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  • It's different in the sense that it works as a debuff. You don't actually see the damage increase from the tooltip, but you'll notice a damage increase from your actual abilities. It affects any damaging abilities done to the target. Break the spirit puts a dot on them so yes it will trigger that feat. For encounters, it…
  • Except I started this thread with the intention of discussing class balance. Also, the other poster is mysteriously logged in at the same time. So, as usual to you, you have posted nothing of substance. On Topic: In terms of a leaver penalty, a game like this would definitely be better off without one considering the lack…
  • I think also GG is more favored right now as class balance is less of an issue as you can reliably have a group focus down what might be currently considered "problem classes". But, yes, the lack of a leaver penalty and more of a solo queue environment definitely makes it more appealing to more casual people.
  • Yes, this post is from mod 5, but some of the things still hold true today, such as complaints about CW storm spell and shield on tab. I'm looking to collect feedback from this thread and then write a detailed mod 6 status on pvp.
  • First step to solving a problem is identifying it. Parity won't be reached if you just sit on good ideas without sharing them. Just don't be afraid to also give up something that other classes view as broken. For example, I only play DPS DC, yet I both advocated toning down Fire of the Gods and Empowered Astral Shield.…
  • Wasn't here for anything before mod 4, still doesn't excuse abusing a bug. Now, the grand majority of the things you listed are mainly balance issues rather than people abusing bugs. There's an inherent difference. To emphasize Now, I don't use Geas as I'm dps and that's flat out counterproductive, but Astral Shield,…
  • It's ironic that they boasted higher earnings and playerbase prior to the introduction of the RP grind, artifacts and artifact equipment.
  • Which, ironically, is done by cheaters using gateway bots at character limit. So, once again, Bots still hold the upper hand.
  • To be honest, the April 23rd patch was extremely lackluster and was slated to be the "big patch" covering a lot of the things not in the original mod 6 release. This week's patch will probably make or break the patience and trust of the players.
  • Rumor has it a good majority of them obtained their stuff through third party vendors. Maybe not all of them in Shoppe, but a good deal of those in major PvP guilds have before. I'd suggest just avoiding spending money on this game as it's deteriorating as it is. Let them spend money and be kings of piles of dirt.
  • First and foremost, I've already given enough support to this game in past mods. If conditions were improved, I'd say it warranted further support. As it stands now, none should be given unless things shape up fast. Second, I personally know numerous people that have those r12 and mythics that didn't actually give their…
  • I do think 100k is unfair all things considered. It is completely unfair for newer players attempting to gear up. I also do believe that the fact that there's most likely going to be more artifact equipment to refine along with other possible expansions with new levels of enchantments is already enough of an AD sink. And,…
  • You'll certainly need them for fighting somebody else in rank 12's and mythics in PvP. Is that all you can say though? Nothing on the damage this will cause on the in-game economy? I'm 100% certain cutting the CD of your artifact in half from legendary to mythic has a huge boost in PvP. And again, you have nothing to say…
  • Rank 10 to rank 12 requires the same amount of GMoPs as rank 7 to rank 10. I don't think many of you are fully understanding exactly what I'm trying to say. This is a multi-faceted problem that is currently affecting and will lead to this game's detriment. To borrow a quote from elsewhere in the forums: Now this quote…
  • There's also the flawed premise of refusing to address class balance issues in PvP. It almost seems as if they purposefully enforce these imbalances, banking on people making alts of the new strong class so they'll be forced to shell out to gear up fast to remain relevant. It becomes "if you want to succeed in PvP or have…
  • 1) If a player knowingly abuses a bug then that is the fault of the player. It's one thing to be PvPing and then accidentally find that you have a bug providing some benefit to you, but then to persist in using that, that's on the fault of the player. Yes, the Devs should've fixed, but there's not any excuse for knowingly…
  • There's not a single moment where a dps dc could tank forever. It could last a while, yes, but only for the duration of astral shield and only if he stood in it. So, no, you did not get me whatsoever. And as already stated, in the portion you conveniently linked, a mere 7 seconds before that portion, you can clearly see…
  • There's a difference between a healing DC tanking forever, and a GF that can tank forever and still kill 1-2 or more people with proper timing. And for the record, I've played dps DC since mod 4. And if you were BiS in either mod 4, 5, or now, you'd know that a BiS GF specced for DPS was never a pushover, rather that many…
  • Except I can speak from personal experience that there is something up at 70 with near or at BiS status.
  • It's not as buggy as you think, and the lack of cc immunity from behind is a moot point in a 1v1. You remain CC immune from the front except when you use an encounter/at-will other than Aggravating Strike. All of my references are from level 70 PvP. 1) Not when retaining the ability to do single target burst that a GF can…
  • I do feel they overbuffed the GF's damage quite a bit. Combined with the naturally high action point gain and the impervious block mechanic, a single GF usually requires multiple people to take down since in a 1v1, they'll have Crescendo back up before you can even do a dent in their health (unless of course, they're not…
  • Already PM'd panderus about this about 1 week ago.
  • Either the damage needs to be lowered or the cooldown increased. 6 seconds for an auto aim nuke hitting as hard as it does is not fair whatsoever.
  • Except I've fought SW's without negation or Thayan Bastion and same thing happens...
  • It's near BiS. If Transcendent Elven Battle worked on stuns and disables, I'd say it'd be BiS (depending on class) or make Transcendent Negation a different option. 16 million.
  • Guild Name: Called and Chosen and Faithful @name: @tsokushin
  • This is a bit of a hot topic right now. I was talking to somebody who claimed that it only affects the Armor Penetration stat as a flat multiplier. So, conceivably, in PvP, you would simply multiply your current Armor Penetration rating by .2 (because of 80% resistance from tenacity) and calculate the resistance ignore…