face a HR, just a metter of time, about who start his rotation first. now, if you tab shield, you lost the 4th encounter and this could be balancing in a matter of dps, but…
  • Since in mod5 CW will be very squishy, even for those, like me, made a defensive build with a lot of Hp, why don't get a boost to shield. I can face dev nerfed a lot of DPS and CC, while GWF can "initimidate" you with 20k or more damage and TR will be superstrong in mod5, so just give CW some defense bonus.. or upload a…
  • I have the same feelings, even if I'm lessere geared then you and whit only 40 k hp (nothing compare to some 62 k GF seen in these days). WIth new mod 5 CW will become too fragile, expecially against TR. I think they could make it viable just empowering a bit Shield since they keep nerfing CW dps and CC. And of course, GWF…
  • I almost take the right dodge time, but against tr or gwf rollswordoverhead encounter it's quite hard since it pull toward them and take out half of my health, living me immobilized for a sec (this is probably a bug to revise).