Patches like this where you can't unbind your ridiculously overpriced Zen items, and of course all the nerfs and bugs, are exactly why I stopped playing this game. I keep telling myself I might come back and take a look at the patch notes from time to time, but it only seems to push me farther and farther away each time I…
I use this skill a lot a nd have not noticed any change with it. However, the reason that you might be seeing a difference would be if you are using it from stealth. Stealth extends the range of it greatly vs just using it normally.
Yea I can tell you were a WOW nerd and immediately assume this game is like WOW, which it isn't. It's based off D&D not WOW and stealth works like how I described it in my suggestion for a rework. <3
It is pathetic the amount of move speed you get from enchantments. I have 420 mov speed with with only a 3.2% increase, it is horrible. Keep in mind that mov speed is from all my utility slots with rank 5 darks and the bonus 60 speed from the hrimnir set.
The nerf has not come into the game yet and is only on the preview shard. So it is still possible to permastealth and use atwills with no drain on stealth. First off he is clearly geared well so I'm assuming a they have a very good GS and atleast a vorpal enchantment. So basically what they do is go into stealth, which…
Lol yea the guy must have a "small" issue down there. Also even though he quoted my OP he clearly didn't read it, especially the PS part where I said was joking to all the people who somehow cant tell lolz
In all seriousness dont waste your money on TR items right now. Start another class and play that because TR's are getting nerfed into the ground and any AD/money spent right now will probably end up wasted. Trust me I know, I spent prob 2 mil ad gearing my rogue to the point where it can run dungons and solo bosses by…
You bring up a very valid point which I was thinking on. One very easy solution to this is for damage to slow the regen rate of the bar by 50% instead of completely stopping it or reversing it. This added to my current ideas sounds much better and balanced. Neither is perfect honestly but as for taking care of adds, just…
Learn to read please, the first post was honestly just to get attention to some problems and most of it was a joke, which is hugely obvoius. The 2nd one are the actual changes and there are no nerfs to damage, quite the opposite actually to lurkers.
and neither have you. Also the rogue isnt supposed to be a class with high survivability, its a assasin/dps class not a tank. If you want to survive stay in stealth and wait for encounters to come back as you pop a pot or cc someone or use impossible to catch ect... there are plenty of ways.
You realize that with the current incoming nerfs that stealth will be now broken after about 3 at wills or during the middle of duelists flurry. So you would completely lose most of the buffs anyways vs combat advantage which will much more obtainable with these ideas.
I'm actually bringing up some valid points, especially with how the stealth should be able to be seen through when mobs are close enough and the fact that it should be broken when an at will is used. The current stealth mechanics are obviously not working as intended and being abused and people feel that the new nerfs are…
No these are ridiculous, my seggestions were much more valid and represent many of the points brought up in the NW forums. Its also been apparent that posts like mine are actually listened to by the DEVs. If you are going to make a suggestion you should provide more details or proof why it is needed.
Naw man thats not the problem, the problem is TR's are always in stealth and not helping. They should just completely remove stealth and that would make everything better.
I just wanted to comment on how your logic and grammar is astounding. Also, the nerf to rogues is going to hurt everyone dramatically who plays PVE with boss clear times dropping by a considerable amount. Overall I do like the bug fixes in this patch and I do think rogues needed a slight nerf, especially in terms of…
I feel like the OP has no idea what he is talking about, he even got his facts about the daily wrong with both its new duration of 5 seconds and the fact that the old daily did 60% overall damage increase. So compare 15% CS which will be proced about 50% of the time you get a 7% damage increase down from 60% and now the…
So the TR is essentially dead now because PW can't figure out a simple solution to PVP permastealth rogues. I can understand a nerf to lurkers by either lowering the damage or duration, but lowering the damage by 75% and the duration by 50% is completely uncalled for. Rogues literally don't have a viable daily anymore. On…
The reason there are tons of rogues is because they are by far the easiest and quickest class to level with. Stealth literally just makes mobs sit there, they run faster than other classes, and they kill quickly making questing extremely easy. So where something like a cleric starts having huge trouble getting swarmed and…
I have no idea why people are Q.Qing so much. For people saying nerf Impossible to Catch then logically GWF Unstoppable should be nerfed as well since they gain the exact same effect and it is much more spammable. As for COS, you have to specifically spec for it to do a decent amount of damage or be in Lurkers and its…
Hmmmm, ok a lot of great points were brought up but it looks like I'll be taking mainly HP. This is mainly because my char is a rogue so I almost never get love from the healer and tend to only die from getting 1-2 shotted from bosses and not from sustained damage.
Hopefully they fix the item sets for the classes and fix the feats, especially for the CW(has the most by far). And also maybe they could get the savage enchantments(from the event) to actually work, that would be nice.