the only concern for me is that with the new pvp style i will change the aspect of my character. i like the rest of the changes, but some of us spent a lot of time to make the appearance on their characters, both the physical one and the one of the gear, and i think that they would like to play them (at least i do). i find…
i agree, and would like to add: Queues - make the join of a queue bound to certain stat for every role played, the item level is not a valid way to understand if someone can do a dungeon or not; dungeon fail because people don't know the mechanics or the don't have enough stat after the scaling to play their role.
what i like to see is some improvement in QoL, like selling multiple item to the vendor with less click; and (and i'm not really sure if this is included in QoL) balance between armor and weapon enchantment. the negation has a 3 sec cool down, the boss has 3 sec cool down, u get hit, u get a stack, the stack expire, u get…
I'm in the category that don't play pvp, but i got interested in it because the reward for pvp seasons would be useful for my character. I played a bit in mod 2 when Rick (the kobold) gave the quest for ad to play pvp match, so what would push a person like me to play pvp are reward that are useful in pve. There are two…
I like this because it can be useful to new pvp player that can learn some tactics and power are more performing in pvp, in the same way a pve player watch a youtuber run a dungeon to learn the mechanics
i agree with this, i too didn't play pvp because the most of those that do pvp have enchantments, insignias, etc maxed making a really tough opponents. For those ppl the reward from pvp (pvp seasons) aren't really useful but they are for a new player, a solution is the idea of creating at least two league. League one: all…
Personally i find the CDP really hard to follow, all the post are in chronological order, so the only way to answer or argue on a post is by quote. The proposals, the questions, the arguments exchanges would be a lot easier to follow if they are in the same format as the youtube comments; a new comment is the proposal, and…
Good to hear! For tomm we asked the big guys in the guild and they said we have low enchantment, specifically armor and weapon ones so never tried it, but we will surely try ic.
I'd like to try it with my guild mates that are on par with me, using stone of health, and consumable. We are: Healer Dc 214 critical 150 power Tank Op 670hp For the dps they should be ok, because have attack stats capped and ~150 power Still impossible? How many hp does the tank need for using a dc as a healer? Thanks for…
my top 3 are: 1-profession: they are dead; would be nice if i could craft usable gear and unique potions and not only kit to augment stats, ring to make gold or an appearance item; i'm not only talking about MC that should craft end game stuff, but also normal crafting. 2-horizontal progression with a vertical one once in…
Horizontal progression, evolution of vertical progression Hybrid progression between horizontal and vertical in the campaign. Until now we got a vertical progression, each module we have to get more 'power' (as in stuff to get to better our role in the party), this made clear what we need to get even in the gear: stat and…
well, i thought of that not for people to enter the pantheon of heroes, but for those inside ;) . the thing is that i'd like to differentiate between: the ones that you get from pve, work always; the ones that you craft with masterwork, only when you are in a party and play together; so that one can consider the crafted…
Feedback Overview (short description of the proposed feedback) dungeon reward are lacking, we are a 'little' tired of getting a peridot for completing lomm Feedback Goal (what this feedback would target and accomplish) propose an idea for getting better reward from dungeon Feedback Functionality (how would your feedback…
Feedback Overview (short description of the proposed feedback) currently the crafting system is not shining, masterwork have old recipe and 'normal' crafting have not so useful gear. Feedback Goal (what this feedback would target and accomplish) make crafting a nice way to get useful gear so that veteran player can use…