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  • Yes, the new income model for Cryptic is to remove the things they already sold you, then hope that you will pay and play to get back to close to the crafting success/combat abilities/whatever you had before. What they didn't take away was your ability to vote with your wallet and your feet and move on to another game if…
  • Since you get some loot drops and some bound gear as mission rewards etc., there isn't really any reason not to update your gear as you progress through the levels. Personally I checked every 10 levels, and anything I hadn't received a recent upgrade for I just bought off the AH for typically less than 100 AD. Gear aside…
  • Currently as I understand, each class has a fixed set of ability scores that you cannot change. Then (if creating a new character) you get to assign your Racial bonuses - at least, any that are not pre-defined. After that the only changes you can make are the levelling up ability scores at level 20, 30 etc. As I mentioned…
  • I've checked ability score boosts on several characters so far. What I've noticed is that in general, stats give so little increase per point that they are hardly worth thinking about. Max two stats and you add maybe 3-4% to whatever they affect. (Edit: Example - 8 STR = 2% Physical Damage Boost. 22 STR = 5.5% Physical…
  • You get the opportunity to send more cash to Cryptic to get back the abilities and powers you had before, and to increase your power so that everywhere but the new content they can simply dial your power back to less than it was before. Other games struggle with the 'power creep' issue of adding more power, more ability,…
  • Has the release onto live made any noticeable changes to which Armor/Weapon enhancements are most useful for each class?
  • I'll check back after a month or two, when the data trends are meaningful. People always try to force data to support their feelings on a topic, even when it's clear that there isn't enough data to be relevant.
  • Thank you for the reply, however it should have been clear from my post that I am already at the Rewards Agent, exchanging Eldritch and Enchantments. The patch notes say all Runestones can be exchanged. There is no tab for exchanging Runestones. That is the issue.
  • I have tested several of my characters so far - Warlock, Rogue, Wizard currently are workable but 'different' and a little less effective than they were before. Mostly slower, with noticeably longer pauses between using encounters and dailies. So instead of going trash-mob to trash-mob one after the other (for instance),…
  • Yep. 15,000 to 25,000 coppers, last I checked. Some people call that 'Gold' though. The cost actually appears to depend on the rarity/level of the item. To remove an enchant from my Dragonborn ring cost 12 coppers, iirc, because the game thinks it is a level 1 item or something. To remove an enchant from my level 70 blues…
  • I personally enjoy 'the journey' of the game before level 70 (and soon, before level 80). Well, I mean, I did enjoy, in the past, when the game was fun to play. That may or may not change after mod 16 drops. Levelling up to the cap, is where most of the story occurs, most of the exploration/travelling etc, most of the…
  • I see a number of people saying "eh, won't matter, survived mod 6, plenty doom callers, yadda yadda it won't be a big deal". Well, perhaps. We did survive mod 6 after all. Although as I mentioned earlier, we at least still had an engaging and customizable combat/character/feat/power etc. system to work with. For the ones…
  • I agree with the OP that the primary reason I play NeverWinter is due to the fast paced combat system, with an easily manageable number of buttons/powers that can be used in various combinations. I've never like the 'combo' approach to combat (A A D B A B for a super vicious uppercut!), and I'm not very interested any more…
  • TBH if they are changing most of the stats, the gear, the enchantments/runestones we can put on them, the way they work, the stats we will need in new and old content... it seems the height of silliness to not allow people to swap runestones they have for others. Particularly if they continue with the swap=BtA method of…
  • Well, if you think the corporate heads and marketing planners and shareholders call the shots, I invite you to google "New Coke" and see who really calls the shots at the end of the day. And thinking that "what is good for them is not what is good for us" is the kind of thinking that gets companies in trouble all the time.…
  • Personally I feel that summoned companions should be hitting around 75% of my damage - with the problems/issues with companion AI, pathing, targeting delays etc. that should end up with them doing about 50% of my total damage. With an augment, I should be about 40% stronger due to stats/boosts from the augment. That might…
  • You are assuming that all the AD (we are talking literally billions of AD here) just sat on characters who then left the game. In fact, those characters rapidly spread their AD out into the economy and onto alts so that when the inevitable exploit bans hit they still had massive AD fortunes. And they continued to spend…
    in Zen market Comment by vendood April 2019
  • A key issue is that ages ago, Neverwinter had problems/bugs/exploits that pumped ridiculous amounts of AD into the economy. Since that time, high-end characters continue to earn/grind AD at a rate that exceeds what they 'need' for their characters, and so the surplus of AD in the system never goes away. Most of the AD…
    in Zen market Comment by vendood April 2019
  • Wow, way to toe the company line. You're aware that the system reads the bound status every time you try to put it in your account or guild bank, right? Every time you try to put an enchantment in email? Every time you try to put an enchantment on the exchange? So what they are in fact saying is "we need an excuse why we…
  • Incorrect. Most people are saying "When we point out clear issues with things like companions hitting for too much in some cases, you (apparently) ignore our input - at least, we get no feedback. Then suddenly, several patches later, you nerf companion damage severely, to the point where they are hardly doing anything. Why…
  • Maybe because of the many players here, the most active and engaged, who playtest for hours for free, post screenshots and logs and data to support their feedback, link videos that show what they are doing, and who understand the game from a 'dedicated player' viewpoint rather than a 'we need to get some code we understand…
  • I honestly don't get people who think like this. Where do you think the money that goes in those pay packets comes from? When a company stops being accountable to their customers, they are on the road to no longer being a company. We are the entire reason that Neverwinter Online even exists. Cryptic is not entitled to one…
  • Two and a half weeks to launch and Cryptic is still making ridiculous, ham-handed 'one extreme or the other' "balance" changes. Yeah, my confidence levels in the Mod 16 release are soaring...
  • While I disagree with 70% of what is being done in Mod 16 (there are actually a few very good QoL changes and new approaches to older content, and the new content/areas/campaign are well done), the devs don't really have an option to 'listen to the players'. - As @kemnimtarkas said, it's a business; the decision was made…
  • No sane developer tries to kill their own game. They do however, over time, tend to lose good people, hire cheaper people, get new executive directors in who have little connection to the Neverwinter community and players, retreat from interacting with their community as their mistakes and errors pile up. Community…
  • I have not been having the 'same' issue, but since late yesterday afternoon (the 30th, the day you posted), the game has been very laggy, lots of disconnects, timeouts. The odd new thing that is happening, sort of related to your post, is that I sometimes get in the game, but then nothing updates for my characters. Chat…
  • This is the problem with long running MMO games. The original designers generally have a new concept, a big vision, and they know they are competing to enter a busy marketplace, so they bring their 'A' game and really bust their butts to make something worthwhile. Then, the game continues, the players come in, the money…
  • Just tossing out that I have not found "the info available online" to be useless. There are very few topics that Google and a simple "Neverwinter " hasn't answered for me. Dragon queen key? "Neverwinter dragon queen key" returns: https://neverwinter.gamepedia.com/Dragon_Queen%27s_Key and the other top hits all seem pretty…