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What is the Arc Client?
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  • Well that's true. I've always just sort of walked around and melted stuff as a CW that never bothered running any endgame content, but I've had time to get rank 11+ enchants and make a lot of money from professions. Newcomers aren't going to have that benefit after all.
  • I mean, if you have a personal preference that's fine and all. But a lot of people like to act like it's THEIR personal preference that can save the game and everything else dooms it to oblivion. On balance, NWO has always erred on the side of too easy rather than too hard. It's part of the brand identity.
  • I don't know that I buy that. The thread is basically a "Boo mod 16" thread, which is a form of feedback. Probably not especially HELPFUL feedback, but feedback.
  • The question is player retention. If players don't feel like they're making progress as they play the game-that is, if the game is boring of otherwise frustrating-then players will not be retained by the game. But no one actually knows with any certainty what does and doesn't retain players, so everyone acts like their own…
  • For Mod 17 (or some half-way module), they should have a whole plotline revolving around the assorted deities. Each god has its own questline, you can change gods. But I strongly discourage increasing the importance of invoking: while encouraging people to log on and actually play is good, encouraging people to have an…
  • My impression from the brief amount of playtime I had was that fights take twice as long, but mobs were reduced in frequency, so there's half as many of them. But that might just have been the nature of when I was testing and other players having eliminated all of the mobs.
  • Which, incidentally, is 100% how things should work.* I feel like a lot of players forget that video game companies are private companies and-at least in America-the legal obligation of a corporation is to the shareholders, which means maximizing your ROI. *Well, no, not really: there are other stakeholders, and it's…
  • For whatever it's worth, I'm *not* encouraging *my* play style. I actually dislike Neverwinter pretty intensely for not being NWN3 and have deep seething rage. The only thing I like about the game, aside from the new content of each module, is the professions system, which is more of an economy simulation aspect. But A.)…
  • 6th level spell, yeah. The gimmick is that it can be passed off to someone else by casting it ahead of time. Useful if you wanna give the globe it creates to another ally ahead of time I guess, but otherwise, it's just not that great of a spell: better off casting Cone of Cold or Fireball.
  • Just to be clear, when Neverwinter first launched-and when Shard was first introduced-4th edition D&D was the active edition, and most of the power names come from it. Ergo, the naming context for powers was the context used in the 4th edition D&D system. That being said, that's a context that the game is moving away from.…
  • I mean, if you meant to say SHOULD imply something to do with snow, rather than DOES imply something to do with snow, that's a much more understandable position! Anyway, putting all that aside, as I said earlier, Sphere of Ultimate Destruction/Sphere of Annihilation works much better for an Arcane style wizard anyway. Sort…
  • You made a point that was wrong. If you really think it's so unimportant, just acknowledge it and move on. A "Oh, that's interesting. Anyway, given X Y and Z, here's why we should Q" type response is fine. Just don't include things that are wrong in your argument. It's pretty simple. Like, it's fine to be wrong, and you…
  • Mod 16 is 100% of the game, not 1% of the game: it is what the Dev team is spending time working on. It is 100% of their advertising budget. It is what they are balancing for. Past modules set the context that Mod 16 interacts with and can be an asset to Neverwinter-but the moment past modules instead become shackles…
  • Fun fact: the carpal tunnel issue is the reason I never bother casting Scorching Burst.
  • The game worked just fine back in mod 0. It'll be fine in mod 16+ without much of the content from mods 1-15 being absolutely relevant. What matters is that new content is being added and is high quality, not that everyone has the need to run 5 years worth of talent form loading the game. You know what's a good way to turn…
  • All I'm saying is, you're wrong on the factual question of whether the Shard was OBVIOUSLY referencing cold/snow, and you should excise that talking point from your argument.
  • All monsters means all monsters.
  • The action is stepping out of the red zones! ACTION!
  • Right. But they weren't. So it's an improvement.
  • The moral of the story is that MMOs are bad and we should all go back to demanding Baldur's Gate and Neverwinter Nights style games who's with me?
  • So speaking of 4E spells, Does anyone else wonder if Chill Strike shouldn't be renamed Ice Tomb? Chill Strike is basically the 4E answer to Chill Touch, but the NWO version is kind of closer to Ice Tomb (a single target "entomb" effect-eg the target is incased in ice). I can assure you with 100% certainty that "Shard of…
  • Sounds good to me. Catering to an elite group of veterans sounds like a good way to hemorrhage money. ALL new mods should, to some extent, be "catch-up" modules. And they usually are! After all, every mod introduces new gear that's better than the previous mod's gear. And that's okay-it's WAI even! It's ridiculous to…
  • The answer to the Defense/Deflect part of the equation is simple, and always has been: If +1000 defense is worth +10 item level, then +1000 deflect can be worth +5 item level. Enchants that give +deflect can give twice as much stat *points* as enchants that give +defense. But the dev team has universally rejected this…
  • Eh, I could understand reading "Critter" as "minions" or "mobs" as opposed to boss monsters. If you're weird you could assume it's a subtype of monsters such as beasts.
  • 1% per 1000 stat points doesn't mean that the number of stat points we're getting isn't going to be doubled ya know.
  • Enemies HP fell by 30%. That means that your opening encounter powers now take ovver 64% more of their HP. So you may not be able to survive as long, but you no longer *have to.*
  • It would be nice to be able to switch from my AOE build to my single target build right before facing off against an adventure boss, after all.
  • I mean, worst case scenario is the game shuts down entirely and the IP gets used for something else by someone else, so I say, just embrace the unknown!
  • Shard of the Endless Avalanche should be Sphere of Ultimate Destruction just as a callback to old D&D spells (which itself was basically the spell version of Sphere of Annihilation), but otherwise, I have no real comment about it. For whatever it's worth, the spell was a complete non-entity in 4E (Sphere of the Endless…