https://snag.gy/61Cy0Y.jpg This uh... this isn't that short of a requirement, actually. EDIT: Okay I should clarify - this is actually a fairly large sized time investment, particularly for players who just want to make a guy to RP. Maybe making it just two of those instead?
As somebody who benefits enormously from leadership army (I've got... 15, 16 characters at at least level 20 leadership), I promise you, this change is almost certainly necessary. I make a stupid amount of AD every day for essentially doing nothing at all. Is the current solution as they have it perfect? Nope! They do need…
1. Certain feats/abilities -still- do not function as their tooltips say they should. TR's Shadow of Demise is a major, MAJOR example here. It worked fine in mod5, but in this mod, it's suddenly only applied by encounters, and only to a single target at a time. Either fix the abilities so they match the tooltip, or change…
"Classically", drow and tiefling aren't playable races, but they are in 4e. As are Minotaurs, for that matter. Goliaths were in 4e and I'm not sure about previous editions. Conversely, gnomes aren't playable in 4e, despite being in earlier editions, and I -think- the shifter and changeling are the same way. Based on the…
I want druid first because I feel like they've been working on it already, but honestly? I'd be amazingly psyched to see ANY of these. Additionally - and I know this is a long-shot - I would love to see the Invoker class put in. Flavor-wise, that's one of my personal favorite classes. My one caution would be about the…
TT, despite its nerf, is still absurdly strong, and absolutely needed for Furylocks to excel - and to make best use of its duration, you can activate it just before your group starts combat on a bunch of enemies. Get your DC sigil and get it as high as you possibly can in ranks, invest in extra sources of recovery and AP…
lol, I'm a dumb. I hadn't even considered the 'suits playstyle' method of figuring it out :P. That means that I'm likely to stay Hellbringer, as I still think that with the SW's stat layout, No Pity/Mercy is craaaazy strong. Probably going to do something silly like All-consuming curse for my other class feature - it's…
If I'm being completely honest, I don't even really -care- about that last part. It'd be nice to have it working but I want the damage portion to work - it's a pretty big damage loss to not have it working as the tooltip states right now. Guess I need to focus on another DPS until this gets fixed... sigh.
Alright, here goes: When SW launched in mod 4, I fell in love with the mechanics. And I mean -love-. I stopped playing it as much in mod 5 with the TR rework (which I also loved) but I want to get back into playing SW again. A friend of mine has told me that Soulbinder Damnation seems to be the way to go, but... I can't…
I posted before, but I feel like I should point out: don't tell them to fix bugs that straight-up don't exist. I'm not going to point any fingers here because I don't want to start a flame war, but that's happened several times since I posted, and that's just going to waste their time trying to figure out what you're…
Most of the problems people have seem to boil down to two catagories: difficulty and bugs. The former, I don't really have a fair standpoint to comment on for the most part and while I got things I could say about it, I'm not going to waste anyone's time with my possibly unsubstantiated/unreasonable half-assed ideas on…
Mrgh... I feel like the lack of addressing the issue of rank 4 powers is bad (how did that even HAPPEN to poor weapon master). Plus, the only TR bug that got fixed was one that made them stronger (though admittedly it was an absurd bug) - Shadow of Demise isn't working properly, and despite playing my TR to level 70, I'm…
As a request, for people who for whatever reason can't get on preview, or are actively patching, could we get some info on what the new feats/features for the classes are in the patch notes?
Nope. I'm seeing nothing at all giving 2x RP bonuses. Not enchants, not runestones, not refining items, not even blue equipment on my artifact equipment.
On one hand, I'm absolutely willing to believe this is an honest mistake... on the other hand, if this isn't fixed pronto then they're gonna look pretty bad for it.
I came to the forums to rage I MEAN be mildly annoyed yet inquisitive about this issue... then I read about the earthquake. That's a pretty good explanation. Hope they're all doing alright.
Honestly, it feels like the mobs drop more flowers this year than they did last year, so I make it a point to kill them. Not like the kobolds are challenging mobs. If you're really getting consistantly ninja'd, though, an instance change is a very good idea.
... Grh. I'm personally totally unaffected by this, but... I honestly feel like the reasoning given is not the true reason why this change is being done. Cryptic overall has a mixed record when it comes to dealing with scammers in this game (a friend of mine almost quit after getting hacked and more or less ignored by…
I am okay with Dragonborn, actually. The numerous Dovahkiin we'll see will fall into the same catagory as all the Drizz'ts that I see already: targets of mockery.
YES! Tactician is, as far as I can tell, the tree that's about making your allies stronger, so they can destroy stuff faster. The capstone always felt out of place for this - until this change (which admittedly may take a LOT of fine-tuning to work properly). THANK YOU.