tested trans flaming on my gwf and it was quite bad think it was aprox 13% of my dps and trans bile did not preform to great either it was doing aprox 19% and if we take in account planed nerf of trans bile it might become quite weak as well
fey is to strong atm its weapon damage proc alone can boost dps by 12- 15% so if u combined it with other 18% to 54% potential buff we get quite to strong enchant
i agree with nerf to Feytouched but i do hope u mean to nerf only damage based on weapon damage by 70 % and lightning only needs nerf on inital hit 70% is to much but chained damage does not need any drastic nerf
think mobs in new quest line and whole zone should have lower lvl i hate idea of lvl 73 mobs in zones and quest because they are still easy for us old players and dpsers while lvl 73 mobs makes game frustrating for new players and supports
tested most of enchants y day this are changes i would like to see Trans terror ,trans bile,trans flame all 3 of them needs a damage buff or they need to get their debuffs improved Trans holy icd on proc is killing it and makes it useless i cant see anything so overpowerd on its proc to deserve icd Trans Plauge needs small…
just noticed this ,plaugefire has only aprox 70% damage effectiveness so some mods are not working here is act log where u can see it i done testing in new advanture zone https://www.dropbox.com/s/52ztw90y4en78dm/all%20damage.png?dl=0
https://www.dropbox.com/s/ckfhaelq44l0jdn/plauge.png?dl=0 then explain me how do i have 20 or less and 3k procs if mods work right,testing was done in new advanture zone this char have 31k base power,bonding pet and 57% resit ignored and this is all outgoing damage…
are you sure about secondary dps working right?on my gwf initial hit was around 1.1k to 3.6k in most of fights and highest damage proc was 5.6k while secondary dps was from 20 to 40 damage so i cant see how damage mods work right because it should have been at least around 20% of initial hit or 250 to 1k+
tested pure plaugefire , damage mods do not work on dps it still do 20to40 damage while they work on initial damage and it does around 1-3k per proc plaugefire could use some buffing its quite weak right now
think those enchants needs to get some fixed damage instead of damage based on weapon damage i do know if they would work like this it could cause some problems in low lvl pvp
ppl had max ranked enchants even when we had old curves there was still room to improve chars but now its just insane and some changes have to be made ppl now blame buffs and not 100% crtic chance for insane damage while before over 50% was hard to have and don't forget arp and insane rates it has lol
ah nerfing buffs would not change a fact that is easy to have to much crtic damage and crtic chance ,I never seen or played game where u can have 49% crtic chance base with no focused gear on crtic or any crtic enchants and if I would add companion and class futures my base would be over 65% and I'm only 2.9k ilvl and have…
everything has huge hp and most of mobs just gets me with few hits i could do all campaings on my tac gf before mod 6 but now when he has even a bit better gear its still so slow and hard that i just gave up and my mof renegade cw is bit better but its still quite slow to progress and cant do any of lairs alone