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therealairhead Arc User

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therealairhead
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  • Just standard Cryptic practice: sell X, then later nerf it, then sell Y, etc. Loose some players from the nerf, try to get some new ones. It's easier to make new players happy, because to them, all the 'existing' content looks new and it's fun etc. Much more work to 'create' new stuff for existing players. Eventually, the…
  • gwf w 2500 item level vs tr with 3k item level, in a dragon fight let's say, gwf will do DOUBLE the dps (just did it with ACT a few weeks ago, both of us with all boons, lostmauth, etc). Our guild has some bis cw's that do as good as gwf's, but they've been playing since release... CC is cool and all, but the GAME IS JUST…
  • thx all ! (thinking 50% health > 25% ap, unless maybe for pally... (?)). but thx for answer!
  • thx Rob, it all makes sense now. I bought account slots you sold, did leadership on them as directed by your community moderators as a means to make the AD needed to advance my toon, and you've basically called me an 'exploiter' ?! (well, pretty sure I'm not a 'bot', although sometimes playing these games I can start to…
  • Who puts a background image on a forum, where text will appear on top of it? ... somebody skipped their UI classes in school maybe?
  • There were posts a month or so ago that calculated it all out; going from nothing to BiS was around $8,000. Of course there are multiple 'ways' to do that, so there's going to be mulitple 'final-values', and some of it depends on the market at the time etc. Mods moved those posts into the backroom somewhere... search the…
  • option 4 fits the cryptic methodology and achieves multiple goals that cryptic has: 1. It removes content/features from the game, reducing the codebase that cryptic must support. 2. It removes an in-game 'indirect' indicator of the game's shrinking population, (leaving only steam which is easier for them to argue with).…
  • There's one aspect of the LS change that I don't see considered much; I think you could shorten your statement and end up with better version: "The Leadership changes hurt EVERYONE." period. Who was buying those exquisite pants, shirts, and rings? I WAS. And it was with AD generated from LS. The price of those pants and…
  • +1. Actually, cost reduction should have been included the same day the revenue-reduction was implemented imo. Any day later than that, it's a mistake. And if I'm honest with myself, I have to agree with Zeb about how leadership was becoming addictive/boring. I was just up to 17 toons, and was contemplating making more. It…
  • hehe... k. I'm absolutely sure these are bots. When I see it again, I'm gonna screen shot it. It was word-for-word generic statements/comments repeated, with a gap of like 5-6 minutes between them.
  • .01% is 1/10,000. I think u mean 0.1%, 1 out of a 1000 would be good guess maybe? (pulling out calculator, and comparing for the fun of it) - before ad-nerf, 20 toons making 10k/day, 200k/day. 2.5 days to get a gmop at 500k ad price, no chance involved. - farming coffers. 20 toons getting 3 coffers/day, 60 coffers/day, 16…
  • yes, strongholds would have been a great place for it... duh. Throw down a dueling banner in the stronghold, work on stuff, voip chat... nice. I don't mind pvp not being fair; I would just like 'adding' some new game mode that would let us experiment with different tactics in a 2v2 or 3v3 fight kind of thing, to at least…
  • @mods, thx for moving my thread to the closet. The post was not so much about PvP, as it was some ideas on finding something to do in your game with all these cant-play-em-because-of-your-insane-rp-requirement toons. I know the devs never read this stuff; I was actually more curious what other players would think about…
  • Considering the amount of content per unit of time that cryptic has come out with in the last 8 months since I've been playing, I think the 'foundry' is the key tech that can save this game. Let cryptic pick out the best ones, chain them together, create some new level of player called 'content-creator' if they are good…
  • +10 Every change Cryptic has done in the last 6 months (as long as I've been playing) PROVES one of the following: 1. they simply disagree with this statement, 2. or that they don't understand it, 3. or that they lack the technical ability to achieve it. Personally, 2 sounds too ridiculous, and 1 is hard to imagine as…
  • Then everyone will do what? alchemy! Then potions will be bound, because bots can do that too! Maybe they should turn off professions, make every item in the game bop, shut down the AH, remove ability to trade player-to-player, shut down the trade channel, and CURE the economy, by simply not having one. I personally would…
  • 'ls ad change' was not about bots (that was spin), it was about 'selling zen'. With 20 toons at max leadership, that's 200k ad/day, so 2.5 days per VIP level, took around 30 minutes per day. So 1.5 hours of clicking, 500k ad. Trivial really. How do you sign people up for a 'pseudo-subscription' when they can generate it…
  • +10. Let people earn their AD creating content. I've not been in the game that long, so maybe I missed why this didn't take off... but jeeze, this SHOULD be a huge part of a D&D based product. Was it that players were not getting enough rewards when running it? or creators enough tips/kickback? Maybe evolve the foundry…
  • @okeephe 's situation illustrates why you guys need to do SMALL steps, like Blizzard generally does. Tweaks, not Booms. For example, instead of going from gmops cost 100k down to 25k in an instant, have a two-fold effort: 1. propoganda and chit-chat talk going... "we are seriously looking at dropping prices of gmops" in…
  • reduce all fixed AD prices in the game by 90%.
  • TIME is the only real asset and in regard to time, everyone is on a level playing field; we all have the same amount of it. We trade time for RL money. We trade time and/or money for entertainment or sport. The whole idea is to maximize time. An MMO generally has tons of things to do, tons of things to increase/improve,…
  • @fogtripper ... please join my campaign and help save Neverwinter... http://forum.arcgames.com/neverwinter/discussion/1204417/the-final-solution
  • as stated above, lots of good ideas shared, doubtful cryptic paying much attention. What about these?: 1. cut prices at WB. (more detailed posts show cost in thousands of real dollars and/or years of time. too high) 2. and/or drop some of that WB stuff in dungeons, like random gmops etc. 3. one my favs i read in…
  • that 'ad change' thread is just too fast... putting highlight ideas here, maybe someone will agree or show me where it's wrong... 1. Drastic cut of prices on WB, like 10k gmop instead of 100k etc. Other posts (buried in that other thread) show that the cost to progress is like thousands of dollars or years of time after…
  • The forums are more entertaining than the game right now :-) I liked what clonkyo1 said on page-60, (just force yourself through the language diff). Just to reiterate the points and throw stuff in... (I'm being constructive! please stop deleting my posts! lol) 1. Give players more AD while they level so they can buy…