Pointing out that you spelled "plans" wrong was for laughs because of you clearly overlooking the suggestion personally made for the devs to adjust discount bonuses and reduce building costs prior to figuring out whatever they are going to do with guilds... Again, autumnwitch stated that the devs were supposed to be/have…
This may be true. Personally don't remember a quest/activity that offered the amount of different high level equipment as a random drop to the extent of this particular quest/activity (especially for all classes other than universal shirt/pants). For those just starting the campaign and or on another character yes the…
They did mention removing paingiver though they also stated: Apparently implying that the personally mentioned "weak points" were simply in reference to damage rather than the group as a whole (which the whole scoreboard can provides insight on). Was making a clarification that damage isn't always the main issue in groups.…
@cfodder13 autumnwitch made a statement about SH development along the lines of what the devs mentioned prior about SH's. Personally provided information about currently available discounts that will reduce leveling costs and will work for guilds in the meantime if people don't already know (the information is for anyone…
No. Personally mentioned the scoreboard as a whole, not simply the paingiver page... The scoreboard has multiple pages that can help identify things. Is the tank mitigating damage? Is the healer's healing output sufficient? Are the DPS taking unnecessary damage? Who is going down the most? Etc. Personally don't know why…
Are you referring to Arbiter's in Master content? If players are comparing strong AoE damage classes to less AoE damage capable classes then the problem starts there. Essentially anyone that simply uses the DPS scoreboard as some kind of end all determining factor without taking into consideration ilvl, stats, actual…
Not all DPS players compete in regard to the scoreboard. Not sharing the scoreboard has it's downsides as well. How is a group to know where the weak points are without the scoreboard in Neverwinter? Weak points are not simply DPS related either. There used to be three paragon paths per class... Content is not consistent…
Arbiter's can DPS, currently just not as high/comparable as other non-pure DPS classes (for the most part). The Arbiter paragon path outputs more damage than Devout which is why it is classified as a "DPS", not because it is simply "supposed" to be right up there with other "DPS" classes... Arguably as long as "DPS"…
The use and “value” of the scoreboard depends on the player. As long as the run goes smooth for the most part the scoreboard should matter less right? The scoreboard itself is not the problem, though how it is interpreted is what often enough brings about negativity. If the scoreboard showed overall damage and damage…
Yes the update increased the amount of currency needed to complete that weekly quest though after completing the weekly once to advance the story (per character), players don't have to complete it again if they do not want to.
Can this be made to apply to characters that have already completed the quest though are in a group with someone when The Clockwork Tomb boss is defeated?... Really don't feel like deleting characters (some again) just to get some bank slots because of a change that came after they were created and leveled up... Created…
Prior to the patch the invasion weekly was very easy to complete, personally something felt wrong because "most" weekly quests current and prior were not that easy to complete in regard to time (excluding legacy quests). The post patch effort required to complete is pretty much where it "should" have been initially when…
There are some visual effects that can be quite blinding. Maybe sliders to reduce visual effects from yourself and or others may do some good (on console at least because graphic adjustment only has an option to reduce frame rate).
Currently the only building cost discounts are via Guild position and AL (Alliance Level). To calculate the discount: Helm = (AL/250) x 25% (AL divided by 250, multiplied by 25%) Sword = (AL/250) x 12.5% (AL divided by 250, multiplied by 12.5%) Gauntlet = (AL/250) x 6.25% (AL divided by 250, multiplied by 6.25%) In the…
For the most part completing 5 repeatable quests takes less time than the invasion weekly (after the patch) so saving and turning it in the following week to get an instant 25% of the weekly haul may be useful to do. Of course completing it at least once to progress the quest line is required though after that it can be…
No. PC got such a head start before console (Arc quests, Gateway, double AD events, bonus ZEN, etc.), and the continued/ease of access they have to bots, macros and scripts that the economy there is quite different and merging it into the others would be ridiculous. Character progress on the other hand being transferable…
This not being the case previously did seem very odd. This is different indeed. A step forward. Unfortunately for those that don't like RQ's, heroics drop SotD now. Maybe major heroic could be changed to drop the primary seal (currently SotSG)?
Cleric "dps" complaining about not ranking higher on damage chart than pure dps classes?... Hmph. Arguably classes that can fill two roles (tank/healer, tank/dps, healer/dps) "shouldn't" be outperforming classes that can fill only a dps role (especially with all things equal in regard to stats). There's something very…
Theoretically it sounds good, though it involves voting and if a player doesn't get their way then stands around doing nothing/teleports out of the instance then what? That too. So far this makes the most sense though may probably result in even longer queue times with players queuing for various content, but still makes…
Currently on one hand it is a positive some though for others it may not be. SotD don't drop from ANYWHERE so that alone puts the dragon seal equipment out of reach for players who don't already have the currency. Even if they did have the currency prior it was capped at 1500 so they wouldn't have enough to get all vendor…
6k was an example, it could always be higher LoL. Kind of like when making a trade, the seller usually wants the buyer to present an offer first and vice versa for the buyer wanting the seller to present a price. 6k is a starting point, it gives room for adjustments ;) Personally wouldn't mind if it were higher because…
Pretty much. When the "stacking debuff" joke was originally made, keeping the leaver penalty was in mind. Removing the leaver penalty (queue lockout) could prove beneficial... though for "balance", still thinking that reducing the bonus AD (to a certain degree) for leaving could work to deter leaving. Let's say the current…
It's going to difficult for players to explore deeper into the boon update (if possible at all and especially in a timely fashion) if they don't already have the boons from Mods 24-26 (12 points) being that instead of the boons from those mods still using SotD (Seals of the Dragon), which are supposed to now be…
??? Bug ???: Boons for Mods 24-26 now require SotSG (Seals of the Spider God)... Feedback: SotSG are the current primary seal which means they are capped weekly at 500. Why do older boons require the new SotSG instead of SotD (Seal of the Dragon)?... Bug: RDQ and RSQ do NOT award SotD... Feedback: How are players supposed…
Drops that are connected to tradable items that are part of a competitive market system arguably “should” be manually picked up by players. Take the Masquerade of Liars (Liar’s Charms) and Protector’s Jubilee (Renown) for example. With the MoL and PJ players would definitely be able to “inactively AFK farm” for tradable…
Not necessarily. If at any time user generated content is later added to any game here (or brought back in regard to Neverwinter), it is already noted in the ToS.