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What is the Arc Client?
Install Arc

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  • Nice! You are right - they both receive bonus damage from INT.
  • @"kythelion#3210" just relogged, swapped dmg 1000 off-hand for dmg 100 off-hand, and immediately got the result xD this bug is a real HAMSTER, lol
  • @"kythelion#3210" Here it is. You can observe, that everything is ok till 0:40, when I switch melee weapon. My STR is 20 on this vid which gives 5% damage bonus, and TW applies 10% constant debuff. Before 0:40 TW is correctly doing 0 ticks when no main hand equipped and 387 = ROUND(335 * 1,05 * 1.1) = 387 with main hand…
  • Yes, it's hard to repro. At least I cannot make it repro 100% of the time. While I'm testing stuff I'm swapping weapons from time to time. That's how I noticed that something went wrong. As nothing changes except for weapons + stance change, that means that there is some problem related to weapons and/or stance change.…
  • Verified cast times on at-wills and updated spreadsheet: https://docs.google.com/spreadsheets/d/1r0LLxAKif3AUwYKyTaoIfB1clrP7u8fQpoCYMYuct6M/edit?usp=sharing Here's the bad problem that I already reported and it's not yet adressed: Cast times on Rapid Shot, Rapid Strike, Electric Shot and Clear the Ground BADLY mismatch…
  • Basically it looks like it's damage debuff 10% is somehow tied to melee weapon. It doesn't repro consistently. What I have to do is to: 1. unequip ranged weapon, so only dmg 100 axes remain 2. proc thorn ward (it does 0 damage) 3. equip 1000 bow 4. proc thorn ward again - it does 351 damage (335 base + 5% bonus from STR20…
  • Re-tested at-wills' magnitudes (spreadsheet will be updated later today or tomorrow). Changes: 1. Rapid Shot, Rapid Strike, Electric Shot and Electric Strike are no longer combos: now they have fixed magnitude for each hit. (animation is still the same) That's a good change, imo. Thanks, devs 2. Storm Strike combo is…
  • Right :-) Sorry, but you missed one thing again: highlighted sarcasm for you. I think now it becomes more clear when it starts, right? Sorry, if I somehow insulted you. I definitely didn't mean to insult you. I just pointed that you are incompetent. Why would you interpret it as insult? There are many people who are…
  • https://youtube.com/watch?time_continue=102&v=e_7N49AgluM
  • It's going live on April, 23, isn't it? They have almost a month... Don't underestimate the power of deadline, when it's applied to a software developer :-)
  • Did I mention somewhere that Binding Arrow is NOT a single target? I made my suggestion with respect to the fact that it's single target. Well, let me guess: maybe I should have mentioned that Hunter has access to 5 ranged AoE encounters whereas warden has access to 3 ranged AoE encounters and that would convince somebody…
  • some small update on power caps and another bug :-) BUG: Plant Growth is not giving Action Points repro: check your AP proc Plant Growth and check AP bar actual: AP is the same expected: AP increased note: no appropriate row in combatlog.txt as well (screen below under spoiler) target caps: 15 for Hindering Strike, Plant…
  • Right. Not everybody loves stance switching. Not every DC loves divinity. Not every TR loves stealth. Not every CW loves spell mastery slot. Not every GF loves mark, etc. First problem is that even if they do not love it, they still have it. What is even worse is that everybody in the party knows that they have it. And…
  • 1. yeah, it's single enemy 2. np :-) 3. Join me in testing those, if you want: it's easy to check Split shot, Constricting, Hindering, Volley, Ambush (they all should cap at 5, but who knows)
  • 206-207 would be a better fit, yeah. :-) For those interested, I tested cap on RoA and CoA. It's 5 targets for RoA and 15 targets for CoA. Testing details:
  • 1. Tooltips *mostly* report magnitude correctly. But they are not very informative when it comes to combo-type at-wills - they give you range (e.g. 40-70) but that range doesn't mean that some random value is picked from that range - it just specifies that each strike of combo is within range :-) If you go naked with 100…
  • Rapid Shot = {40,40,70} combo with cast time according to tooltip = 0.4. So, you should really take into consideration average magnitude value which is (40 + 40 + 70)/3 = 50. And mps of it (according to tooltip) must be 125 (it's not 137.5). Actual average cast time according to combat log (file) is 0.7. Real mps is 71,43…
  • and gives bonus damage only to at-wills
  • While testing HR at-wills today after patch i found that majority of tooltips on HR at-wills provide wrong cast times. Sometimes these cast times are twice as much more than what tooltips state! I'm pretty well sure it applies not only to HR.* Therefore a question pops up: what is actually going to happen: adjustment of…
  • @"noworries#8859" thank you for buffing Aimed Shot magnitude. Verified all at-wills cast times today via Combatlog file All cast times stated in the tooltips are wrong with only exception being: - Aimed Shot (cast time is indeed 1.65) - Storm Strike (cast time is indeed 0,6) So, the question pops up: are those values in…
  • I can confirm that Longshot is not working... As well as I can confirm this: Split the Sky is giving 0 ticks as well.
  • Thanks for that feedback. I added hint to the shpreadsheet about decimal places. And here you are wrong, sorry. They translate to mps as simple as other skills due to mechanics of charges cooldowns (fire 5 charges of volley and you will have to wait 5x cooldowns to get those 5 charges back) and due to the fact that HR…
  • It was a lucky accident, though. Why would you remove it?
  • Who told you that suggestion cannot be part of a feedback? 1. Your opinion. I consider it wrong. 2. Who is going to start the drama? I prefer numbers to drama. What about you? That's the suggestion. That's anothet hidden suggestion to buff power, although you do not provide any argumentation. I feel that you enjoy debating…
  • Sorry, but it seems to me that phrase 'mess with someone's build' is not applicable to PTR testing when it's officially confirmed that there are multiple tickets on HR being created, which are based on suggestions stated in this thread. I agree that suggestion on class balance definitely not to be decided by voting on…
  • @zerappus FYI, for a person who wants to play the pure archer in new mod, that change would be really beneficial.
  • I surely can add columns to doc, but, please, explain me, what exactly do you need. If you want the estimation of total magnitude per period of time (say 60 seconds), then you can check that this value is equal to Magnitude * 60 / (cast time + cooldown time), and as Mps = Magnitude / (cast time + cooldown time), then the…
  • Thank you for your reply. Added hint to spreadsheet that explains the meaning of column names. Added titles to mps charts.
  • I have a suggestion about swapping of powers: Binding Arrow (Warden only Encounter) should be swapped with Rain of Arrows/Swords (Common Encounter), so that Binding Arrow becomes common and Rain of Arrows/Swords becomes Warden only. here's the reasoning Here is the spreasheet I made that allows to check all that (it may…
  • @rjc9000 there's a problem with forum, and i cannot upload pics: it shows 1765-2158 on melee. ranged is 3531-4316. IMHO, If melee and ranged weapons had same damage, it would be much more simpler for players and devs as well (magnitude on melee ofc should have been adjusted in that case)