Just checked my alts, it's happening to them too, at a rate of about 1:4 (non +1 : +1) There is no rhyme nor reason when it is a +1 or a NON+1, even when they have 100% proficiency/focus. It's broken across all my characters it seems :/
Yes, it is interesting to note that the character which I have noticed having this bug was also affected with an incredible amount of lag prior to that patch which was supposed to fix lag on certain characters. While it seemed to have fixed the lag, the calculation for production in terms of quality (i.e. RNG) must have…
It's almost like they forgot to scale down Strahd's one-shot attacks when they stripped down all our mitigating powers. As a DC, having completed CR multiple times in Mod 15, I used to have a number of mitigating spells: Anointed Army (-25% HP), Divine Armor (50% temp HP), Astral Shield (-30% DR), Hallowed Ground (-30%…
My loadout with my cleric is fairly consistent during LoMM - I only change my dailies. Best time with my Healer in LoMM so far has been 26 minutes. At-Wills: Sacred Flame, Blessing of Light Encounters: Intercession, Healing Word, Bastion of Health Dailies: 1st boss: Guardian of Faith (to kill mimics), Guardian of Life (for…
Yes, it also makes it problematic if you set a task to use either standard or +1 ingredients - if they run out of their quality type, they don't automatically use the other type, so it stops production as well. Seems like there are multiple problems with professions this mod.
In similar vein, remember how the Sunset weapons required one to find the Travelling merchant at least 9 times in Barovia, whereby sometimes the merchant wasn't selling the Wychwood at all, along with obtaining the sunset shards from Castle Ravenloft, the nightcrawlers from HEs and the moss randomly from the Campaign…
The few times I've run LoMM with a solo SW healer, I noticed them using Soul Reconstruction and they were successful at healing during the cocoon phase. It's 200 magnitude, 80' range and ticks 1 per 0.4s (so ticks 2.5 per second, which is 500 magnitude/second). But I agree, another or improved burst heal would be good for…
I've completed the quest chain on two of my characters as well. One of them in the first week (who has been wearing the restored head-piece since without any Watcher drop or hint of a new boss in ME), and another just recently to see if it changed anything and so that I could have the quest out of my journal. Both times I…
From the Collections page tooltips, it seems to me highly likely that they will drop in Master expeditions, "Obtain this equipment will take mastering the Expeditions and facing terrible foes within". If you sort by 'Locations', it definitely sits within 'Expeditions' but says, "From - ??" The Watcher weapon set is in the…
Can confirm. Rank 14 enchantments no longer work. The tooltip shows 0% and ACT does not even show ANY tenebrous proc, when before it was doing about 3-4% of DPS with x4 R14 Tenebrous.
Can confirm. Professions repeat "as many as possible" randomly breaks down even if you have all the correct ingredients and enough gold on your character.
In a scaled 70 zone: Your enchantments above Rank 8 are scaled to Rank 8 (even weapon enchantments). So just because you had "Vorpal 4 levels higher" means nothing because it becomes a Rank 8 enchantment. Your IL means little. He has a better spread of stats because he seems to know which items are not scaled and is…
Companion effects (offense/defense/utility), mount powers (epic/legendary) and insignias, runestones, guild boons (e.g. defense) are all things you don't see on the character sheet. You could easily have a differential of +20k of any stat with the correct choices of the items listed above. For example, with a Black Dragon…
There are certain things which are not affected by scaling. The items that are affected by scaling that I know of are: weapon enchantments, player enchantments, companion runestones, bonding runestones and some gear. In effect, these items are capped, so in a scaled level 70 zone, anything above e.g. R7-8 is capped. Hence…
I too wished this were the case. I received x4 Alabaster main-hands before receiving the talisman. Funny, it was the only thing really making me want to run MEs, but it was frustrating at the time.
My first LoMM completion as a healer ~ 28 min. 1 tank, 1 healer, 3 DPS party composition. Having good DPS makes a huge difference. 0 deaths for the CW, 1 death for me (when I fell off one of the ledges because I was distracted by the artwork - which is beautiful by the way - and not paying attention to where I was…
Can't change appearance for A LOT of the new gear which drop in the Master Expeditions, seems to be a common thing about them. You can dye them, but can't transmute them into anything else. There are too many to list ...
I'm finding that Perfect Balance does not work on my Cleric. Is it broken? Or is it just my character? Edit: Nevermind - it is working. I just remembered in Preview the Burning/Radiant shift counters were displayed on the right with the Divinity pips, instead of the little buff icons under your name (which is much harder…
Same here, and it counts towards one of your ME for the day, because the only way to get out is to leave the party, and when you leave, you also automatically drop the quest. See above: purple worm spawning in an unreachable area.
You should be able to cleanse stun, otherwise Withers at the Tomb of the Nine Gods becomes impossible as the red AoEs one-shot while you are stunned every second because the Tank cannot block while stunned, the Healer cannot heal when stunned, and the DPS cannot dodge/move when stunned. It is stupid.
Cleric powers: Anointed Army and Guardian of Light should work on all allies instead of just party members. It makes it very hard to use effectively in raids such as Tiamat or Svarborg or in Heroic Encounters when it doesn't affect anyone else besides party members. Intercession should also be useable on players that you…